Mind maelstrom (Ordo Zephyrius Mutatoris spell)
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- | > '''Ordo Zephyrius Mutatoris Spell: Mind Maelstrom''' | + | > '''Ordo Zephyrius Mutatoris Spell: Animo Creui''' |
- | Relevant Attributes: three parts intelligence, one part dexterity and one part charisma | + | Common Name: Mind Maelstrom |
- | Relevant Skills: three parts [[aeromancy]], three parts [[evocation]], three parts [[symbology]], three parts [[prestidigitation]] and one part [[conjuration]] | + | Knowledge Requirement: None |
- | Rating Requirement: three hundred seventy-five | + | Summary: psychic protection |
- | Effective Maximum Rating: five hundred twenty-five | + | |
- | Difficulty: difficult | + | |
- | Form of Evocation: | + | |
- | mind maelstrom <target> | + | |
- | Base Energy Costs: forty-five points of elemental air energy and fifty-five points of chaos energy | + | |
- | This spell is rarely used by and poorly understood by most. The effect of the spell is to, partly by bioelectrical and partly by magickal means, alter one's brain. | + | This spell is rarely used by and poorly understood by most. The effect of the spell is to, partly by bioelectrical and partly by magickal means, alter one's brain. This alteration both induces a degree of temporary malfunction, confusion, or madness, and, more importantly, grants one a large degree of resistence to psychic effects. It is not clear to scholars exactly how the spell works, but it is suspected that it operates by forcing an isomorphism between the target's neural structure and between weather patterns -- though in what way, or what this even means, is less than clear. This spell involves directing atmospheric lightning from the source and so must be cast outside. The psionic protection will last as long as the accompanying mental disorder,and degrade in strength as it does. More skilled casters can get an equal effect with less severe mental disorders. |
- | This alteration both induces a degree of temporary malfunction, confusion, or madness, and, more importantly, grants one a large degree of resistence to psychic effects. | + | |
- | It is not clear to scholars exactly how the spell works, but it is suspected that it operates by forcing an isomorphism between the target's neural structure and between weather patterns -- | + | |
- | though in what way, or what this even means, is less than clear. This spell involves directing atmospheric lightning from the source and so must be cast outside. | + | |
- | The psionic protection will last as long as the accompanying mental disorder,and degrade in strength as it does. | + | |
- | More skilled casters can get an equal effect with less severe mental disorders. | + | |
- | Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:36 2009. | + | Steps: |
+ | 1) speaking the winds | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | ||
+ | 3) joining of the random | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: [[hocus-pocus]] | ||
+ | 4) shifting of the mind | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: moderate | ||
+ | Skills: [[hocus-pocus]] | ||
+ | 5) concealment of the storm | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: [[weirdness]], [[sassiness]], and [[psychophrasty]] | ||
+ | |||
+ | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | ||
[[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] |
Revision as of 13:54, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Animo Creui
Common Name: Mind Maelstrom Knowledge Requirement: None Summary: psychic protection
This spell is rarely used by and poorly understood by most. The effect of the spell is to, partly by bioelectrical and partly by magickal means, alter one's brain. This alteration both induces a degree of temporary malfunction, confusion, or madness, and, more importantly, grants one a large degree of resistence to psychic effects. It is not clear to scholars exactly how the spell works, but it is suspected that it operates by forcing an isomorphism between the target's neural structure and between weather patterns -- though in what way, or what this even means, is less than clear. This spell involves directing atmospheric lightning from the source and so must be cast outside. The psionic protection will last as long as the accompanying mental disorder,and degrade in strength as it does. More skilled casters can get an equal effect with less severe mental disorders.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: [thaumaturgy]], tomfoolery, and woo-woo 3) joining of the random Type: Gesture Importance: greater Difficulty: moderate Skills: hocus-pocus 4) shifting of the mind Type: Gesture Importance: greater Difficulty: moderate Skills: hocus-pocus 5) concealment of the storm Type: Praxis Importance: great Difficulty: moderate Skills: weirdness, sassiness, and psychophrasty
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.