Mind maelstrom (Ordo Zephyrius Mutatoris spell)

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-> '''Ordo Zephyrius Mutatoris Spell: Mind Maelstrom'''+> '''Ordo Zephyrius Mutatoris Spell: Animo Creui'''
- Relevant Attributes: three parts intelligence, one part dexterity and one part charisma+ Common Name: Mind Maelstrom
- Relevant Skills: three parts [[aeromancy]], three parts [[evocation]], three parts [[symbology]], three parts [[prestidigitation]] and one part [[conjuration]]+ Knowledge Requirement: None
- Rating Requirement: three hundred seventy-five+ Summary: psychic protection
- Effective Maximum Rating: five hundred twenty-five+
- Difficulty: difficult+
- Form of Evocation:+
- mind maelstrom <target>+
- Base Energy Costs: forty-five points of elemental air energy and fifty-five points of chaos energy+
- This spell is rarely used by and poorly understood by most. The effect of the spell is to, partly by bioelectrical and partly by magickal means, alter one's brain. +This spell is rarely used by and poorly understood by most. The effect of the spell is to, partly by bioelectrical and partly by magickal means, alter one's brain. This alteration both induces a degree of temporary malfunction, confusion, or madness, and, more importantly, grants one a large degree of resistence to psychic effects. It is not clear to scholars exactly how the spell works, but it is suspected that it operates by forcing an isomorphism between the target's neural structure and between weather patterns -- though in what way, or what this even means, is less than clear. This spell involves directing atmospheric lightning from the source and so must be cast outside. The psionic protection will last as long as the accompanying mental disorder,and degrade in strength as it does. More skilled casters can get an equal effect with less severe mental disorders.
-This alteration both induces a degree of temporary malfunction, confusion, or madness, and, more importantly, grants one a large degree of resistence to psychic effects. +
-It is not clear to scholars exactly how the spell works, but it is suspected that it operates by forcing an isomorphism between the target's neural structure and between weather patterns -- +
-though in what way, or what this even means, is less than clear. This spell involves directing atmospheric lightning from the source and so must be cast outside. +
-The psionic protection will last as long as the accompanying mental disorder,and degrade in strength as it does. +
-More skilled casters can get an equal effect with less severe mental disorders.+
- Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:36 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [thaumaturgy]], [[tomfoolery]], and [[woo-woo]]
 + 3) joining of the random
 + Type: Gesture
 + Importance: greater
 + Difficulty: moderate
 + Skills: [[hocus-pocus]]
 + 4) shifting of the mind
 + Type: Gesture
 + Importance: greater
 + Difficulty: moderate
 + Skills: [[hocus-pocus]]
 + 5) concealment of the storm
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: [[weirdness]], [[sassiness]], and [[psychophrasty]]
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Revision as of 13:54, 18 January 2018

> Ordo Zephyrius Mutatoris Spell: Animo Creui

   Common Name: Mind Maelstrom
   Knowledge Requirement: None
   Summary: psychic protection

This spell is rarely used by and poorly understood by most. The effect of the spell is to, partly by bioelectrical and partly by magickal means, alter one's brain. This alteration both induces a degree of temporary malfunction, confusion, or madness, and, more importantly, grants one a large degree of resistence to psychic effects. It is not clear to scholars exactly how the spell works, but it is suspected that it operates by forcing an isomorphism between the target's neural structure and between weather patterns -- though in what way, or what this even means, is less than clear. This spell involves directing atmospheric lightning from the source and so must be cast outside. The psionic protection will last as long as the accompanying mental disorder,and degrade in strength as it does. More skilled casters can get an equal effect with less severe mental disorders.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: [thaumaturgy]], tomfoolery, and woo-woo
   3) joining of the random
       Type: Gesture
       Importance: greater
       Difficulty: moderate
       Skills: hocus-pocus
   4) shifting of the mind
       Type: Gesture
       Importance: greater
       Difficulty: moderate
       Skills: hocus-pocus
   5) concealment of the storm
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: weirdness, sassiness, and psychophrasty

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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