Sea's blessing (Ordo Zephyrius Mutatoris spell)
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- | > '''Ordo Zephyrius Mutatoris Spell: Sea's Blessing''' | + | > '''Ordo Zephyrius Mutatoris Spell: Exokeanismos''' |
- | Relevant Attributes: three parts dexterity, two parts intelligence and one part charisma | + | Common Name: Sea's Blessing |
- | Relevant Skills: eight parts [[prestidigitation]], five parts [[viturgy]], four | + | Knowledge Requirement: have at least 375 points among 100% of [[aeroturgy]] skill, 100% of [[conjuration]] skill, 50% of [[chaoturgy]] skill, and 75% of [[enchantment]] skill |
- | parts [[thaumaturgy]], three parts [[conjuration]], three parts [[enchantment]], | + | Summary: multifaceted protection charm |
- | three parts [[evocation]], three parts [[chaoturgy]], one part [[aeroturgy]], and | + | |
- | one part [[symbology]] | + | |
- | Rating Requirement: three hundred fifty | + | |
- | Effective Maximum Rating: six hundred | + | |
- | Difficulty: somewhat difficult | + | |
- | Form of Evocation: | + | |
- | sea's blessing <target> | + | |
- | Base Energy Costs: one hundred fifty points of chaos energy and three hundred points of elemental air energy | + | |
- | This spell, though not flashy, offers many subtle boons to the target. First and foremost is life protection: the blessing of the sea will attempt to protect one from death. | + | This spell, though not flashy, offers many subtle boons to the target. First and foremost is life protection: the blessing of the sea will attempt to protect one from death. This enchantment is not perfect, but it is quite reliable for a spell that invokes the unpredictable energies of the ocean. The spell also gives a significant measure of luck, a small measure of perception, and a limited amount of protection against various mana energies. It is an esoteric spell and requires much subtlety of the fingers, but the enchantment will last for several hours once established. |
- | This enchantment is not perfect, but it is quite reliable for a spell that invokes the unpredictable energies of the ocean. | + | |
- | The spell also gives a significant measure of luck, a small measure of perception, and a limited amount of protection against various mana energies. | + | |
- | It is an esoteric spell and requires much subtlety of the fingers, but the enchantment will last for several hours once established. | + | |
- | Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. | + | Steps: |
+ | 1) speaking the winds | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | ||
+ | 3) channeling the spirit of the sea | ||
+ | Type: Gesture | ||
+ | Importance: minor | ||
+ | Difficulty: easy | ||
+ | Skills: [[hocus-pocus]] | ||
+ | 4) embracing the spirit of the sea | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: [[aeroturgy]], [[sassiness]], and [[woo-woo]] | ||
+ | 5) calling a sea breeze | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: hocus-pocus | ||
+ | 6) preparation for the sea breeze | ||
+ | Type: Praxis | ||
+ | Importance: greater | ||
+ | Difficulty: very hard | ||
+ | Skills: thaumaturgy, jiggery-pokery, and woo-woo | ||
+ | 7) awaiting the sea breeze | ||
+ | Type: Passive Event | ||
+ | Importance: none | ||
+ | Difficulty: trivial | ||
+ | Skills: none | ||
+ | 8) capture of the sea breeze | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: hard | ||
+ | Skills: [[aeroturgy]], [[sassiness]], and [[woo-woo]] | ||
+ | 9) attaching the sea breeze | ||
+ | Type: Gesture | ||
+ | Importance: minor | ||
+ | Difficulty: easy | ||
+ | Skills: [[hocus-pocus]] | ||
+ | 10) bonding of the sea breeze | ||
+ | Type: Praxis | ||
+ | Importance: major | ||
+ | Difficulty: moderate | ||
+ | Skills: [[weirdness]], [[tomfoolery]], and [[woo-woo]] | ||
+ | |||
+ | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Sat Dec 30 15:19:12 2017. | ||
[[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] |
Revision as of 13:59, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Exokeanismos
Common Name: Sea's Blessing Knowledge Requirement: have at least 375 points among 100% of aeroturgy skill, 100% of conjuration skill, 50% of chaoturgy skill, and 75% of enchantment skill Summary: multifaceted protection charm
This spell, though not flashy, offers many subtle boons to the target. First and foremost is life protection: the blessing of the sea will attempt to protect one from death. This enchantment is not perfect, but it is quite reliable for a spell that invokes the unpredictable energies of the ocean. The spell also gives a significant measure of luck, a small measure of perception, and a limited amount of protection against various mana energies. It is an esoteric spell and requires much subtlety of the fingers, but the enchantment will last for several hours once established.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) channeling the spirit of the sea Type: Gesture Importance: minor Difficulty: easy Skills: hocus-pocus 4) embracing the spirit of the sea Type: Praxis Importance: major Difficulty: easy Skills: aeroturgy, sassiness, and woo-woo 5) calling a sea breeze Type: Gesture Importance: major Difficulty: moderate Skills: hocus-pocus 6) preparation for the sea breeze Type: Praxis Importance: greater Difficulty: very hard Skills: thaumaturgy, jiggery-pokery, and woo-woo 7) awaiting the sea breeze Type: Passive Event Importance: none Difficulty: trivial Skills: none 8) capture of the sea breeze Type: Praxis Importance: major Difficulty: hard Skills: aeroturgy, sassiness, and woo-woo 9) attaching the sea breeze Type: Gesture Importance: minor Difficulty: easy Skills: hocus-pocus 10) bonding of the sea breeze Type: Praxis Importance: major Difficulty: moderate Skills: weirdness, tomfoolery, and woo-woo
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Sat Dec 30 15:19:12 2017.