Sea's blessing (Ordo Zephyrius Mutatoris spell)
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Importance: major | Importance: major | ||
Difficulty: moderate | Difficulty: moderate | ||
- | Skills: hocus-pocus | + | Skills: [[hocus-pocus]] |
6) preparation for the sea breeze | 6) preparation for the sea breeze | ||
Type: Praxis | Type: Praxis | ||
Importance: greater | Importance: greater | ||
Difficulty: very hard | Difficulty: very hard | ||
- | Skills: thaumaturgy, jiggery-pokery, and woo-woo | + | Skills: [[thaumaturgy]], [[jiggery-pokery]], and [[woo-woo]] |
7) awaiting the sea breeze | 7) awaiting the sea breeze | ||
Type: Passive Event | Type: Passive Event |
Revision as of 14:00, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Exokeanismos
Common Name: Sea's Blessing Knowledge Requirement: have at least 375 points among 100% of aeroturgy skill, 100% of conjuration skill, 50% of chaoturgy skill, and 75% of enchantment skill Summary: multifaceted protection charm
This spell, though not flashy, offers many subtle boons to the target. First and foremost is life protection: the blessing of the sea will attempt to protect one from death. This enchantment is not perfect, but it is quite reliable for a spell that invokes the unpredictable energies of the ocean. The spell also gives a significant measure of luck, a small measure of perception, and a limited amount of protection against various mana energies. It is an esoteric spell and requires much subtlety of the fingers, but the enchantment will last for several hours once established.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) channeling the spirit of the sea Type: Gesture Importance: minor Difficulty: easy Skills: hocus-pocus 4) embracing the spirit of the sea Type: Praxis Importance: major Difficulty: easy Skills: aeroturgy, sassiness, and woo-woo 5) calling a sea breeze Type: Gesture Importance: major Difficulty: moderate Skills: hocus-pocus 6) preparation for the sea breeze Type: Praxis Importance: greater Difficulty: very hard Skills: thaumaturgy, jiggery-pokery, and woo-woo 7) awaiting the sea breeze Type: Passive Event Importance: none Difficulty: trivial Skills: none 8) capture of the sea breeze Type: Praxis Importance: major Difficulty: hard Skills: aeroturgy, sassiness, and woo-woo 9) attaching the sea breeze Type: Gesture Importance: minor Difficulty: easy Skills: hocus-pocus 10) bonding of the sea breeze Type: Praxis Importance: major Difficulty: moderate Skills: weirdness, tomfoolery, and woo-woo
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Sat Dec 30 15:19:12 2017.