Sea's blessing (Ordo Zephyrius Mutatoris spell)

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Importance: major Importance: major
Difficulty: moderate Difficulty: moderate
- Skills: hocus-pocus+ Skills: [[hocus-pocus]]
6) preparation for the sea breeze 6) preparation for the sea breeze
Type: Praxis Type: Praxis
Importance: greater Importance: greater
Difficulty: very hard Difficulty: very hard
- Skills: thaumaturgy, jiggery-pokery, and woo-woo+ Skills: [[thaumaturgy]], [[jiggery-pokery]], and [[woo-woo]]
7) awaiting the sea breeze 7) awaiting the sea breeze
Type: Passive Event Type: Passive Event

Revision as of 14:00, 18 January 2018

> Ordo Zephyrius Mutatoris Spell: Exokeanismos

   Common Name: Sea's Blessing
   Knowledge Requirement: have at least 375 points among 100% of aeroturgy skill, 100% of conjuration skill, 50% of chaoturgy skill, and 75% of enchantment skill
   Summary: multifaceted protection charm

This spell, though not flashy, offers many subtle boons to the target. First and foremost is life protection: the blessing of the sea will attempt to protect one from death. This enchantment is not perfect, but it is quite reliable for a spell that invokes the unpredictable energies of the ocean. The spell also gives a significant measure of luck, a small measure of perception, and a limited amount of protection against various mana energies. It is an esoteric spell and requires much subtlety of the fingers, but the enchantment will last for several hours once established.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
   3) channeling the spirit of the sea
       Type: Gesture
       Importance: minor
       Difficulty: easy
       Skills: hocus-pocus
   4) embracing the spirit of the sea
       Type: Praxis
       Importance: major
       Difficulty: easy
       Skills: aeroturgy, sassiness, and woo-woo
   5) calling a sea breeze
       Type: Gesture
       Importance: major
       Difficulty: moderate
       Skills: hocus-pocus
   6) preparation for the sea breeze
       Type: Praxis
       Importance: greater
       Difficulty: very hard
       Skills: thaumaturgy, jiggery-pokery, and woo-woo
   7) awaiting the sea breeze
       Type: Passive Event
       Importance: none
       Difficulty: trivial
       Skills: none
   8) capture of the sea breeze
       Type: Praxis
       Importance: major
       Difficulty: hard
       Skills: aeroturgy, sassiness, and woo-woo
   9) attaching the sea breeze
       Type: Gesture
       Importance: minor
       Difficulty: easy
       Skills: hocus-pocus
   10) bonding of the sea breeze
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: weirdness, tomfoolery, and woo-woo

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Sat Dec 30 15:19:12 2017.

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