Sea's blessing (Ordo Zephyrius Mutatoris spell)
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| Importance: major | Importance: major | ||
| Difficulty: moderate | Difficulty: moderate | ||
| - | Skills: hocus-pocus | + | Skills: [[hocus-pocus]] |
| 6) preparation for the sea breeze | 6) preparation for the sea breeze | ||
| Type: Praxis | Type: Praxis | ||
| Importance: greater | Importance: greater | ||
| Difficulty: very hard | Difficulty: very hard | ||
| - | Skills: thaumaturgy, jiggery-pokery, and woo-woo | + | Skills: [[thaumaturgy]], [[jiggery-pokery]], and [[woo-woo]] |
| 7) awaiting the sea breeze | 7) awaiting the sea breeze | ||
| Type: Passive Event | Type: Passive Event | ||
Revision as of 15:00, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Exokeanismos
Common Name: Sea's Blessing Knowledge Requirement: have at least 375 points among 100% of aeroturgy skill, 100% of conjuration skill, 50% of chaoturgy skill, and 75% of enchantment skill Summary: multifaceted protection charm
This spell, though not flashy, offers many subtle boons to the target. First and foremost is life protection: the blessing of the sea will attempt to protect one from death. This enchantment is not perfect, but it is quite reliable for a spell that invokes the unpredictable energies of the ocean. The spell also gives a significant measure of luck, a small measure of perception, and a limited amount of protection against various mana energies. It is an esoteric spell and requires much subtlety of the fingers, but the enchantment will last for several hours once established.
Steps:
1) speaking the winds
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and hullabaloo (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, tomfoolery, and woo-woo
3) channeling the spirit of the sea
Type: Gesture
Importance: minor
Difficulty: easy
Skills: hocus-pocus
4) embracing the spirit of the sea
Type: Praxis
Importance: major
Difficulty: easy
Skills: aeroturgy, sassiness, and woo-woo
5) calling a sea breeze
Type: Gesture
Importance: major
Difficulty: moderate
Skills: hocus-pocus
6) preparation for the sea breeze
Type: Praxis
Importance: greater
Difficulty: very hard
Skills: thaumaturgy, jiggery-pokery, and woo-woo
7) awaiting the sea breeze
Type: Passive Event
Importance: none
Difficulty: trivial
Skills: none
8) capture of the sea breeze
Type: Praxis
Importance: major
Difficulty: hard
Skills: aeroturgy, sassiness, and woo-woo
9) attaching the sea breeze
Type: Gesture
Importance: minor
Difficulty: easy
Skills: hocus-pocus
10) bonding of the sea breeze
Type: Praxis
Importance: major
Difficulty: moderate
Skills: weirdness, tomfoolery, and woo-woo
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Sat Dec 30 15:19:12 2017.
