Windsong (Ordo Zephyrius Mutatoris spell)
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- | > '''Ordo Zephyrius Mutatoris Spell: Windsong''' | + | > '''Ordo Zephyrius Mutatoris Spell: Mousike Animou''' |
- | Relevant Attributes: two parts charisma, one part intelligence and one part perception | + | Common Name: Windsong |
- | Relevant Skills: three parts [[evocation]], three parts [[singing]], two parts [[aeroturgy]], two parts [[enchantment]], one part [[symbology]] and one part [[vocalization]] | + | Knowledge Requirement: have at least 180 points among 100% of [[singing]] skill, 100% of [[keraunaturgy]] skill, and 50% of [[thaumaturgy]] skill |
- | Rating Requirement: twenty-five | + | Summary: thunder protection |
- | Effective Maximum Rating: five hundred | + | |
- | Difficulty: ordinary | + | |
- | Forms of Evocation: | + | |
- | windsong | + | |
- | windsong for <target> | + | |
- | Base Energy Costs: thirty points of spiritual energy and one point of elemental air energy | + | |
- | In order to cast this spell, the Frater Zephyrius Mutatoris must sing a precise musical note, which becomes infused with a tiny bit of elemental air essence. | + | In order to cast this spell, the Frater Zephyrius Mutatoris must sing a precise musical note, which becomes infused with a tiny bit of elemental air essence. The harmonious note protectively surrounds the subject of the spell and works to interdict harmful sounds from affecting hir. For a mage reasonably skilled at both spellcasting and singing, this spell can be very effective and quite long-lasting. |
- | The harmonious note protectively surrounds the subject of the spell and works to interdict harmful sounds from affecting hir. For a mage reasonably skilled at both spellcasting and singing, | + | |
- | this spell can be very effective and quite long-lasting. | + | |
- | Development Information: This spell was created by Chaos and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. | + | Steps: |
+ | 1) speaking the winds | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | ||
+ | 3) adjusting one's vocal tract | ||
+ | Type: Vocalization | ||
+ | Importance: great, optional | ||
+ | Difficulty: easy | ||
+ | Skills: [[keraunaturgy]] (moderate), [[tomfoolery]] (small), [[hocus-pocus]] (small), [[caterwauling]] (miniscule), [[sassiness]] (miniscule), and [[thaumaturgy]] | ||
+ | (miniscule) | ||
+ | 4) singing the wind song | ||
+ | Type: Vocalization | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: [[keraunaturgy]] (moderate), [[sassiness]] (moderate), [[caterwauling]] (small), [[thaumaturgy]] (small), [[tomfoolery]] (tiny), and [[memetics]] (miniscule) | ||
+ | |||
+ | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Tue Jan 09 00:24:05 2018. | ||
[[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] |
Revision as of 14:03, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Mousike Animou
Common Name: Windsong Knowledge Requirement: have at least 180 points among 100% of singing skill, 100% of keraunaturgy skill, and 50% of thaumaturgy skill Summary: thunder protection
In order to cast this spell, the Frater Zephyrius Mutatoris must sing a precise musical note, which becomes infused with a tiny bit of elemental air essence. The harmonious note protectively surrounds the subject of the spell and works to interdict harmful sounds from affecting hir. For a mage reasonably skilled at both spellcasting and singing, this spell can be very effective and quite long-lasting.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) adjusting one's vocal tract Type: Vocalization Importance: great, optional Difficulty: easy Skills: keraunaturgy (moderate), tomfoolery (small), hocus-pocus (small), caterwauling (miniscule), sassiness (miniscule), and thaumaturgy
(miniscule)
4) singing the wind song Type: Vocalization Importance: major Difficulty: easy Skills: keraunaturgy (moderate), sassiness (moderate), caterwauling (small), thaumaturgy (small), tomfoolery (tiny), and memetics (miniscule)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Tue Jan 09 00:24:05 2018.