Wind speed (Ordo Zephyrius Mutatoris spell)

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-> '''Ordo Zephyrius Mutatoris Spell: Wind Speed'''+> '''Ordo Zephyrius Mutatoris Spell: Taxos Anemou'''
- Relevant Attributes: three parts intelligence, one part dexterity and one part charisma+ Common Name: Wind Speed
- Relevant Skills: three parts [[aeroturgy]], two parts [[enchantment]], two parts [[evocation]], two parts [[symbology]] and two parts [[prestidigitation]]+ Knowledge Requirement: have at least 225 points among 100% of [[thaumaturgy]] skill, 100% of [[symbology]] skill, and 50% of [[enchantment]] skill
- Rating Requirement: two hundred+ Summary: burst of speed
- Effective Maximum Rating: five hundred+
- Difficulty: ordinary+
- Form of Evocation:+
- wind speed <target>+
- Base Energy Costs: one hundred twenty-seven points of spiritual energy+
- Among the most famed of Ordo Zephyrius Mutatoris spells, wind speed massively accelerates the target's movements for a brief period of time. +Among the most famed of Ordo Zephyrius Mutatoris spells, wind speed massively accelerates the target's movements for a brief period of time. The spell is difficult to control and rather taxing on novice casters, though it does get easier over time. Due to the relative costs and benefits of the spell relative to the target's combat prowess, mages tend to cast this spell on more capable warriors than themselves, though self-targetting is not unheard of.
-The spell is difficult to control and rather taxing on novice casters, though it does get easier over time. +
-Due to the relative costs and benefits of the spell relative to the target's combat prowess, mages tend to cast this spell on more capable warriors than themselves, +
-though self-targetting is not unheard of.+
- Development Information: This spell was created by Twilight and Rand and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:36 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]]
 + 3) creating an intersection of vortices around one's target
 + Type: Gesture
 + Importance: greater, optional
 + Difficulty: hard
 + Skills: [[sassiness]] (moderate), [[thaumaturgy]] (moderate), [[hocus-pocus]] (small), [[memetics]] (small), and [[tomfoolery]] (tiny)
 + 4) awaiting a confluence of winds
 + Type: Passive Event
 + Importance: great, optional
 + Difficulty: trivial
 + Skills: none
 + 5) hastening one's target
 + Type: Thought
 + Importance: greater
 + Difficulty: hard
 + Skills: [[sassiness]] (moderate), [[thaumaturgy]] (moderate), [[combobulation]] (small), [[memetics]] (small), and [[tomfoolery]] (tiny)
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Revision as of 14:07, 18 January 2018

> Ordo Zephyrius Mutatoris Spell: Taxos Anemou

   Common Name: Wind Speed
   Knowledge Requirement: have at least 225 points among 100% of thaumaturgy skill, 100% of symbology skill, and 50% of enchantment skill
   Summary: burst of speed

Among the most famed of Ordo Zephyrius Mutatoris spells, wind speed massively accelerates the target's movements for a brief period of time. The spell is difficult to control and rather taxing on novice casters, though it does get easier over time. Due to the relative costs and benefits of the spell relative to the target's combat prowess, mages tend to cast this spell on more capable warriors than themselves, though self-targetting is not unheard of.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
   3) creating an intersection of vortices around one's target
       Type: Gesture
       Importance: greater, optional
       Difficulty: hard
       Skills: sassiness (moderate), thaumaturgy (moderate), hocus-pocus (small), memetics (small), and tomfoolery (tiny)
   4) awaiting a confluence of winds
       Type: Passive Event
       Importance: great, optional
       Difficulty: trivial
       Skills: none
   5) hastening one's target
       Type: Thought
       Importance: greater
       Difficulty: hard
       Skills: sassiness (moderate), thaumaturgy (moderate), combobulation (small), memetics (small), and tomfoolery (tiny)

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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