Serpentina's Lightning (Ordo Zephyrius Mutatoris spell)
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Current revision (05:38, 22 January 2018) (edit) Ralnos (Talk | contribs) (This is going to be an active project to make it so people don't have to learn a second set of skill names, isn't it?) |
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Importance: minor, optional | Importance: minor, optional | ||
Difficulty: very easy | Difficulty: very easy | ||
- | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | + | Skills: [[Enochian]] (dominant) and [[vocalization]] (small) |
2) the opening of the way | 2) the opening of the way | ||
Type: Praxis | Type: Praxis | ||
Importance: minor, optional | Importance: minor, optional | ||
Difficulty: very easy | Difficulty: very easy | ||
- | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | + | Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]] |
3) signing an elektrathaumaturgic ring | 3) signing an elektrathaumaturgic ring | ||
Type: Gesture | Type: Gesture | ||
Importance: major, optional | Importance: major, optional | ||
Difficulty: hard | Difficulty: hard | ||
- | Skills: [[sassiness]] (moderate), [[tomfoolery]] (moderate), [[elektraturgy]] (small), [[thaumaturgy]] (small), [[hocus-pocus]] (tiny), and [[memetics]] (tiny) | + | Skills: [[enchantment]] (moderate), [[evocation]] (moderate), [[elektraturgy]] (small), [[thaumaturgy]] (small), [[prestidigitation]] (tiny), and [[symbology]] (tiny) |
4) gathering empyrean energies | 4) gathering empyrean energies | ||
Type: Gesture | Type: Gesture | ||
Importance: major, optional | Importance: major, optional | ||
Difficulty: hard | Difficulty: hard | ||
- | Skills: [[elektraturgy]] (moderate), [[hocus-pocus]] (moderate), [[tomfoolery]] (moderate), [[jiggery-pokery]] (tiny), [[aeroturgy]] (miniscule), and [[weirdness]] (miniscule) | + | Skills: [[elektraturgy]] (moderate), [[prestidigitation]] (moderate), [[evocation]] (moderate), [[conjuration]] (tiny), [[aeroturgy]] (miniscule), and [[chaoturgy]] (miniscule) |
5) gathering thaumaturgical energies | 5) gathering thaumaturgical energies | ||
Type: Gesture | Type: Gesture | ||
Importance: major, optional | Importance: major, optional | ||
Difficulty: hard | Difficulty: hard | ||
- | Skills: [[hocus-pocus]] (moderate), [[thaumaturgy]] (moderate), [[tomfoolery]] (moderate), and [[jiggery-pokery]] (tiny) | + | Skills: [[prestidigitation]] (moderate), [[thaumaturgy]] (moderate), [[evocation]] (moderate), and [[conjuration]] (tiny) |
6) controlling the chain of lightning | 6) controlling the chain of lightning | ||
Type: Gesture | Type: Gesture | ||
Importance: major | Importance: major | ||
Difficulty: hard | Difficulty: hard | ||
- | Skills: [[elektraturgy]] (moderate), [[thaumaturgy]] (moderate), [[tomfoolery]] (small), and [[hocus-pocus]] (tiny) | + | Skills: [[elektraturgy]] (moderate), [[thaumaturgy]] (moderate), [[evocation]] (small), and [[prestidigitation]] (tiny) |
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | ||
[[Category:Ordo Zephyrius Mutatoris]] | [[Category:Ordo Zephyrius Mutatoris]] |
Current revision
> Ordo Zephyrius Mutatoris Spell: Astrape Serpentina
Common Name: Serpentina's Lightning Knowledge Requirement: complete Death at Corna, complete the Restless Dead, complete Rogue Serpent, complete the Lucky Dagger, and complete the Stone Sabre Summary: sorcerous chain lightning attack
Serpentina Kyrielle, Archmage of Corna, trained in Ordo Zephyrius Mutatoris long ago before leaving for other disciplines. Many of her innovations have become common coin for us, while others have been all but forgotten. This spell is one of the forgotten. It is a devastating chain lightning attack, infused with refined magickal energies. If not in combat, this spell will require an initial target and then attempt, based on the control of the caster, to find other non-friendly targets. If in combat, it will try to find opponents after the initial strike. Even the best casters have been known to lack total control over this spell, however, and caution should always be exercised.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) signing an elektrathaumaturgic ring Type: Gesture Importance: major, optional Difficulty: hard Skills: enchantment (moderate), evocation (moderate), elektraturgy (small), thaumaturgy (small), prestidigitation (tiny), and symbology (tiny) 4) gathering empyrean energies Type: Gesture Importance: major, optional Difficulty: hard Skills: elektraturgy (moderate), prestidigitation (moderate), evocation (moderate), conjuration (tiny), aeroturgy (miniscule), and chaoturgy (miniscule) 5) gathering thaumaturgical energies Type: Gesture Importance: major, optional Difficulty: hard Skills: prestidigitation (moderate), thaumaturgy (moderate), evocation (moderate), and conjuration (tiny) 6) controlling the chain of lightning Type: Gesture Importance: major Difficulty: hard Skills: elektraturgy (moderate), thaumaturgy (moderate), evocation (small), and prestidigitation (tiny)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.