Newbie Ramblings

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Two handed weapons are good, if you're not ambidextrous. Many people use a weapon/shield combo as well. There's nothing wrong with either. Two handed weapons are good, if you're not ambidextrous. Many people use a weapon/shield combo as well. There's nothing wrong with either.
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 +Check out help set caption if you're interested in changing your description in the 'who' listing. You need to be level six in order to use set caption.

Revision as of 13:01, 3 September 2007

Contents

Introduction

This page lists some pieces of advice I have been given as a newbie. Thanks go, so far, in no particular order, to: Chaos, Arana, Erebus and Gniffuts. It is my hope to eventually understand enough to write some useful newbie howto's from this information. This information is a work in progress, and any contributions are more than welcome.

On Learning New Skills

Specialties appear to limit the maximum to which you can train a skill. If you have no specialty points in a skill, you can generally train it to 40. Further skill increases require an investment of specialty points to increase the skill cap for you.

Most skills you can learn without a specialty in them, however some you cannot.

Some skills you can learn by doing, others you cannot. A fine example is weapon skills. They increase while you use them, assuming you have room to grow.

The table listed on "show specialty access <stat>" has a points column at the far right. The number listed is the total number of free points you have to allocate for that stat, it does *not* mean that you can put however many of points in each skill listed.

In the specialty access table, sus means suspended, asg means assigned, bon means bonus. For most skills, 0 specs = a max of 40 in the skill. If you have 2 specs in a skill, and the max for the skill is 120, and then you remove one spec from the skill, it will show one point suspended, until your skill rating becomes 80. At that point the specialty point you removed will become available for allocation again.

Some advice I was given was to pick a guild, then worry about specialties. Your specialties change with your guild. However if you know you're going to use a particular skill in a guild, it's perfectly fine to go ahead and allocate it.

An almost direct quote from Chaos on learning:

The main learning limits are: the max from your specialty degree, the trainer's max they can train, 
which you know only by reaching it really (unless someone starts documenting those on the wiki), your gold, 
the wait time between training sessions, and, sometimes, trainer-specific limits, like where Battleragers need 
Clangedin's favour to a high enough level.

On Practicing Skills

I was told that repetition is the best way to train skills. Therefore, if you want to get specific weapon skills up, just attack a bunch of low level things (rats) and set your combat mode to defensive.

You can train dodge in the same fashion. You need to

stop defending with <x>
set combat mode to defensive

in order to do so. Remember to start defending again after you're done training! You can

show suspended defenses

to check on your suspended defense status.

Since there is no separate skill for parrying, you can stop attacking, stop defending with your shield, set combat mode to defensive, then attack a mob. Your weapon skill will train.

You can see what influences your deflection rating with the command

show deflection rating with <whatever>

On Guilds

Changing guilds is not especially easy. Your atman (player account) permits you to play a number of different characters (Not online at the same time, that's against the rules). Use this ability to create characters and try out different guilds.


Joining a guild:

1. Find the guild.

2. info npc to find out what needs to be said in order to join.

3. Depends on results of 2. If you are accepted, great! If not, you need to pay attention to why not. In my case, I didn't have enough free specialties to take the guild specialties that were required. So, show specialty access each stat specified, figure out what can be reduced in order to have enough free specialty points per stat in order to join. Once this is figured, set specialty degree in whatever to whatever to free the points. You might have to wait for some skills to decay to actually free the spec points needed. Once you have the free spec points, attempt to join again.

Assuming you now meet the requirements, welcome to your new guild!

Handy Commands That Are Not Immediately Obvious

info <thing>

This command is super handy for the newbie. It tells you about things. You thing that a certain npc is a trainer? info namehere will tell you, and will tell you what you need to say or do in order to use their services. Want to find out about that crystal ball you just picked up? info ball will give you directions.

set private name for <thing> to <name>

This is how you set names for things. Example, you see "a black skinned male drow". You introduce yourself and find out what this person's name is. You can then "set private name for drow to WhateverThisCharactersNameIs", and anytime you see that person, you will see the name you set rather than their description.

show attack rating with <weapon>

This is neat. It will give you a breakdown of every skill/stat you possess that influences your attack rating with a particular weapon.

show attacks
stop attacking with <whatever>
show suspended attacks
start attacking with <whatever>

Show attacks lets you see what sort of attacks you're attempting to use. Stop attacking with <whatever> lets you tune what you attempt to attack with. Show suspended attacks is fairly self explanatory. Start attacking with <whatever> lets you resume using a particular kind of attack.

Random Advice

You can sell some things that you loot from fallen enemies at Baldwin's, located 1e, 1s of the Square in LostHaven. You don't sell swords and armor and such at smiths generally.

Magic items can be sold at Lucanius's shop in the Temple of Discordia, which can be found, by leaving Losthaven to the east, and from there, traveling north until you can go up. Also, you can acquire Lenses of Insight at Lucanius's, which can give you more information about items including but not limited to: material, magical nature, and invocation words. After which point they will be more valuable.

Max worth Baldwin will buy an item for is 1K.

Max worth for Lucanius will buy an item for is 10K, but he only buys magic items.

Often mobs do not clear agro when you die. It's tied to your character's physical appearance.

A great! source of income is cleaning up trash. You're going to run across piles of things randomly. Either some high level player left them, not caring, or some mobs got in a tussle amongst themselves. Take the goodies and sell them. Obviously don't steal from other players, that's rude, but if it's unattended with no one in the immediate area, chances are it's fair game.

Two handed weapons are good, if you're not ambidextrous. Many people use a weapon/shield combo as well. There's nothing wrong with either.

Check out help set caption if you're interested in changing your description in the 'who' listing. You need to be level six in order to use set caption.

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