Gather Wind (Ordo Zephyrius Mutatoris spell)
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Importance: minor, optional | Importance: minor, optional | ||
Difficulty: very easy | Difficulty: very easy | ||
- | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | + | Skills: [[Enochian]] (dominant) and [[vocalization]] (small) |
2) the opening of the way | 2) the opening of the way | ||
Type: Praxis | Type: Praxis | ||
Importance: minor, optional | Importance: minor, optional | ||
Difficulty: very easy | Difficulty: very easy | ||
- | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | + | Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]] |
3) understanding the shifting winds | 3) understanding the shifting winds | ||
Type: Thought | Type: Thought | ||
Importance: major | Importance: major | ||
Difficulty: very easy | Difficulty: very easy | ||
- | Skills: [[combobulation]] and [[whimsy]] | + | Skills: [[concentration]] and [[imagination]] |
4) gust of the seas | 4) gust of the seas | ||
Type: Praxis | Type: Praxis | ||
Importance: great | Importance: great | ||
Difficulty: easy | Difficulty: easy | ||
- | Skills: [[aeroturgy]], [[tomfoolery]], and [[woo-woo]] | + | Skills: [[aeroturgy]], [[evocation]], and [[ergiphrasty]] |
5) sensations of the weather | 5) sensations of the weather | ||
Type: Praxis | Type: Praxis | ||
Importance: great | Importance: great | ||
Difficulty: easy | Difficulty: easy | ||
- | Skills: [[weirdness]], [[tomfoolery]], and [[woo-woo]] | + | Skills: [[chaoturgy]], [[evocation]], and [[ergiphrasty]] |
6) the flash of lightning in a storm | 6) the flash of lightning in a storm | ||
Type: Praxis | Type: Praxis | ||
Importance: great | Importance: great | ||
Difficulty: easy | Difficulty: easy | ||
- | Skills: [[elektraturgy]], [[tomfoolery]], and [[woo-woo]] | + | Skills: [[elektraturgy]], [[evocation]], and [[ergiphrasty]] |
Development Information: This spell was created by Starhound; the source code was last updated Sun Oct 08 13:40:03 2017. [[Category: Ordo Zephyrius Mutatoris]] | Development Information: This spell was created by Starhound; the source code was last updated Sun Oct 08 13:40:03 2017. [[Category: Ordo Zephyrius Mutatoris]] |
Current revision
> Ordo Zephyrius Mutatoris Spell: Colligentes Venti
Common Name: Gather Wind Knowledge Requirement: None Summary: gradual energy accumulation
Frater Zephyrius Mutatoris are often able to use their magickal reserves to mimic the effects of a atmosphere within themselves and use that process to syphon off their related energies of Elemental Air, Amalgamal Lightning, and Chaotic.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) understanding the shifting winds Type: Thought Importance: major Difficulty: very easy Skills: concentration and imagination 4) gust of the seas Type: Praxis Importance: great Difficulty: easy Skills: aeroturgy, evocation, and ergiphrasty 5) sensations of the weather Type: Praxis Importance: great Difficulty: easy Skills: chaoturgy, evocation, and ergiphrasty 6) the flash of lightning in a storm Type: Praxis Importance: great Difficulty: easy Skills: elektraturgy, evocation, and ergiphrasty
Development Information: This spell was created by Starhound; the source code was last updated Sun Oct 08 13:40:03 2017.