Talk:Kazarak
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I did also discover that the biggest spiders in [[Spiderwood]] are big enough to make a noticeable increase in my stats after I nom their corpse, but they are too resilient to be fun to kill. | I did also discover that the biggest spiders in [[Spiderwood]] are big enough to make a noticeable increase in my stats after I nom their corpse, but they are too resilient to be fun to kill. | ||
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Basically, charges seem to grow in effectiveness when you put more power into them, even past the whole upgrade to greater thing, though it was only by a few points, skill matters too of course | Basically, charges seem to grow in effectiveness when you put more power into them, even past the whole upgrade to greater thing, though it was only by a few points, skill matters too of course | ||
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But yeah, I also had several attempts at making a kaz until finally I somehow figured out enough to get the ball rolling. | But yeah, I also had several attempts at making a kaz until finally I somehow figured out enough to get the ball rolling. | ||
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I did also discover that the biggest spiders in spiderwood are big enough to make a noticeable increase in my stats after i nom their corpse, but they are too resilient to be fun to kill. | I did also discover that the biggest spiders in spiderwood are big enough to make a noticeable increase in my stats after i nom their corpse, but they are too resilient to be fun to kill. | ||
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Basically, charges seem to grow in effectiveness when you put more power into them, even past the whole upgrade to greater thing, though it was only by a few points, skill matters too of course | Basically, charges seem to grow in effectiveness when you put more power into them, even past the whole upgrade to greater thing, though it was only by a few points, skill matters too of course | ||
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But yeah, I also had [several] attempts at making a kaz until finally I somehow figured out enough to get the ball rolling. | But yeah, I also had [several] attempts at making a kaz until finally I somehow figured out enough to get the ball rolling. | ||
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With enough skill, rebuild becomes an instant full heal, so you just have to survive well enough for the cooldown on that to dissipate. | With enough skill, rebuild becomes an instant full heal, so you just have to survive well enough for the cooldown on that to dissipate. | ||
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Charges/Infusion: You can get them all maxed eventually with enough skill - not that I have any real strong opinions on charges, besides infusion helping with charge filling and physical helping you not die | Charges/Infusion: You can get them all maxed eventually with enough skill - not that I have any real strong opinions on charges, besides infusion helping with charge filling and physical helping you not die | ||
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Infusion and physical are the ones to prioritize first. | Infusion and physical are the ones to prioritize first. | ||
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Prioritize intensification as well just to make ‘drain structure’ more effective, etc. | Prioritize intensification as well just to make ‘drain structure’ more effective, etc. | ||
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Infusion is sort of a hazard since it makes it easier for you to get stunned, and you can't do much kaz stuff while stunned | Infusion is sort of a hazard since it makes it easier for you to get stunned, and you can't do much kaz stuff while stunned |
Revision as of 11:02, 14 August 2023
This is a series of suggestions, not a definitive guide, but:
Specs/Attribute Distribution:
Focus all attribute and spec points on the power skills and krystallaturgy, etc.
Leveling/Skill Gain Method:
Clear Storm Rock first. When you feel strong enough, move on to Muspelheim. Once you are capable there, you can loot the staves’ scholars there to feed to the pillar so you can get lives from it.
Other notes/tips:
I did also discover that the biggest spiders in Spiderwood are big enough to make a noticeable increase in my stats after I nom their corpse, but they are too resilient to be fun to kill.
Basically, charges seem to grow in effectiveness when you put more power into them, even past the whole upgrade to greater thing, though it was only by a few points, skill matters too of course
But yeah, I also had several attempts at making a kaz until finally I somehow figured out enough to get the ball rolling.
I did also discover that the biggest spiders in spiderwood are big enough to make a noticeable increase in my stats after i nom their corpse, but they are too resilient to be fun to kill.
Basically, charges seem to grow in effectiveness when you put more power into them, even past the whole upgrade to greater thing, though it was only by a few points, skill matters too of course
But yeah, I also had [several] attempts at making a kaz until finally I somehow figured out enough to get the ball rolling.
With enough skill, rebuild becomes an instant full heal, so you just have to survive well enough for the cooldown on that to dissipate.
Charges/Infusion: You can get them all maxed eventually with enough skill - not that I have any real strong opinions on charges, besides infusion helping with charge filling and physical helping you not die
Infusion and physical are the ones to prioritize first.
Prioritize intensification as well just to make ‘drain structure’ more effective, etc.
Infusion is sort of a hazard since it makes it easier for you to get stunned, and you can't do much kaz stuff while stunned