Depiction
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Current revision (07:07, 10 August 2025) (edit) Betartier (Talk | contribs) (Updated to include missing depictions) |
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- | '''''Set Depiction''''' | + | ==Set Depiction== |
+ | |||
+ | OOC Incarnos-Only Interface Setting | ||
Usage: set depiction <name> to <on|off> | Usage: set depiction <name> to <on|off> | ||
- | * Sets one of your depiction flags on or off. Each depiction flag controls an element of how descriptions of rooms, characters, and events are formatted. This capability is provided so that you can customize the appearance of Lost Souls in whatever way you find the most convenient and attractive. Your depiction settings are carried across all the characters on your atman. The meanings of the various depiction flags are: | + | Sets one of your depiction flags on or off. Each depiction flag controls an element of how descriptions of rooms, characters, and events are formatted. This capability is provided so that you can customize the appearance of Lost Souls in whatever way you find the most convenient and attractive. Your depiction settings are carried across all the characters on your atman. The meanings of the various depiction flags are: |
+ | |||
+ | *Detailed Rooms: Controls whether you see detailed room descriptions while moving. (Aliases: DT, detail, rooms, room, detailed room, detail rooms, detail room, verbose, brief) | ||
+ | |||
+ | *Distinct Contents: With this setting on, every different kind of thing present in a room or on a character will be displayed separately. This renders many other depiction settings meaningless. (Aliases: DC, dist cont, dist content, dist contents, distinct content) | ||
+ | |||
+ | *Distinct People: With this setting on, people will be separated from inanimate objects when describing room contents. (Aliases: DP, dist people, dist ppl) | ||
+ | |||
+ | *Distinct Remains: With this setting on, remains will be separated from other objects when describing room contents. (Aliases: DR, dist remain, dist remains, distinct remain) | ||
- | * Detailed Rooms: Controls whether you see detailed room descriptions while moving. (Aliases: DT, detail, rooms, room, detailed room, detail rooms, detail room, verbose, brief) | + | *Indent Channels: This setting changes the initial indentation of messages received on channels, whatever that might be. If, given your other indentation settings, your channel message would not be indented, Indent Channels adds four spaces of indentation to the first line of the message. If your message would otherwise be indented, Indent Channels removes the indentation. (Aliases: IC, ind chan, channel indent) |
- | * Distinct Contents: With this setting on, every different kind of thing present in a room or on a character will be displayed separately. This renders many other depiction settings meaningless. (Aliases: DC, dist cont, dist content, dist contents, distinct content) | + | *OOC Tags: Controls whether you see OOC tags on out-of-character communication and events. (Aliases: OOC, OOC tag) |
- | * Distinct People: With this setting on, people will be separated from inanimate objects when describing room contents. (Aliases: DP, dist people, dist ppl) | + | *Paragraph Condition: With this setting on, a paragraph break will occur before the condition of a character or item is described. (Aliases: PD, para cond, para condition, condition, cond) |
- | * Distinct Remains: With this setting on, remains will be separated from other objects when describing room contents. (Aliases: DR, dist remain, dist remains, distinct remain) | + | *Paragraph Contents: With this setting on, a paragraph break will occur before room contents or character equipment are described. (Aliases: PC, para cont, para content, para contents, paragraph content) |
- | * Indent Channels: This setting changes the initial indentation of messages received on channels, whatever that might be. If, given your other indentation settings, your channel message would not be indented, Indent Channels adds four spaces of indentation to the first line of the message. If your message would otherwise be indented, Indent Channels removes the indentation. (Aliases: IC, ind chan, channel indent) | + | *Paragraph Distinct Contents: With Distinct Contents also on, or when viewing a character, this setting causes each separately shown type of contents to occupy its own paragraph. (Aliases: PDC, para dist cont, para dist content, para dist contents, paragraph distinct content) |
- | * OOC Tags: Controls whether you see OOC tags on out-of-character communication and events. (Aliases: OOC, OOC tag) | + | *Paragraph Exits: With this setting on, a paragraph break will occur before room exits are described. (Aliases: PE, para exits, para exit, paragraph exit, exits, exit) |
- | * Paragraph Condition: With this setting on, a paragraph break will occur before the condition of a character or item is described. (Aliases: PD, para cond, para condition, condition, cond) | + | *Paragraph Light: With this setting on, a paragraph break will occur before the description of light levels. (Aliases: PL, para light) |
- | * Paragraph Contents: With this setting on, a paragraph break will occur before room contents or character equipment are described. (Aliases: PC, para cont, para content, para contents, paragraph content) | + | *Paragraph People: With this setting on, a paragraph break will occur between the description of people and that of inanimate objects, if the Distinct People setting is also on. (Aliases: PP, para people, para ppl) |
- | * Paragraph Distinct Contents: With Distinct Contents also on, or when viewing a character, this setting causes each separately shown type of contents to occupy its own paragraph. (Aliases: PDC, para dist cont, para dist content, para dist contents, paragraph distinct content) | + | *Paragraph Processes: With this setting on, a paragraph break will occur before ongoing processes a character is engaged in or subject to are described. (Aliases: PX, para proc, para process, paragraph process, processes, process) |
- | * Paragraph Exits: With this setting on, a paragraph break will occur before room exits are described. (Aliases: PE, para exits, para exit, paragraph exit, exits, exit) | + | *Paragraph Remains: With this setting on, a paragraph break will occur before remains are described, if the Distinct Remains setting is also on. (Aliases: PR, para remains, para remain, paragraph remain) |
- | * Paragraph Light: With this setting on, a paragraph break will occur before the description of light levels. (Aliases: PL, para light) | + | *Paragraph Size: With this setting on, a paragraph break will occur before the size of a character or item is described. (Aliases: PS, para size, size) |
- | * Paragraph People: With this setting on, a paragraph break will occur between the description of people and that of inanimate objects, if the Distinct People setting is also on. (Aliases: PP, para people, para ppl) | + | *Paragraph Weather: With this setting on, a paragraph break will occur after the weather in a room is described. (Aliases: PW, para weather, weather) |
- | * Paragraph Processes: With this setting on, a paragraph break will occur before ongoing processes a character is engaged in or subject to are described. (Aliases: PX, para proc, para process, paragraph process, processes, process) | + | *Quote Channel Text: With this setting on, ordinary non-emote messages on channels will be have the message text wrapped in double quotes. (Aliases: QCT, quote chan, quote channels) |
- | * Paragraph Remains: With this setting on, a paragraph break will occur before remains are described, if the Distinct Remains setting is also on. (Aliases: PR, para remains, para remain, paragraph remain) | + | *Reverse Indent: With this setting on, paragraphs of descriptions will be indented with the first line flush left and subsequent lines indented four spaces. (Aliases: RI, rev ind, rev indent, indent) |
- | * Paragraph Size: With this setting on, a paragraph break will occur before the size of a character or item is described. (Aliases: PS, para size, size) | + | *Room Summary: Controls whether, when viewing the detailed description of a room, you see a short description of the room and a summary of its exits at the top of the room description. (Aliases: RS, summary, rooms summary, rooms summaries, room summaries) |
- | * Paragraph Weather: With this setting on, a paragraph break will occur after the weather in a room is described. (Aliases: PW, para weather, weather) | + | *Simple Names: With this setting on, you will see the people and things in their simplest form: 'sword' rather than 'iron longsword', 'human' rather than 'white-skinned male human', and so on. (Aliases: SN, names, simple) |
- | * Quote Channel Text: With this setting on, ordinary non-emote messages on channels will be have the message text wrapped in double quotes. (Aliases: QCT, quote chan, quote channels) | + | *Suppress Color Adjectives: experimental setting (Aliases: SCA, supp col adj, supp col, supp color) |
- | * Reverse Indent: With this setting on, paragraphs of descriptions will be indented with the first line flush left and subsequent lines indented four spaces. (Aliases: RI, rev ind, rev indent, indent) | + | *Suppress Initial Indent: With this setting on, you will not receive the initial four-space indentation that normally precedes most messages and displays. Has no effect if Reverse Indent is on. (Aliases: SII, supp ini ind, supp indent, supp ind) |
- | * Room Summary: Controls whether, when viewing the detailed description of a room, you see a short description of the room and a summary of its exits at the top of the room description. (Aliases: RS, summary, rooms summary, rooms summaries, room summaries) | + | *Suppress Line Wraps: With this setting on, text output will not be line-wrapped for your terminal width. (Aliases: SLW, supp line wraps, supp line wrap, supp lw) |
- | * Simple Names: With this setting on, you will see the people and things in their simplest form: 'sword' rather than 'iron longsword', 'human' rather than 'white-skinned male human', and so on. (Aliases: SN, names, simple) | + | *Suppress Pagination: With this setting on, you will not have any text displays broken up into pages with "more" prompts. (Aliases: SP, supp pagination, supp page) |
- | * Suppress Initial Indent: With this setting on, you will not receive the initial four-space indentation that normally precedes most messages and displays. Has no effect if Reverse Indent is on. (Aliases: SII, supp ini ind, supp indent, supp ind) | + | *Suppress Weather: With this setting on, weather descriptions in rooms will not be shown. (Aliases: SW, supp weather) |
- | * Suppress Movement: With this setting on, you will not see a description of your own movement as you move. (Aliases: SM, supp movement, supp move) | + | *Tabled Inventory: Controls whether you see a tabled format of the inventory and equipment commands or the standard message. (Alias: TI) |
- | * Suppress Weather: With this setting on, weather descriptions in rooms will not be shown. (Aliases: SW, supp weather) | + | *Verbose Spellcasting: Controls whether one sees the names and results of each step of an extended spellcasting process. (Will only work for certain modern spellcasting processes.) (Aliases: spellcasting, VC, casting, VSC, verbose casting) |
- | * Vertical Spaces: With this setting on, vertical spaces will be inserted between paragraphs in descriptions. (Aliases: VS, vert spaces, vert space, spaces, space) | + | *Vertical Spaces: With this setting on, vertical spaces will be inserted between paragraphs in descriptions. (Aliases: VS, vert spaces, vert space, spaces, space) |
See Also: switch depiction, show depictions | See Also: switch depiction, show depictions | ||
Line 57: | Line 67: | ||
- | '''''Switch Depiction''''' | + | ==Switch Depiction== |
Usage: switch depiction <name> | Usage: switch depiction <name> |
Current revision
[edit]
Set Depiction
OOC Incarnos-Only Interface Setting
Usage: set depiction <name> to <on|off>
Sets one of your depiction flags on or off. Each depiction flag controls an element of how descriptions of rooms, characters, and events are formatted. This capability is provided so that you can customize the appearance of Lost Souls in whatever way you find the most convenient and attractive. Your depiction settings are carried across all the characters on your atman. The meanings of the various depiction flags are:
- Detailed Rooms: Controls whether you see detailed room descriptions while moving. (Aliases: DT, detail, rooms, room, detailed room, detail rooms, detail room, verbose, brief)
- Distinct Contents: With this setting on, every different kind of thing present in a room or on a character will be displayed separately. This renders many other depiction settings meaningless. (Aliases: DC, dist cont, dist content, dist contents, distinct content)
- Distinct People: With this setting on, people will be separated from inanimate objects when describing room contents. (Aliases: DP, dist people, dist ppl)
- Distinct Remains: With this setting on, remains will be separated from other objects when describing room contents. (Aliases: DR, dist remain, dist remains, distinct remain)
- Indent Channels: This setting changes the initial indentation of messages received on channels, whatever that might be. If, given your other indentation settings, your channel message would not be indented, Indent Channels adds four spaces of indentation to the first line of the message. If your message would otherwise be indented, Indent Channels removes the indentation. (Aliases: IC, ind chan, channel indent)
- OOC Tags: Controls whether you see OOC tags on out-of-character communication and events. (Aliases: OOC, OOC tag)
- Paragraph Condition: With this setting on, a paragraph break will occur before the condition of a character or item is described. (Aliases: PD, para cond, para condition, condition, cond)
- Paragraph Contents: With this setting on, a paragraph break will occur before room contents or character equipment are described. (Aliases: PC, para cont, para content, para contents, paragraph content)
- Paragraph Distinct Contents: With Distinct Contents also on, or when viewing a character, this setting causes each separately shown type of contents to occupy its own paragraph. (Aliases: PDC, para dist cont, para dist content, para dist contents, paragraph distinct content)
- Paragraph Exits: With this setting on, a paragraph break will occur before room exits are described. (Aliases: PE, para exits, para exit, paragraph exit, exits, exit)
- Paragraph Light: With this setting on, a paragraph break will occur before the description of light levels. (Aliases: PL, para light)
- Paragraph People: With this setting on, a paragraph break will occur between the description of people and that of inanimate objects, if the Distinct People setting is also on. (Aliases: PP, para people, para ppl)
- Paragraph Processes: With this setting on, a paragraph break will occur before ongoing processes a character is engaged in or subject to are described. (Aliases: PX, para proc, para process, paragraph process, processes, process)
- Paragraph Remains: With this setting on, a paragraph break will occur before remains are described, if the Distinct Remains setting is also on. (Aliases: PR, para remains, para remain, paragraph remain)
- Paragraph Size: With this setting on, a paragraph break will occur before the size of a character or item is described. (Aliases: PS, para size, size)
- Paragraph Weather: With this setting on, a paragraph break will occur after the weather in a room is described. (Aliases: PW, para weather, weather)
- Quote Channel Text: With this setting on, ordinary non-emote messages on channels will be have the message text wrapped in double quotes. (Aliases: QCT, quote chan, quote channels)
- Reverse Indent: With this setting on, paragraphs of descriptions will be indented with the first line flush left and subsequent lines indented four spaces. (Aliases: RI, rev ind, rev indent, indent)
- Room Summary: Controls whether, when viewing the detailed description of a room, you see a short description of the room and a summary of its exits at the top of the room description. (Aliases: RS, summary, rooms summary, rooms summaries, room summaries)
- Simple Names: With this setting on, you will see the people and things in their simplest form: 'sword' rather than 'iron longsword', 'human' rather than 'white-skinned male human', and so on. (Aliases: SN, names, simple)
- Suppress Color Adjectives: experimental setting (Aliases: SCA, supp col adj, supp col, supp color)
- Suppress Initial Indent: With this setting on, you will not receive the initial four-space indentation that normally precedes most messages and displays. Has no effect if Reverse Indent is on. (Aliases: SII, supp ini ind, supp indent, supp ind)
- Suppress Line Wraps: With this setting on, text output will not be line-wrapped for your terminal width. (Aliases: SLW, supp line wraps, supp line wrap, supp lw)
- Suppress Pagination: With this setting on, you will not have any text displays broken up into pages with "more" prompts. (Aliases: SP, supp pagination, supp page)
- Suppress Weather: With this setting on, weather descriptions in rooms will not be shown. (Aliases: SW, supp weather)
- Tabled Inventory: Controls whether you see a tabled format of the inventory and equipment commands or the standard message. (Alias: TI)
- Verbose Spellcasting: Controls whether one sees the names and results of each step of an extended spellcasting process. (Will only work for certain modern spellcasting processes.) (Aliases: spellcasting, VC, casting, VSC, verbose casting)
- Vertical Spaces: With this setting on, vertical spaces will be inserted between paragraphs in descriptions. (Aliases: VS, vert spaces, vert space, spaces, space)
See Also: switch depiction, show depictions
[edit]
Switch Depiction
Usage: switch depiction <name>
- Sets one of your depiction flags on or off. Each depiction flag controls an element of how descriptions of rooms, characters, and events are formatted. This capability is provided so that you can customize the appearance of Lost Souls in whatever way you find the most convenient and attractive. Your depiction settings are carried across all the characters on your atman. The meanings of the various depiction flags are:
- Detailed Rooms: Controls whether you see detailed room descriptions while moving. (Aliases: DT, detail, rooms, room, detailed room, detail rooms, detail room, verbose, brief)
- Distinct Contents: With this setting on, every different kind of thing present in a room or on a character will be displayed separately. This renders many other depiction settings meaningless. (Aliases: DC, dist cont, dist content, dist contents, distinct content)
- Distinct People: With this setting on, people will be separated from inanimate objects when describing room contents. (Aliases: DP, dist people, dist ppl)
- Distinct Remains: With this setting on, remains will be separated from other objects when describing room contents. (Aliases: DR, dist remain, dist remains, distinct remain)
- Indent Channels: This setting changes the initial indentation of messages received on channels, whatever that might be. If, given your other indentation settings, your channel message would not be indented, Indent Channels adds four spaces of indentation to the first line of the message. If your message would otherwise be indented, Indent Channels removes the indentation. (Aliases: IC, ind chan, channel indent)
- OOC Tags: Controls whether you see OOC tags on out-of-character communication and events. (Aliases: OOC, OOC tag)
- Paragraph Condition: With this setting on, a paragraph break will occur before the condition of a character or item is described. (Aliases: PD, para cond, para condition, condition, cond)
- Paragraph Contents: With this setting on, a paragraph break will occur before room contents or character equipment are described. (Aliases: PC, para cont, para content, para contents, paragraph content)
- Paragraph Distinct Contents: With Distinct Contents also on, or when viewing a character, this setting causes each separately shown type of contents to occupy its own paragraph. (Aliases: PDC, para dist cont, para dist content, para dist contents, paragraph distinct content)
- Paragraph Exits: With this setting on, a paragraph break will occur before room exits are described. (Aliases: PE, para exits, para exit, paragraph exit, exits, exit)
- Paragraph Light: With this setting on, a paragraph break will occur before the description of light levels. (Aliases: PL, para light)
- Paragraph People: With this setting on, a paragraph break will occur between the description of people and that of inanimate objects, if the Distinct People setting is also on. (Aliases: PP, para people, para ppl)
- Paragraph Processes: With this setting on, a paragraph break will occur before ongoing processes a character is engaged in or subject to are described. (Aliases: PX, para proc, para process, paragraph process, processes, process)
- Paragraph Remains: With this setting on, a paragraph break will occur before remains are described, if the Distinct Remains setting is also on. (Aliases: PR, para remains, para remain, paragraph remain)
- Paragraph Size: With this setting on, a paragraph break will occur before the size of a character or item is described. (Aliases: PS, para size, size)
- Paragraph Weather: With this setting on, a paragraph break will occur after the weather in a room is described. (Aliases: PW, para weather, weather)
- Quote Channel Text: With this setting on, ordinary non-emote messages on channels will be have the message text wrapped in double quotes. (Aliases: QCT, quote chan, quote channels)
- Reverse Indent: With this setting on, paragraphs of descriptions will be indented with the first line flush left and subsequent lines indented four spaces. (Aliases: RI, rev ind, rev indent, indent)
- Room Summary: Controls whether, when viewing the detailed description of a room, you see a short description of the room and a summary of its exits at the top of the room description. (Aliases: RS, summary, rooms summary, rooms summaries, room summaries)
- Simple Names: With this setting on, you will see the people and things in their simplest form: 'sword' rather than 'iron longsword', 'human' rather than 'white-skinned male human', and so on. (Aliases: SN, names, simple)
- Suppress Initial Indent: With this setting on, you will not receive the initial four-space indentation that normally precedes most messages and displays. Has no effect if Reverse Indent is on. (Aliases: SII, supp ini ind, supp indent, supp ind)
- Suppress Movement: With this setting on, you will not see a description of your own movement as you move. (Aliases: SM, supp movement, supp move)
- Suppress Weather: With this setting on, weather descriptions in rooms will not be shown. (Aliases: SW, supp weather)
- Vertical Spaces: With this setting on, vertical spaces will be inserted between paragraphs in descriptions. (Aliases: VS, vert spaces, vert space, spaces, space)
See Also: set depiction, show depictions