Ferret (Empathic Bond)
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(Difference between revisions)
| Revision as of 07:04, 11 December 2025 (edit) Rebus (Talk | contribs) (The red link annoyed me so there is a nothing page for ferret bonds) ← Previous diff |
Revision as of 10:54, 11 April 2026 (edit) Iosin (Talk | contribs) (→Specialty Bonuses - added skill access for ferret) Next diff → |
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| ==Specialty Bonuses== | ==Specialty Bonuses== | ||
| Bonus specialty degrees and access are provided as follows: | Bonus specialty degrees and access are provided as follows: | ||
| + | |||
| + | {|border="1" cellpadding="10" cellspacing="2" text-align="center" | ||
| + | |- | ||
| + | ! scope="col" style="text-align="center";" | Skill | ||
| + | ! scope="col" style="text-align="center";" | Access | ||
| + | ! scope="col" style="text-align="center";" | Bonus | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #33EE33;" | [[Stealth]] | ||
| + | | style="text-align: center;background-color: #33EE33;" | 18 | ||
| + | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #33EE33;" | [[Quickness]] | ||
| + | | style="text-align: center;background-color: #33EE33;" | 15 | ||
| + | | style="text-align: center;background-color: #33EE33;" | 37.5 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #33EE33;" | [[Escape]] | ||
| + | | style="text-align: center;background-color: #33EE33;" | 14 | ||
| + | | style="text-align: center;background-color: #33EE33;" | 35 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #00AA00;" | [[Elude Pursuit]] | ||
| + | | style="text-align: center;background-color: #00AA00;" | 13 | ||
| + | | style="text-align: center;background-color: #00AA00;" | 32.5 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #00AA00;" | [[Lockpicking]] | ||
| + | | style="text-align: center;background-color: #00AA00;" | 13 | ||
| + | | style="text-align: center;background-color: #00AA00;" | 32.5 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #00AA00;" | [[Find Weakness]] | ||
| + | | style="text-align: center;background-color: #00AA00;" | 12 | ||
| + | | style="text-align: center;background-color: #00AA00;" | 30 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #00AA00;" | [[Dirty Fighting]] | ||
| + | | style="text-align: center;background-color: #00AA00;" | 11 | ||
| + | | style="text-align: center;background-color: #00AA00;" | 27.5 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #00AA00;" | [[Traps]] | ||
| + | | style="text-align: center;background-color: #00AA00;" | 11 | ||
| + | | style="text-align: center;background-color: #00AA00;" | 27.5 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Appraisal]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 9 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 22.5 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Fast Talk]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 9 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 22.5 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Imagination]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Tactics]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Awareness]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 6 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 15 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Dodge]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 6 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 15 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Somatesthesia]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 10 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Logistics]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 10 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Mimicry]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 10 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Gambling]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 10 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Haggling]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 10 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BB6666;" | [[Centering]] | ||
| + | | style="text-align: center;background-color: #BB6666;" | 3 | ||
| + | | style="text-align: center;background-color: #BB6666;" | -- | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BB6666;" | [[Equilibrium]] | ||
| + | | style="text-align: center;background-color: #BB6666;" | 3 | ||
| + | | style="text-align: center;background-color: #BB6666;" | -- | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BB6666;" | [[Stamina]] | ||
| + | | style="text-align: center;background-color: #BB6666;" | 3 | ||
| + | | style="text-align: center;background-color: #BB6666;" | -- | ||
| + | |} | ||
| ==Charms== | ==Charms== | ||
Revision as of 10:54, 11 April 2026
Contents |
Bonding Requirements
Known Abilities
Combat Bonuses
Attribute Modifications
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
| Skill | Access | Bonus |
|---|---|---|
| Stealth | 18 | 37.5 +7% of base |
| Quickness | 15 | 37.5 |
| Escape | 14 | 35 |
| Elude Pursuit | 13 | 32.5 |
| Lockpicking | 13 | 32.5 |
| Find Weakness | 12 | 30 |
| Dirty Fighting | 11 | 27.5 |
| Traps | 11 | 27.5 |
| Appraisal | 9 | 22.5 |
| Fast Talk | 9 | 22.5 |
| Imagination | 8 | 20 |
| Tactics | 8 | 20 |
| Awareness | 6 | 15 |
| Dodge | 6 | 15 |
| Somatesthesia | 4 | 10 |
| Logistics | 4 | 10 |
| Mimicry | 4 | 10 |
| Gambling | 4 | 10 |
| Haggling | 4 | 10 |
| Centering | 3 | -- |
| Equilibrium | 3 | -- |
| Stamina | 3 | -- |
