Ferret (Empathic Bond)

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Revision as of 07:04, 11 December 2025 (edit)
Rebus (Talk | contribs)
(The red link annoyed me so there is a nothing page for ferret bonds)
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Revision as of 10:54, 11 April 2026 (edit)
Iosin (Talk | contribs)
(Specialty Bonuses - added skill access for ferret)
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==Specialty Bonuses== ==Specialty Bonuses==
Bonus specialty degrees and access are provided as follows: Bonus specialty degrees and access are provided as follows:
 +
 +{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Stealth]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Quickness]]
 +| style="text-align: center;background-color: #33EE33;" | 15
 +| style="text-align: center;background-color: #33EE33;" | 37.5
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Escape]]
 +| style="text-align: center;background-color: #33EE33;" | 14
 +| style="text-align: center;background-color: #33EE33;" | 35
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Elude Pursuit]]
 +| style="text-align: center;background-color: #00AA00;" | 13
 +| style="text-align: center;background-color: #00AA00;" | 32.5
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Lockpicking]]
 +| style="text-align: center;background-color: #00AA00;" | 13
 +| style="text-align: center;background-color: #00AA00;" | 32.5
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Find Weakness]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Dirty Fighting]]
 +| style="text-align: center;background-color: #00AA00;" | 11
 +| style="text-align: center;background-color: #00AA00;" | 27.5
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Traps]]
 +| style="text-align: center;background-color: #00AA00;" | 11
 +| style="text-align: center;background-color: #00AA00;" | 27.5
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Appraisal]]
 +| style="text-align: center;background-color: #BBEEBB;" | 9
 +| style="text-align: center;background-color: #BBEEBB;" | 22.5
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Fast Talk]]
 +| style="text-align: center;background-color: #BBEEBB;" | 9
 +| style="text-align: center;background-color: #BBEEBB;" | 22.5
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Imagination]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Tactics]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Awareness]]
 +| style="text-align: center;background-color: #BBEEBB;" | 6
 +| style="text-align: center;background-color: #BBEEBB;" | 15
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Dodge]]
 +| style="text-align: center;background-color: #BBEEBB;" | 6
 +| style="text-align: center;background-color: #BBEEBB;" | 15
 +|-
 +| style="text-align: center;background-color: orange;" | [[Somatesthesia]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Logistics]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Mimicry]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Gambling]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Haggling]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Centering]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | --
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Equilibrium]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | --
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Stamina]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | --
 +|}
==Charms== ==Charms==

Revision as of 10:54, 11 April 2026

Contents

Bonding Requirements

Known Abilities

Combat Bonuses

Attribute Modifications

Specialty Bonuses

Bonus specialty degrees and access are provided as follows:

Skill Access Bonus
Stealth 18 37.5 +7% of base
Quickness 15 37.5
Escape 14 35
Elude Pursuit 13 32.5
Lockpicking 13 32.5
Find Weakness 12 30
Dirty Fighting 11 27.5
Traps 11 27.5
Appraisal 9 22.5
Fast Talk 9 22.5
Imagination 8 20
Tactics 8 20
Awareness 6 15
Dodge 6 15
Somatesthesia 4 10
Logistics 4 10
Mimicry 4 10
Gambling 4 10
Haggling 4 10
Centering 3 --
Equilibrium 3 --
Stamina 3 --

Charms

Combat maneuvers

Additional Bonuses and Powers

Personal tools