Zerivalak
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\ \ [ Activity Cost : ] twenty-five | \ \ [ Activity Cost : ] twenty-five | ||
\ [ Activation Spirit Cost : ] thirty | \ [ Activation Spirit Cost : ] thirty | ||
- | \ [ Control Skills : ] four parts aeromancy, four parts | + | \ [ Control Skills : ] four parts [[aeromancy]], four parts |
- | / power direction, four parts power generation, four parts | + | / [[power direction]], four parts [[power generation, four parts |
- | telesmatic weapon, three parts power focusing and two parts | + | [[telesmatic weapon]], three parts [[power focusing]] and two parts |
- | power tuning | + | [[power tuning]] |
- | [ Specialty Access : ] aeromancy degree II access and | + | [ Specialty Access : ] [[aeromancy]] degree II access and |
- | telesmatic weapon degree I access | + | [[telesmatic weapon]] degree I access |
- | [ Requirements to Know : ] rune lore skill of 60 or higher or | + | [ Requirements to Know : ] [[rune lore]] skill of 60 or higher or |
has completed the Destruction of the Three | has completed the Destruction of the Three | ||
[ Requirements to Use : ] has completed the Destruction of the | [ Requirements to Use : ] has completed the Destruction of the |
Revision as of 06:03, 8 March 2008
/ [ = Zerivalak = ] / / [ Type : ] attack \ \ [ Description : ] chain lightning \ \ \ [ Significance : ] major \ \ [ Activity Cost : ] twenty-five \ [ Activation Spirit Cost : ] thirty \ [ Control Skills : ] four parts aeromancy, four parts / power direction, four parts [[power generation, four parts telesmatic weapon, three parts power focusing and two parts power tuning [ Specialty Access : ] aeromancy degree II access and telesmatic weapon degree I access [ Requirements to Know : ] rune lore skill of 60 or higher or has completed the Destruction of the Three [ Requirements to Use : ] has completed the Destruction of the Three [ Possessed : ] no
The rune zerivalak generates a bolt of lightning that has the capacity to arc from one opponent to another; your Ring of Power retains some ability to guide it, preventing it from striking friendly targets as long as your control remains adequate. The bolt will not return to a target it previously struck, and being successfully dodged, absorbed, or otherwise defended against will end its progress.