Dysamak
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/ \ [ Control Skills : ] four parts [[apocromancy]], four parts [[necromancy]], four parts [[power tuning]], three parts [[power focusing]], two parts [[power generation]] and one part [[power direction]] | / \ [ Control Skills : ] four parts [[apocromancy]], four parts [[necromancy]], four parts [[power tuning]], three parts [[power focusing]], two parts [[power generation]] and one part [[power direction]] | ||
[ Specialty Access : ] [[apocromancy]], [[dodge]], [[elude]], [[necromancy]] and [[stealth]] degree I access | [ Specialty Access : ] [[apocromancy]], [[dodge]], [[elude]], [[necromancy]] and [[stealth]] degree I access | ||
- | [ Requirements to Know : ] have a total of [[rune lore] skill, 40% of [[necromancy]] skill and 20% of [[legend lore]] skill of | + | [ Requirements to Know : ] have a total of [[rune lore]] skill, 40% of [[necromancy]] skill and 20% of [[legend lore]] skill of |
100 or higher | 100 or higher | ||
[ Requirements to Use : ] have a total of [[necromancy]] skill and 50% of [[necromantic affinity]] skill of 100 or higher | [ Requirements to Use : ] have a total of [[necromancy]] skill and 50% of [[necromantic affinity]] skill of 100 or higher |
Revision as of 21:09, 10 March 2008
[ = Dysamak = ] \ / [ Type : ] enhancement _| [ Description : ] evasion / | [ Significance : ] moderate |_/ [ Activation Spirit Cost : ] none | [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds / \ [ Control Skills : ] four parts apocromancy, four parts necromancy, four parts power tuning, three parts power focusing, two parts power generation and one part power direction [ Specialty Access : ] apocromancy, dodge, elude, necromancy and stealth degree I access [ Requirements to Know : ] have a total of rune lore skill, 40% of necromancy skill and 20% of legend lore skill of 100 or higher [ Requirements to Use : ] have a total of necromancy skill and 50% of necromantic affinity skill of 100 or higher [ Possessed : ] no
Possession of the rune dysamak infuses one with a subtle necromantic essence that bonds with the esoteric substance of a Ringwielder's body and works to shift one's entire nature and being partially into the realm of the dead, confounding others' perceptions and enhancing one's ability to evade detection and attack.