Inspiration

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 00:24, 10 April 2008 (edit)
Ryal (Talk | contribs)

← Previous diff
Current revision (18:58, 17 April 2008) (edit)
Ryal (Talk | contribs)
(again, general concept may deserve page, but redirect for now.)
 
Line 1: Line 1:
-Familiar Power: Inspiration+#REDIRECT [[Inspiration (Familiar Power)]]
- +
- Relevant Attributes: charisma+
- Relevant Skills: four parts leadership, one part intimidation and two parts enchanting+
- +
-Some animals, when linked with an anthropic sentience, impart upon the ranger a capacity to lead and+
-inspire other anthropes and animals in ways not naturally available to either of them. This power does not+
-affect oneself or one's familiar. To inspire one's followers, 'concentrate on galvanizing my followers'. +
-Inspiration will increase a follower's toughness, courage, effectiveness as a follower, and ruthlessness. +
-A side effect of mentally refocusing someone is that it often unstuns them if they are dazed.+
- +
-[[Category: Abilities (Rangers)]]+

Current revision

  1. REDIRECT Inspiration (Familiar Power)
Personal tools