Inspiration
From LSWiki
(Difference between revisions)
| Revision as of 00:24, 10 April 2008 (edit) Ryal (Talk | contribs) ← Previous diff |
Current revision (18:58, 17 April 2008) (edit) Ryal (Talk | contribs) (again, general concept may deserve page, but redirect for now.) |
||
| Line 1: | Line 1: | ||
| - | Familiar Power: Inspiration | + | #REDIRECT [[Inspiration (Familiar Power)]] |
| - | + | ||
| - | Relevant Attributes: charisma | + | |
| - | Relevant Skills: four parts leadership, one part intimidation and two parts enchanting | + | |
| - | + | ||
| - | Some animals, when linked with an anthropic sentience, impart upon the ranger a capacity to lead and | + | |
| - | inspire other anthropes and animals in ways not naturally available to either of them. This power does not | + | |
| - | affect oneself or one's familiar. To inspire one's followers, 'concentrate on galvanizing my followers'. | + | |
| - | Inspiration will increase a follower's toughness, courage, effectiveness as a follower, and ruthlessness. | + | |
| - | A side effect of mentally refocusing someone is that it often unstuns them if they are dazed. | + | |
| - | + | ||
| - | [[Category: Abilities (Rangers)]] | + | |
Current revision
- REDIRECT Inspiration (Familiar Power)
