Inspiration
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Current revision (18:58, 17 April 2008) (edit) Ryal (Talk | contribs) (again, general concept may deserve page, but redirect for now.) |
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- | Familiar Power: Inspiration | + | #REDIRECT [[Inspiration (Familiar Power)]] |
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- | Relevant Attributes: charisma | + | |
- | Relevant Skills: four parts leadership, one part intimidation and two parts enchanting | + | |
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- | Some animals, when linked with an anthropic sentience, impart upon the ranger a capacity to lead and | + | |
- | inspire other anthropes and animals in ways not naturally available to either of them. This power does not | + | |
- | affect oneself or one's familiar. To inspire one's followers, 'concentrate on galvanizing my followers'. | + | |
- | Inspiration will increase a follower's toughness, courage, effectiveness as a follower, and ruthlessness. | + | |
- | A side effect of mentally refocusing someone is that it often unstuns them if they are dazed. | + | |
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- | [[Category: Abilities (Rangers)]] | + |
Current revision
- REDIRECT Inspiration (Familiar Power)