Armour Dev
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- | [14:49] Arafelis: Ok, hmm. I had thought armor granted resistances applied only to the limb the armor was worn on. | + | [14:49] Arafelis: Ok, hmm. I had thought armor granted resistances applied only to the limb the armor was worn on. <br> |
- | [14:50] Joku: heh no limbs dont have their own resistances | + | [14:50] Joku: heh no limbs dont have their own resistances<br> |
[14:51] Arafelis: So any armor that's supposed to only protect where it's worn is going to need mod_absorb_damage for | [14:51] Arafelis: So any armor that's supposed to only protect where it's worn is going to need mod_absorb_damage for | ||
- | every resistance type you want to give it? | + | every resistance type you want to give it?<br> |
- | [14:51] Joku: you are trying to make a piece of armour resist a damage type only on the limb its worn? | + | [14:51] Joku: you are trying to make a piece of armour resist a damage type only on the limb its worn?<br> |
- | [14:52] Arafelis: Sensibly, yes. It's not a field_effect object. | + | [14:52] Arafelis: Sensibly, yes. It's not a field_effect object.<br> |
- | [14:52] Chaos: armour()->set_type_absorption(([ "heat" : 20, "cold" : -10 ])) | + | [14:52] Chaos: armour()->set_type_absorption(([ "heat" : 20, "cold" : -10 ]))<br> |
- | [14:52] Chaos: absorption modifiers vs tyep | + | [14:52] Chaos: absorption modifiers vs tyep<br> |
- | [14:52] Joku: hmm interesting didnt know we had that | + | [14:52] Joku: hmm interesting didnt know we had that<br> |
- | [14:52] Arafelis: Will that work on the target limb? | + | [14:52] Arafelis: Will that work on the target limb?<br> |
[14:52] Chaos: they're in widespread use but people don't know they exist because resistances cause messaging and | [14:52] Chaos: they're in widespread use but people don't know they exist because resistances cause messaging and | ||
- | these don't | + | these don't<br> |
- | [14:53] Chaos: it modifies the absorption capacity of the armour | + | [14:53] Chaos: it modifies the absorption capacity of the armour<br> |
- | [14:53] Arafelis: Ahh, ok. | + | [14:53] Arafelis: Ahh, ok.<br> |
- | [14:54] Arafelis: Is the type absorption modifier a percentage or an amount? | + | [14:54] Arafelis: Is the type absorption modifier a percentage or an amount?<br> |
- | [14:54] Chaos: amount | + | [14:54] Chaos: amount<br> |
- | [14:55] Chaos: same numbers as armour absorption ("AC") | + | [14:55] Chaos: same numbers as armour absorption ("AC")<br> |
- | [14:55] Arafelis: Yeah. Hmm. | + | [14:55] Arafelis: Yeah. Hmm.<br> |
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I said "Hmm" because since the absorption properties are thematically going to be inherent in the armor's material, I think I want armor size to affect the absorption process. I may scratch that as a nod to equality, or I may have to write in a function that determines the armour's thickness and generates ints for the type_absorption fields based on that. | I said "Hmm" because since the absorption properties are thematically going to be inherent in the armor's material, I think I want armor size to affect the absorption process. I may scratch that as a nod to equality, or I may have to write in a function that determines the armour's thickness and generates ints for the type_absorption fields based on that. |
Revision as of 14:08, 31 July 2008
I'm going to take notes as I develop the Sentinels armour, since I'll hopefully be diving into all sorts of esoteric functions and weird principles and properties. When I'm done, I may format this into a coherent manual on armorcrafting, or I may just get bored and move on to the next project. By the way, feel free to contribute -- you can put in snippits from a log, your own insights or knowledge, or example code. Shared knowledge makes us all better.
-- Arafelis, Jun 31 2008
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[14:49] Arafelis: Ok, hmm. I had thought armor granted resistances applied only to the limb the armor was worn on.
[14:50] Joku: heh no limbs dont have their own resistances
[14:51] Arafelis: So any armor that's supposed to only protect where it's worn is going to need mod_absorb_damage for
every resistance type you want to give it?
[14:51] Joku: you are trying to make a piece of armour resist a damage type only on the limb its worn?
[14:52] Arafelis: Sensibly, yes. It's not a field_effect object.
[14:52] Chaos: armour()->set_type_absorption(([ "heat" : 20, "cold" : -10 ]))
[14:52] Chaos: absorption modifiers vs tyep
[14:52] Joku: hmm interesting didnt know we had that
[14:52] Arafelis: Will that work on the target limb?
[14:52] Chaos: they're in widespread use but people don't know they exist because resistances cause messaging and
these don't
[14:53] Chaos: it modifies the absorption capacity of the armour
[14:53] Arafelis: Ahh, ok.
[14:54] Arafelis: Is the type absorption modifier a percentage or an amount?
[14:54] Chaos: amount
[14:55] Chaos: same numbers as armour absorption ("AC")
[14:55] Arafelis: Yeah. Hmm.
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I said "Hmm" because since the absorption properties are thematically going to be inherent in the armor's material, I think I want armor size to affect the absorption process. I may scratch that as a nod to equality, or I may have to write in a function that determines the armour's thickness and generates ints for the type_absorption fields based on that.