Channel currents (Ordo Zephyrius Mutatoris spell)
From LSWiki
(diff) ←Older revision | Current revision | Newer revision→ (diff)
> Ordo Zephyrius Mutatoris Spell: Rheumatizon
Common Name: Channel Currents Knowledge Requirement: None Summary: weather energy infusion
This spell taps into the atmospheric air and attempts to withdraw the latent meteoretic energies floating there -- electrical, chaotic, and elemental air -- and convert them into a form usable by the Frater Zephyrius Mutatoris. A target object can be specified with the spell. The target object should be composed of these energies in some way, and if it is it will greatly aid in the efficiency of the conversion of spiritual to non-spiritual energy. This is a great boon, as this process is intrinisically rather inefficient, especially for the inexperienced spellcaster. If a target is selected, the object will be damaged and possibly be destroyed by the spellcasting process.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) feeling out currents of energy Type: Gesture Importance: minor Difficulty: very hard Skills: gogo (moderate), aeroturgy (small), elektraturgy (small), hocus-pocus (small), thaumaturgy (small), and tomfoolery (tiny) 4) awaiting the confluence of the currents Type: Passive Event Importance: great, optional Difficulty: easy Skills: tediousness (overwhelming) and gogo (tiny) 5) tapping the channels of ambient energy Type: Gesture Importance: minor Difficulty: hard Skills: elektraturgy (moderate), thaumaturgy (moderate), tomfoolery (moderate), jiggery-pokery (small), and hocus-pocus (tiny)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.