Boggotin's Guide

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Hello, I am Boggotin, currently a lvl 114 Troll Aligned Aisenshi-Insei-Te, Fianna, and Soulburner bonded to a Shlyma and a Spider Monkey.

The main purpose of this guide is to help newbies out with some general tips and tricks I've learned as I've played Lost Souls. However, there may be things for players of all experience levels as there isn't enough time in our lives to become experts in everything in Lost Souls.

Contents

Starting Out

Character Concept

There are far too many skills and spells and powers and everything in this game to be able to do everything. And if if you did find a way to do everything, all you'd really be able to do was everything really poorly. What you want to do is focus, come up with a concept for a character, then try to build that concept. Throughout this guide, I will talk about the concept I used and how I came to where I am today with it. My concept was a Ninja Troll.

Whatever your concept, take some time browsing the Guilds to find one that most closely resembles your concept. For me, this was the Aisenshi. More specifically, I decided to specialize in unarmed combat which made me the Aisenshi-Insei-Te. Once you've picked a guild, pick a race that helps your concept, for me since the race was part of my concept it was easy. For you, it may take a bit of research with Races. Compare the skills that your chosen guild uses with the high stats of the various races, try to pick one that seems to correspond well.

An example of this is my Fomor who is also a Shemsu Sutekh bonded to a Bat (Empathic Bond) and joined the association Sodality of the Nine-Spoked Wheel. My concept with that character was to create a Demon who maximizes the use of his Qlippotic Affinity, previously known as Unholy Taint.

Character Creation

Culture

I started my troll in Losthaven, I recommend you start there as well, in fact start all of your characters there until you get comfortable enough with the game to branch out. The town gives you everything a new player needs to succeed.

Attributes

For your starting attributes, maximize and minimize as much as possible so that your attributes that best support your guild choice are maximum. Here's why: The way the attribute increasing works in this game is that you get 5 points to invest every level. When you first start investing, you get a 1:1 ratio into your attributes. As you invest more and more into a specific attribute, that ratio drops. For instance with 237 points invested into my Dexterity, my ratio is currently 0.49, so a little worse than 2:1. This decay does not take into account at all what your starting attribute were, just how much you've invested. Therefore your starting attributes are all just free points into the attributes that matter to you, make them count.

Skills

What you put points into initially doesn't really matter here at all in the grand scheme. Eventually you're going to train your skills up as much as possible, this is just giving you a head start on a few choice skills.

From my experience, the skills that actually improve your quality of life are these four: Orienteering, First Aid, Literacy, and Anglic. If you can get all of these at 30 minimum at the start then you'll find the start much smoother. Orienteering will let you use the command: 'determine location' work well enough to actually determine where you are (as long as you have a compass) First Aid will let you actually provide some health back to your body locations with the command: 'treat me' Literacy will make it so all the written books and signs are actually readable (if your character can't read it, the game doesn't let you see what it says either) Anglic is the most spoken language in the MUD, most NPCs you'll need to train with understands it

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