Ordo Zephyrius Mutatoris

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Joining the Azure Magi

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


On the main Almerian map, at coordinates 19, -33 there is an exit eastup into the Azure Magi guildhall. Presumably the Azure Magi live high in the mountains as it is close to the chaotic winds of the world -- otherwise I have no clue why they live up there.


the Azure Magi guildhall [n, wd]
You see a wooden-framed white wooden bulletin board and Torlira the Master of the Wind.
This relatively large room is where the Azure Magi make their home.  The walls are
all painted  bright azure, and give off a warm glow.  To the north is another 
section of the guildhall, while westdown leads out.  Obvious exits are north and 
westdown. You see a wooden-framed white wooden bulletin board and Torlira the Master
of the Wind.
Torlira is a middle aged aviar of approximately forty years.  Her proud face bears the
marks of intelligence, experience and power.  She is the leader of the Azure Magi, a 
guild of powerful aeromancers.  She looks about nineteen and a half dimins tall, five and
two fifths dimins wide and one and seven twentieths dimins long.  She is in good shape
and is resting.  Snowy-white mists surround her.  She wields an iron-banded oak 
quarterstaff in her hands.  She wears a robe around her body.
If you are not a member of a guild, you may receive information on the Azure Magi by typing
'help guild'.  If you wish to join the Order of the Azure Magi, say 'pledge me to the Azure
 Magi'.  To leave them, say 'I renounce the Azure Magi'.  Azure Magi may say the command 
'advance'.  
Torlira's limbs are named head, chest, right wing, left wing, right arm, left arm, right hand,
left hand, right leg, left leg, right foot and left foot.  Torlira was created by Rand; 
The source code was last updated Wed Mar 07 11:05:29 2007.  
The aviar race was created by Chaos and Nightmare; 
the source code was last updated Fri Jun 15 17:48:01 2007.
Torlira is a middle aged aviar with vast amounts of intelligence, experience, and power.
She is the leader of the Azure Magi and has been given the title of Master of the Wind.


You say, "pledge me to the Azure Magi" in lyrically-accented Anglic.
&&&&&&&&&&&&&&&&&&&&&&&&&&&&& Azure Magi News &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
&                                                                          &
&  Welcome to the Azure Magi guild;       a group of dangerous aeromancers &
&  serving chaotic neutrality.                                             &
&                                                                          &
&  All the help files have been written.          Type 'help spells' for a &
&  complete listing of all the spells,   the minimum level required to use &
&  that spell and also what type of spell it is (Offensive,  Defensive, or &
&  Utility).                                                               &
&                                                                          &
&  We're always open to suggestions, comments, ideas and the like, so      &
&  don't hesitate to mud-mail us, or talk to  me  if I'm online.           &
&                                                                          &
&                                                --Fixy & Rand (95/07/18)  &
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
You begin to float in the air.
You wear your robe around your body.
You are now a first-degree specialist in aeromancy, arcane lore, chaos affinity, Enochian,
introspection, legerdemain,memory, prestidigitation, scholarship and telesmatic weapon.
You are now a second-degree specialist in literacy.
You are now a third-degree specialist in centering and channeling.


End of spoiler information.

Guild Help Files

You are a member of the Azure Magi of Lost Souls, a guild of powerful
aeromancers dedicated to serving chaotic neutrality and all it stands for.
The Azure Magi, or wind magi, use wind as a medium for their magickal art.

Azure Magi have very powerful spells, but they tend to take a bit
longer to cast than other guilds, due to the fact that it takes time for
that power to build up in the mage.

Due to the delicate magickal field needed for magi to weave their
spells, they may only wear non-encumbering armour and overarmour (rings,
amulets, robes, etc...).  Also, magi may only wield daggers and staffs,
as it is unbecoming of a mage to wield any other type of weapon.

Those of the Azure Order also receive a special magickal robe.  This robe
will protect the mage in combat to a larger degree than
any mundane robe and even most magickal ones.

A mage may know up to eight spells at any given time.  These spells can
be changed for other spells at the Azure Magi Guildhall, for a price.
There are many spells to choose from, for a list of spells type 'help spells'.

Being a Azure Mage, you now have several new skills that affect how well
your spells will function.  Type 'help azure magi skills' for more
information.

For detailed information on casting spells, type 'help casting'.

The Azure Magi also have their own channel for communicating with one another. This channel is accessed via the commands 'azuremage' or 'guild'.



Skill List

     As a Red Magi you have been imbued with several new skills.  Each of
  which affects how well you can cast certain spells.  The skills are as
  follows:

     Pyromancy affects how the mage can affect and manipulate flames of any
          type.

     The Conjuring skill affects how well the mage can bring forth the power
          to drive hir spells.

     The skill of Enchanting affects how well the mage can imbue non-magical
          items, such as an ordinary flame, with magical properties.

     The Symbology skill deals with how well the mage understands symbols and
          the thought patterns accompanying them.

     Evocation affects how the mage can bring forth material objects
          where there once were none.

     The importance of each skill varies from spell to spell, while one spell
  may rely heavily on Pyromancy, another may rely mostly on Symbology.  The
  more spells are cast by the mage, the faster the respective skills will
  increase.

<pre>

=== Trainers ===
==== Aerina the Learned ====
* Location: Azure Magi Guild Hall

 Aerina is a simple aviar woman, of about fifty years of age, but behind her eyes, 
 you sense great  knowledge and experience.  She works here, in the Azure Magi study,
 to teach aeromancers things they need for casting spells.  She looks about eighteen
 dimins tall, five and a twentieth dimins wide and one and a quarter dimins long.
 She is in good shape.  Frosty-black mists surround her.  She wears a robe around her body.

 Commands to say:

    teach me <spell>
    rescind <spell>

 Aerina's limbs are named head, chest, right wing, left wing, right arm, left arm, right hand,
 left hand, right leg,left leg, right foot and left foot.

 Aerina is an instructor and responds to the following verbal commands:

    Availability inquiry: Aerina, what do you teach?
    Cost inquiry:         Aerina, what would a lesson in <subject> cost?
    Instruction request:  Aerina, teach me <subject(s)>.

 Aerina was created by Rand; the source code was last updated Sat Jun 02 09:32:09 2007.
 The aviar race was created by Chaos and Nightmare; 
 the source code was last updated Fri Jun 15 17:48:01 2007.

 Aerina the Learned is a simple woman with great knowledge and experience.
 She works in the Azure Magi study teaching aeromancers things they need for 
 casting spells.

 Aerina intones, ~* I can provide instruction in aeromancy, arcane lore, centering, channeling,
 conjuring, enchanting, the Enochian language, evocation, legerdemain, linguistics, literacy,
 meditation, memory, metaphysics, prestidigitation, scholarship, symbology and the use of 
 telesmatic weapons. *~ to you in Anglic.

-Azure Magi Spell Table-
 
 
     =          Spell          = Minimum Level Required =      Type     =
     ====================================================================
     =       Detect Magic      =           1            =    Utility    =
     = Direction of the Winds  =           2            =    Utility    =
     =        Wind Blast       =           2            =   Offensive   =
     =           Fog           =           4            =   Defensive   =
     =      Breath of Life     =           5            =    Utility    =
     =         Tempest         =           5            =   Offensive   =
     =      Ride the Winds     =           5            =    Utility    =
     =    Channel Currents     =           10           =    Utility    =
     =         Windsong        =           10           =   Defensive   =
     =        Wind Slow        =           13           =    Utility    =
     =        Wind Storm       =           15           =    Utility    =
     =     Shrieking Gale      =           15           =   Offensive   =
     =      Wall of Wind       =           18           =   Defensive   =
     =         Tornado         =           20           =   Offensive   =
     =         Air Bind        =           23           =   Offensive   =
     =        Wind Speed       =           25           =    Utility    =
     =       Thunderclap       =           26           =   Offensive   =
     =        Lightning        =           29           =   Offensive   =
     =   Essence of the Wind   =           30           =   Defensive   =
     =     Torrential Rain     =           30           =   Offensive   =
     =     Winds of Change     =           40           =    Utility    =
     =     Electrical Storm    =           50           =   Offensive   =
     ====================================================================
 
Individual help is available for each spell.
 
You may also type 'spells' to see a list of your current spells.  Incidentally,
'spells' command can take an argument of what type of spells you wish to list.
For instance, 'spells utility' would list all utility spells which you currently
have in use; whereas 'spells offensive' would list all offensive spells.
Valid types are: offensive, defensive and utility.  If you give no argument, or
specify an unknown type, 'spells' will default to listing all spells.

[[Category:Guilds]]