Sinbyen
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A small city which sits on the coast of north-eastern Gardagh, populated mostly by Norska-speaking thondur. Home to a few different shops, and guarded by a group called the Crimson Fist. There are a set of deep catacombs full of very dangerous demons and undead, which should only be explored by the most battle-hardened heroes.
Contents |
Location
Sinbyen is located at (20, 32, 0) in Gardagh (Global: (182, 194, 0)).
Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.
Notable Personalities
- Primbal the Armourer
- Dris, a Crimson Fist Drill Sergeant
- Ziltar, another Crimson Fist Drill Sergeant
- Modros, medic for the Crimson Fist.
Notable Attractions
- Mysterious catacombs, entrance at (8, -14, 0)
- four levels of winding catacombs, populated by undead on the first two levels, and a variety of demonically-possessed humanoids on every level, increasing in difficulty as you descend
- difficulty of creatures is as follows, in order of easiest to hardest: skeletons, reanimated corpses, possessed, taken, awakened, mutari
- all creatures carry a variety of large, non-unique, keepable weapons which do entropy damage, the stronger creatures carrying more powerful versions
- (6, 0, 0) Agin's Dragon Emporium (from the entrance: go 13n, 5e, 2n, e; backtracking: go w, 2s, 5w, 13s)
- (6, -7, 0) Amstaar's Alchemy
- (12, 0, 0) Auriel's Archery Supply (go 13n, 11e, 2n, e; backtracking: go w, 2s, 11w, 13s}
- (2, 1, 0) Candor's Book Store
- (-3, -5, 0) Crimson Fist Guildhall entrance courtyard
- (6, -5, 0) Dalemaar's Magic Shoppe (from the entrance: 13n, 5e, 3s, e; backtracking: go w, 3n, 5w, 13s)
- (Alligator hide scroll of intoxication, Red pibrit, Small sparkling blue linen cloak, Silver wand of righteous flame, Clear glass lens of insight, Clear potion of intoxication, Tin wand of venom, Sequoia wand of eskaris, Huge pyrite minor ring of Ngaathgl comprehension, Piece of yellow chrysoberyl of retrieval, Pair of cyan cotton bunny slippers, Diminutive ruby-set silver ring of water breathing, Black major potion of insight, Diminutive calcite ring of flight, Electrum minor ring of combat focus, Papyrus scroll of protection from disease, Small opal-set brass minor ring of stone warding, Diminutive jade anklet of magic mapping, White-sapphire-set silver minor ring of darkness warding, Panoramicon, Carnelian of fascination)
- (-10, -11, 0) Darron's Back Alley BBQ (from the entrance: go 4n, 10w; backtracking: go 10e, 4s)
- (9, 2, 0) Dataro's Cloaks N' Capes (randomly has cloaks of holding, from the entrance: 13n, 9e, 4n; backtracking: 4s, 9w, 13s)
- (3, 12, 0) Durod's Tackle Shop (from the entrance: go 13n, 4e, 4n, 3w, 2n, 3e, 8n, w; backtracking: go e, 8s, 3w, 2s, 3e, 4s, 4w, 13s)
- (-3, 12, 0) Farid's Fish Fry (from the entrance: go 13n, 4w, 4n, 3e, 2n, 3w, 9n, e, s; backtracking: go n, w, 9s, 3e, 2s, 3w, 4s, 4e, 13s)
- (-3, 1, 0) Fontaine's Fishery (from the entrance: go 13n, 4w, 4n, e, s; backtracking: go n, w, 4s, 4e, 13s)
- (6, -9, 0) Iskaarl's Oddities
- (3, -7, 0) Jangrid's Rainments (from the entrance: 6n, 3e, 2n; backtracking: 2s, 3w, 6s)
- (3, 0, 0) Kim's Candy Exchange (from the entrance: 13n, 4e, 2n, w; backtracking: e, 2s, 4w, 13s)
- (0, 0, 0 Raging Iyiyik Tavern (from the entrance: 15n; backtracking: 15s)
- (7, 2, 0) Lady Dibella's Dark Fantasies (from the entrance: go 13n, 7e, 4n; backtracking: go 4s, 7w, 13s)
- (6, -3, 0) Mammoth Joe's Barbecue (from the entrance: 13n, 6e, s; backtracking: n, 6w, 13s)
- (9, -8, 0) Nature's Wrath (from the entrance: 9n, 9e, 2s; backtracking: 2n, 9w, 9s)
- (6, -1, 0) Primbal's Armour (from the entrance: 13n, 5e, n, e; backtracking: w, s, 5w, 13s)
- (3, -10, 0) Ralphgar's Furnishings (from the entrance: 6n, 3e, s; backtracking: n, 3w, 6s)
- (8, 2, 0) Sintel's Weapons (from the entrance: 13n, 8e, 4n; backtracking: 4s, 8w, 13s)
- (-2, -1, 0) Starling Sprite Fruits (from the entrance: go 14n, 2w; backtracking: 2e, 14s)
- (-3, -1, 0) The Grinning Cat Eatery of the City of Sinbyen (go 13n 3w, n back go s, 3e, 13s)
- (-2, -7, 0) the Sinbyen Bank
- (-11, -10, 0) The Skooma Den (from the entrance: 4n, 9w, s, 4w, 2n, 2e; backtracking: 2w, 2s, 4e, n, 9e, 4s)
- (2, -7, 0) Meridith's True Ice (from the entrance: 6n, 2e, 2n; backtracking: 2s, 2w, 6s)
- (6, -4, 0) Venomous Tendencies (from the entrance: 9n, 5e, 2n, e; backtracking: w, 2s, 5w, 9s)
- (10, -3, 0) Wickett's General Goods (go 13n, 10e, s; backtracking: go n, 10w, 13s}
- (2, -4, 0) Thurgg's Cave(Hestjeger)
Notes
- Guards assist: Yes
End of spoiler information.
Maps
Categories: Spoilers | Areas | Gardagh | Prime