Deck of Changes
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The Deck of Changes is found in Mage Curan's back room in Camille, but you will have to prove your worth to him first before partaking.
Playing with the Deck of Changes is a sure way to ruin a perfectly good character. You've been warned.
Yep, yep.
This whole thing is a spoiler so the rest is....
Leolla here. I've drawn the deck, oh, a couple of times...
You have drawn the Axe from it six times, the Talon five times, the Idiot, Juggler, Rainbow, Shield, Void and Wolf four times, the Comet, Fool, Gambler, Gem, Healer, Hierophant, Jester, Knight, Lens, Nova, Rebis and Skull three times, the Chameleon, Crone, Donjon, Flame, Gateway, Hoard, Horde, Leper, Lion, Peasant, Rogue, Ruin, Sun and Throne twice and the Balance, Chain, Eye, Menagerie, Moon and Star once. You have seen the Axe, Balance, Chain, Chameleon, Comet, Crone, Donjon, Eye, Flame, Fool, Gambler, Gateway, Gem, Healer, Hierophant, Hoard, Horde, Idiot, Jester, Juggler, Knight, Lens, Leper, Lion, Menagerie, Moon, Nova, Peasant, Rainbow, Rebis, Rogue, Ruin, Shield, Skull, Star, Sun, Talon, Throne, Void and Wolf cards drawn from it in your total experience. You have seen the Axe, Axe, Axe, Axe, Axe, Axe, Balance, Balance, Chain, Chameleon, Chameleon, Comet, Comet, Comet, Crone, Crone, Donjon, Donjon, Eye, Flame, Flame, Fool, Fool, Fool, Fool, Gambler, Gambler, Gambler, Gateway, Gateway, Gem, Gem, Gem, Healer, Healer, Healer, Hierophant, Hierophant, Hierophant, Hoard, Hoard, Hoard, Horde, Horde, Idiot, Idiot, Idiot, Idiot, Jester, Jester, Jester, Jester, Juggler, Juggler, Juggler, Juggler, Knight, Knight, Knight, Knight, Lens, Lens, Lens, Leper, Leper, Leper, Lion, Lion, Lion, Menagerie, Moon, Nova, Nova, Nova, Peasant, Peasant, Rainbow, Rainbow, Rainbow, Rainbow, Rainbow, Rebis, Rebis, Rebis, Rebis, Rogue, Rogue, Rogue, Rogue, Ruin, Ruin, Ruin, Shield, Shield, Shield, Shield, Skull, Skull, Skull, Skull, Star, Sun, Sun, Talon, Talon, Talon, Talon, Talon, Throne, Throne, Throne, Void, Void, Void, Void, Wolf, Wolf, Wolf and Wolf cards drawn from it since the last time you saw it cycle through (though the appearance of cards more than once must mean that it cycled through out of your sight), leaving, to your knowledge, no further cards.
...
So anyway, the Deck itself says:
This is a deck of large, white-lacquered horn cards. The backs of the cards bear a series of eight golden symbols arranged in a circle. It is a Deck of Changes, imbued with powerful magicks. Its power is such that its properties are not wholly known, and its use can be quite dangerous. One may choose to draw cards from the deck and reap the rewards or suffer the consequences of the drawing.
Please, PLEASE read this as "the more you draw the more you'll likely regret it".
I do it for fun, because I like seeing new and strange stuff, and that's what a game's all about, right?
By the way, I have horrendeous amounts of luck and Chaos favour and it doesn't seem to matter.
I'm going to be drawing for awhile to confirm what affects there are--some of these are guesses or rememberances, but I'll mark those as such. Honestly, I'm pretty sure on most of them, but just for full disclosure, they'll be noted as such until I draw and verify. (Or someone else does! =D )
So, without further ado:
- Axe
--Chops off a limb. Hasn't been my head, yet.
- Balance
--Remembrance: alters your alignment to the opposite.
- Chain
- Chameleon
--Possibly: changes your colors (hair/skin/eyes/etc).
- Comet
--An admantium longsword you can use. It smack talks. It's at least a decent weapon, not sure exactly how uber it is.
The sword is unholy, and if sold to Luc he will sell it for 48 gold, so either its not very good, or Luc doesn't know how good it is. -Calestoria
You draw the Comet card from the deck of changes. A runed black steel shortsword drops at your feet. > look at sword This is a shortsword made of black steel. The quality of its craftsmanship is exquisite. Its blade is covered in strange runes. It is permeated by a foulness. It is in perfect condition. It looks about five and a half dimins long, nine twentieths of a dimin wide and a tenth of a dimin tall. It weighs about seven tenths of a dekan. You appraise it at twenty-four gold.
- Crone
I think this gives you a fate (I've only gotten it once and it was a death fate") --Calestoria
- Donjon
Locks you up. You can beg for folks to come find you in the Exoma and free you.
You draw the Donjon card from the deck of changes. a stone cell [s] This is a featureless stone cell, about five meters square. A haze of shifting, flickering motes of whiteness obscures your vision. The only obvious exit is south. There is a closed steel door here, leading south.
- Eye
Permanent boost to int (do show attribute development) and possible talent !
- Flame
It BURNS, IT BURNS! You (and anyone else around) is set on fire.
> You draw the Flame card from the deck of changes. A white-laquered horn card of an Erinyes appears and flutters to the ground, where it lands face-down.
- Fool
--90% sure I got this yesterday... -1 level (and at minimum of that level) in XP. Ouch.
- Gambler
'a voice intones, you must draw three more ...', well there ya go .. heh!
- Gateway
Ports you somewhere randomly. Also drops your things beforehand, making it kinda interesting =D
You draw the Gateway card from the deck of changes. The room shimmers and disappears! You feel completely disoriented. You have been stunned. a fishing village outside a smithy [n, s, e, w, u, in, ei, wi] Above you is a still, clear sky. Waves from the ocean lap gently onto the white sand of the beach. The ocean stretches off unbounded to the horizon. There is a small region of shallows and tidal pools here, after which the depth of the ocean drops off rather sharply. Northward and westward is the ocean surface. Southward and eastward is the island's fishing village. A pair of small docks extend into the bay here, connecting at the end with a perpendicular dock, in a sort of double-T. A house is on either side of the docks. A granite building, fairly low to the ground, is further up the beach here. It is obviously a smithy. Waves of heat emenate from a chimney, and an oak plank above the door bears a picture of a katana. There is no path or road, but the villagers keep the ground fairly free of rocks and overgrowth. Obvious exits are north, south, east, west, up, in, eastin and westin. A couple of tan-skinned male human fishermen, a yellowish-skinned male human fisherman, a black female dog, an elderly brown-skinned male human and a yellowish-skinned female human child are here. You fall painfully to the ground. You recover from being stunned.
- Gem
Pouch of gems for you. Moneys.
- Healer
Heals you of wounds at the minimum, potentially other stuff..
- Hierophant
imho the best card to get. Permanent boost to a random number of skill by a random ammount. (I've had chars with 'trancendental' level skills with htis card, could have been a bug tho.)
- Hoard
--Remembrance: random items.
- Horde
A bunch of mobs appear. Some may actually befriend you, some will attack you.
You draw the Horde card from the deck of changes. A brown-scaled male rattlesnake, an orange tabby female cat, a stray brown male hare, a white-skinned male boglin, a gray male wolf, a white rat, a giant brown rooster, a pink female pig, a couple of dark gray giant rats, a brown-mottled black rat, a black tabby tomcat, a couple of green frogs, a brown-skinned male goblins raider, a white-tailed deer, a brown male dog, a brown male rabbit, a brown flying squirrel and a greenish-skinned male goblins raider appear in a flash of light.
To appease your curiosity:
A brown flying squirrel, a brown male dog, a black tabby tomcat, a pink female pig, an orange tabby female cat -- were actually friendly.
- Idiot
--Remembrance: permanent negative Intelligence. Doh. (also steals talents)
- Jester
- Juggler
--Remembrance: switches your handedness. I'm not gonna be able to tell this one if it is, I'm ambidexterous.
You draw the Juggler card from the deck of changes. Nothing seems to happen.
- Knight
Summons a Knight Templar. May be friend or foe. I think it's based on your current alignment, but that's a guess.
You draw the Knight card from the deck of changes. A Knight Templar of Cianna appears. The Knight Templar of Cianna exclaims, "Die, evil one!" The Knight Templar of Cianna attacks you.
- Lens
--90% sure: a bunch of lenses of insight and one lens of changes appear. See below for the lens of changes.
- Leper
--Remembrance: You get diseased. Nurgle's Rot, if I recall correctly.
- Lion
You draw the Lion card from the deck of white-lacquered horn cards. You feel stronger.
- Menagerie
another random horde .. all angry with ya !
- Moon
Drives you insane?
You draw the Moon card from the deck of changes. You feel forces tearing at your mind. You begin to feel strangely confused.
- Nova
BOOOOOOOOOOOOOOOOOOOOOOOOOOM!
You draw the Nova card from the deck of changes. A fiery explosion envelops the room! A beelzebug is smashed violently, and it is slightly staggered by the attack. A beelzebug's right wing is seared into uselessness. A beelzebug's left wing is seared into uselessness. A beelzebug has been stunned. A beelzebug catches fire. A beelzebug is pummelled, and it is slightly staggered by the attack. A beelzebug has been stunned. A beelzebug catches fire. The apagion's glow is smashed violently, though it is largely unaffected by the attack. The apagion catches fire. You are pummelled, though you resist the attack slightly. Your right wing is seared into uselessness. Your left wing is seared into uselessness. You have been stunned by the pain and trauma. You have been blinded. The world goes silent. You catch fire.
- Peasant
You draw the Peasant card from the deck of white-lacquered horn cards. You feel less charismatic.
- Rainbow
--Possibly: changes your item's colors.
You draw the Rainbow card from the deck of changes. You are surrounded by a swirling flow of colored light.
- Rebis
Changes your sex.
- Rogue
See ya, cash!
You draw the Rogue card from the deck of changes. Your purse suddenly feels lighter.
- Ruin
--Remembrance: your stuff is destroyed
- Shield
--You are protected by some shield-like aura. Not sure what it does.
- Skull
--A death appears. You have to kill it. It will teleport to you if you flee.
- Star
- Sun
Plus one level in XP.
You draw the Sun card from the deck of changes. You feel a rush of power. > xp You currently have 5,580,000 experience, requiring a further 0 experience to attain the next level.
- Talon
--All your items are stripped from you.
- Throne
More charisma. This was 4 points.
You draw the Throne card from the deck of changes. You feel more charismatic.
- Void
--Welcome to Spiritual disjunction: population, you. Lasts quite awhile.
- Wolf
--Strips a random number of skills from you.
Erinyes Card
This card may fall out of the deck and land on the floor (for my red magii this happened when I drew the flame card). You can carry the card, and keep it. If you throw it at someone it summons a demon to attack that person, which uses up the card.
Lens of changes
This item lets you look at the top card and know what it is (so a safe draw, potentially). Really, really rare. Don't give these to Eris!
Mechanics of the deck
Commands that can be used with the deck of changes are 'cut deck', 'draw card', and 'choose <number> (to choose the number of cards you will draw, from 1 to 7). Choose carefully, because you will not be able to draw from the deck of changes again for one day.
If you leave the room (some cards will make you...) you forfeit all other draws.