Deck of Changes

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The Deck of Changes is found in the Mage Curan's back room in Camille, but you will have to prove your worth to him first before partaking.

Playing with the Deck of Changes is a sure way to ruin a perfectly good character. You've been warned.

Yep, yep.

This whole thing is a spoiler so the rest is....

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

The Deck itself says: This is a deck of large, white-lacquered horn cards. The backs of the cards bear a series of eight golden symbols arranged in a circle. It is a Deck of Changes, imbued with powerful magicks. Its power is such that its properties are not wholly known, and its use can be quite dangerous. One may choose to draw cards from the deck and reap the rewards or suffer the consequences of the drawing.

Warning: New cards, such as 'Warpstone' (acts like a warpstone) have been added as of change #8213, which are not in this list yet. Be careful!

Please, PLEASE read this as "the more you draw the more you'll likely regret it".

I do it for fun, because I like seeing new and strange stuff, and that's what a game's all about, right?

By the way, I have horrendeous amounts of luck and Chaos favour and it doesn't seem to matter.

I'm going to be drawing for awhile to confirm what affects there are--some of these are guesses or rememberances, but I'll mark those as such. Honestly, I'm pretty sure on most of them, but just for full disclosure, they'll be noted as such until I draw and verify. (Or someone else does! =D )

So, without further ado:

Contents

Mechanics of the deck

Commands that can be used with the deck of changes are 'cut deck', 'draw card', and 'choose <number> (to choose the number of cards you will draw, from 1 to 7). Choose carefully, because you will not be able to draw from the deck of changes again for 24 hours.

If you leave the room (some cards will make you...) you forfeit all other draws and must wait 24 hours.

Cards

Axe

--Chops off a limb. Hasn't been my head, yet (It can definitely target your head!).

You draw the Axe card from the deck of changes.
Your huge crimson fetish is torn from you.
Your huge black-diamond-set bright red antimony major ring of cthonimancy is torn from you.
Your left upper arm and upper left claw are amputated.
You lose your huge crimson fetish and huge black-diamond-set bright red antimony major ring of cthonimancy with your left upper arm and upper left claw.
Your parageos is torn from you.
   You draw the Axe card from the deck of changes.
   The tiny motes of glowing ocean blue light dancing on the surface of your forehead fade away.
   Your head is amputated.
   > draw card
   You feel Hanoma withdraw itself from your psyche, taking with it the knowledge of how to complete a psychic whorl.
   You feel the martial empowerment of your body and mind ebb as your connection to Hanoma ceases to support the psychic   
   connection.
   You leave your combat meditation trance.
   You die.
   You feel yourself floating away from your body.
   You feel a strange pulling sensation for a moment, but it passes.
   You begin to float in the air.
   You cannot draw from the deck of changes because you are dead.

Axolotl

I think this gave me albinism

  You draw the axolotl card from the deck of white-lacquered horn cards.
  You feel odd for a moment, but the sensation passes.

Balance

You draw the Balance card from the deck of changes.
Your thoughts swirl madly, but the feeling subsides.
Your ethics are diabolical and chaotic, and your alignment is beatific and patterned.  Your ethics and alignment are violently at odds.

Nemesys 04:07, 10 February 2010 (EST)

Chain

-loss of Perception


You draw the Chain card from the deck of changes.
You feel clumsier.

Nemesys 03:21, 6 February 2010 (EST)

Chameleon

--Possibly: changes your colors (hair/skin/eyes/etc).

Comet

Seems to drop a random weapon at your feet.

--An admantium longsword you can use. It smack talks. It's at least a decent weapon, not sure exactly how uber it is.

The sword is unholy, and if sold to Luc he will sell it for 48 gold, so either its not very good, or Luc doesn't know how good it is. -Calestoria

You draw the Comet card from the deck of changes.
A runed black steel shortsword drops at your feet.
> look at sword
 This is a shortsword made of black steel.  The quality of its craftsmanship is exquisite.
Its blade is covered in strange runes.  It is permeated by a foulness.
It is in perfect condition.
It looks about five and a half dimins long, nine twentieths of a dimin wide and a tenth of a dimin tall.
It weighs about seven tenths of a dekan.  You appraise it at twenty-four gold.


You draw the Comet card from the deck of changes.
A kazarilin spear drops at your feet.

Nemesys 13:06, 25 January 2010 (EST)

Crone

I think this gives you a fate (I've only gotten it once and it was a death fate") --Calestoria


You draw the Crone card from the deck of changes.
A voice intones to you, "Might will contend with might, Nemesys, and a mighty foe will fall before you like a blade of grass before the scythe.".

Nemesys 13:01, 25 January 2010 (EST)


You draw the Crone card from the deck of changes.
A voice intones to you, "Twisting paths shall you follow, Garbage Throttlesnot, and you will travel to strange and distant lands.".

Garbage 18:48, 26 November 2020 (EST)

Donjon

Locks you up. You can beg for folks to come find you in the Exoma and free you.


You draw the Donjon card from the deck of changes.
a stone cell [s]
This is a featureless stone cell, about five meters square.
A haze of shifting, flickering motes of whiteness obscures your vision.
The only obvious exit is south. 
There is a closed steel door here, leading south.

Eye

Permanent boost to int (do show attribute development) and possible talent !

You draw the Eye card from the deck of changes.
You feel more perceptive.

Gave permanent +4 to perception Nemesys 13:03, 25 January 2010 (EST)

Gave +20 boost to Willpower; not permanent. --Adevna 03:09, 6 May 2011 (EDT)

 You draw the Eye card from the deck of changes.
 You feel stronger-willed.
 
 You experience a strange, dizzying sensation of expansion within yourself, with bizarre, fleeting imaginings rushing through your    
 mind.Your mental enhancement seems to have unlocked some kind of hidden potential within you, expanding your mind in some mysterious way. 
 [event logged]

Seems to be about a 1 in 5 odd for nonpsi races. Talent can pop at any level. Khusavenosaen

Firefly

You may begin to attract moths. increases luminosity?

> You draw the Firefly card from the deck of changes.
Intense light begins to shine from you.


Flame

It BURNS, IT BURNS! You (and anyone else around) is set on fire.

> You draw the Flame card from the deck of changes.
A white-laquered horn card of an Erinyes appears and flutters to the ground, where it lands face-down.

Fool

--90% sure I got this yesterday... -1 level (and at minimum of that level) in XP. Ouch.

You draw the Fool card from the deck of changes.
You feel power rush out of you.
A voice intones to you, "You must draw again.".


You draw the Fool card from the deck of changes.
You have lost one million six hundred five thousand two hundred fourteen experience.
You feel power rush out of you.
A voice intones to you, "You must draw again.".

Nemesys 03:21, 6 February 2010 (EST) sighs ...

Gambler

'a voice intones, you must draw three more ...', well there ya go .. heh!

Can be other numbers than 3.

Gateway

Ports you somewhere randomly. Also drops your things beforehand, making it kinda interesting =D

It also resets any other cards you've chosen to take, as if letting you escape from the grasps of the cards (normally, you can't leave the room before drawing the counted amount)

You draw the Gateway card from the deck of changes.
The room shimmers and disappears!
You feel completely disoriented.
You have been stunned.
a fishing village outside a smithy [n, s, e, w, u, in, ei, wi]
   Above you is a still, clear sky.  Waves from the ocean lap gently onto the white sand of the beach.  The ocean 
stretches off unbounded to the horizon.  There is a small region of shallows and tidal pools here, after which the 
depth of the ocean drops off rather sharply.  Northward and westward is the ocean surface.  Southward and eastward is 
the island's fishing village.  A pair of small docks extend into the bay here, connecting at the end with a perpendicular 
dock, in a sort of double-T.  A house is on either side of the docks.  A granite building, fairly low to the ground, is 
further up the beach here.  It is obviously a smithy. Waves of heat emenate from a chimney, and an oak plank above the 
door bears a picture of a katana.  There is no path or road, but the villagers keep the ground fairly free of rocks and 
overgrowth.  Obvious exits are north, south, east, west, up, in, eastin and westin.  A couple of tan-skinned male human 
fishermen, a yellowish-skinned male human fisherman, a black female dog, an elderly brown-skinned male human and a 
yellowish-skinned female human child are here.  You fall painfully to the ground.  You recover from being stunned.

Gem

Pouch of gems for you. Moneys.

Healer

Heals you of wounds at the minimum, potentially other stuff..

Hierophant

imho the best card to get. Permanent boost to a random number of skill by a random ammount. (I've had chars with 'trancendental' level skills with htis card, could have been a bug tho.)


You draw the Hierophant card from the deck of changes.
You feel more capable.
You again experience the dizzying sensation of a hidden floodgate opening somewhere within your mind; it seems that your mental 
enhancement has stimulated the development of another psychic wild talent. [event logged]

You have been stunned.

Hoard

You draw the Hoard card from the deck of changes.
A silver dagger, a green drinking glass, a small blood-red cotton shirt, a teal minor potion of feebleness, a violet major potion of charm, a 
mulberry, a brass ring, a paper slip, a green lesser potion of toughness, a bronze tower shield, a silver-trimmed black linen robe, a sprig of 
wolfsbane, an iron skullcap, a gray linen robe, a tsadlakar dagger, a lump of orange-red material, a diminutive leather shirt, a nugget of white gold, 
an adamantite great hammer and a brown fetish appear in a flash of light.

Nemesys 04:05, 10 February 2010 (EST)

Horde

A bunch of mobs appear. Some may actually befriend you, some will attack you.

You draw the Horde card from the deck of changes.
A brown-scaled male rattlesnake, an orange tabby female cat, a stray brown male hare, a white-skinned male 
boglin, a gray male wolf, a white rat, a giant brown rooster, a pink female pig, a couple of dark gray giant 
rats, a brown-mottled black rat, a black tabby tomcat, a couple of green frogs, a brown-skinned male goblins 
raider, a white-tailed deer, a brown male dog, a brown male rabbit, a brown flying squirrel and a greenish-skinned 
male goblins raider appear in a flash of light.

To appease your curiosity:

A brown flying squirrel, a brown male dog, a black tabby tomcat, a pink female pig, an orange tabby female cat -- 
were actually friendly.
You draw the Hoard card from the deck of changes.
A potato, a radish, a steel bodkin, a black steel battleaxe, a birch jo, a bronze greataxe, Snickersnee, a red potion, an iron and silver hammer, 
a diminutive leather backpack, a
bright red lesser potion of spirit restoration, a bright orange steel target shield, a dull yellow psionic matrix, a mystery pate, an oak spear, a 
black-leather-bound paper book,
a small tarnished brass ring, a small steel plate right boot, a shot of orcbane, a grass root, an iron longsword, a wide-brimmed black leather 
hat, a black leather trenchcoat, a
black-hemp-strung ashwood recurved longbow, a cuir bouilli jerkin, a panoramicon, a brown linen skirt, a diminutive lead ring, a steel spear and a 
diminutive leather shirt appear
in a flash of light.
You draw the Horde card from the deck of changes.
A green male frog, a couple of yellow female scorpions, a brown-skinned male goblin captain, a few white-tailed deer, a few yellow-skinned male 
goblin raiders, a black male giant mosquito, a brown male squirrel, a brown-scaled female rattlesnake, a couple of stray brown tomcats, a dark gray 
female cat, a brown female rabbit, a green female giant frog, a white-skinned male domandan gladiator, a male elephant, a white female wolf, a dark 
gray female rat, a tan-skinned male gnome inventor, a brown male rat, a gray female rat, a black male scorpion, a stray black female cat, a brown 
female rat, a mottled-brown-scaled male rattlesnake, a black tabby tomcat, a brown male rabbit and a stray tabby female cat appear in a flash of light.
The black male giant mosquito joins you in battle against the brown male squirrel.
The brown female rat squeaks and leaps at the brown male squirrel.
The black tabby tomcat jumps to your defense.
A yellow-skinned male goblin raider joins you in battle against the brown male squirrel.
The dark gray female cat jumps to a black tabby tomcat's defense.
The brown-skinned male goblin captain purports, "I hope you taste better than you fight, Nemesys!" to you in Takargu.
A white-tailed deer joins you in battle against the brown male squirrel.

Nemesys 03:58, 10 February 2010 (EST)

Fungor 14:24, 8 November 2016 (EST) As second after the horde appeared I assisted companions. After the fighting ended, I had a menagerie of followers including various animals (frogs, squirrels, snakes, wolves and junk), a phlegm blob, three unkeepable random adventurers (dana, domandan, and gnome) and a keepable+guildable dragon. wooooo.

Idiot

--Remembrance: permanent negative Intelligence. Doh. (also steals talents)

-20 Intelligence; not permanent --Adevna 03:13, 6 May 2011 (EDT)

Jester

I believe it becomes a random card effect.

Juggler

--Remembrance: switches your handedness. I'm not gonna be able to tell this one if it is, I'm ambidexterous.

You draw the Juggler card from the deck of changes.
You get an aura and a free level.  Woohoo!

I was hoping to become ambidextrous...

You draw the Juggler card from the deck of changes.
You feel disoriented for a moment

... But now I'm only left handed

Knight

Summons a Knight Templar. May be friend or foe. I think it's based on your current alignment, but that's a guess. (It is, don't be Evil or you'll be attacked.)

You draw the Knight card from the deck of changes.
A Knight Templar of Cianna appears.
The Knight Templar of Cianna exclaims, "Die, evil one!"
The Knight Templar of Cianna attacks you.
You draw the Knight card from the deck of changes.
A Knight Templar appears.
The Knight Templar kneels before you.

Lens

--90% sure: a bunch of lenses of insight and one lens of changes appear. See below for the lens of changes. Lenses of changes are not guaranteed.

You draw the Lens card from the deck of changes.
A clear glass lens of changes, a bunch of clear glass lenses of insight and a clear glass lens appear in a flash of light.

Nemesys 03:25, 6 February 2010 (EST)

Leper

You draw the Leper card from the deck of changes. You feel more frail.


Nemesys 04:14, 11 February 2010 (EST)

Lion

You draw the Lion card from the deck of white-lacquered horn cards.
You feel stronger.


You draw the Lion card from the deck of changes.
You feel tougher.

--Rylar: +2 Con
--Virceris: +9 Vitality 10:17, 9 February 2016 (EST)
--Stride: +5 Vit Dec 30 2021

Maze

Go directly to Gezuun. Do not pass go, do not collect $200.

You draw the Maze card from the deck of white-lacquered horn cards.
You experience a sudden sense of falling, as though you are plummeting 
through a void.
You feel a pulse of dread.


Menagerie

A random creature appears and attacks you. Or sometimes befriends you, instead.

You draw the Menagerie card from the deck of changes.
An earthen spirit appears.
The earthen spirit attacks you.

Nemesys 04:08, 11 February 2010 (EST)

You draw the Menagerie card from the deck of changes.
An alkali blob appears.
You will now trust an alkali blob.
This is a pulsing, shapeless blob of alkali.  You recognize it as an alkali blob, a mindless thing whose corrosive touch can eat away clothing, armour, and flesh alike.  It has a tracery of sparkling light and a webwork of lurid cyan haze within and around it.  
    It looks about two and three fifths dimins across and thirteen twentieths of a dimin tall.  

How nice...

Moon

Turns you into a lunatic.

You draw the Moon card from the deck of changes.
You feel forces tearing at your mind.
You begin to feel strangely confused.

Nova

BOOOOOOOOOOOOOOOOOOOOOOOOOOM!

You draw the Nova card from the deck of changes.
A fiery explosion envelops the room!
A beelzebug is smashed violently, and it is slightly staggered by the attack.
A beelzebug's right wing is seared into uselessness.
A beelzebug's left wing is seared into uselessness.
A beelzebug has been stunned.
A beelzebug catches fire.
A beelzebug is pummelled, and it is slightly staggered by the attack.
A beelzebug has been stunned.
A beelzebug catches fire.
The apagion's glow is smashed violently, though it is largely unaffected by the attack.
The apagion catches fire.
You are pummelled, though you resist the attack slightly.
Your right wing is seared into uselessness.
Your left wing is seared into uselessness.
You have been stunned by the pain and trauma.
You have been blinded.
The world goes silent.
You catch fire.

Peasant

I saw this one send away all of someone else's gear, and nuke their latent talent (it was a harmonist).

You draw the Peasant card from the deck of white-lacquered horn cards.
You feel less charismatic.
You draw the Peasant card from the deck of changes.
You feel less charismatic.
Stormbringer and the Girdle of the Earthmother and your suit of steel light mail armour, suit of steel light mail armour, suit of steel heavy mail
armour, suit of steel heavy mail armour, large suit of steel heavy mail armour, immense cyan gold chaos amulet, white ioun topaz of good luck and  
paralemnos shimmer and disappear.
You put away Stormbringer.
You put away the Girdle of the Earthmother.
You feel the vitality and sense of attunement to nature which had filled you fade.
You take off your paralemnos.

Amokk sez ... gave me a permanent -3 to Charisma

Rainbow

--Possibly: changes your item's colors.

You draw the Rainbow card from the deck of changes.
You are surrounded by a swirling flow of colored light.

Rebis

Changes your sex.

Rogue

See ya, cash!

You draw the Rogue card from the deck of changes.
Your purse suddenly feels lighter.

Ruin

Your stuff is destroyed. You also may lose a couple of limbs from the blast you're hit with.


You draw the Ruin card from the deck of changes.
You are engulfed by a sheet of billowing blue flame.
Your huge crimson fetish, huge bright-blue-diamond-set violet antimony major ring of cthonimancy, steel-banded oak kite shield, steel-edged oak 
halberd, steel flamberge, obsidian....
.... major ring of cthonimancy, huge amethyst-set brass major ring of cthonimancy, huge green fetish, rainbow pibrit, huge golden fetish, warpstone, 
warpstone, blue linen kitty catrag doll, parageos and steel key are destroyed!
Your left wing is epistemically nullified, though you resist the attack slightly.
You cannot continue meditating because you have been injured.
You stop meditating.
You feel a bit groggy, coming out of your meditative state.
Your left wing is blasted off.
You have been stunned by the pain.

Nemesys

You draw the Ruin card from the deck of changes.
You are engulfed by a sheet of billowing blue flame.
Your huge bright-blue silver chaos amulet, huge green linen robe, huge bronze chaos amulet, huge yellow aluminum chaos amulet and huge red tin chaos 
amulet are destroyed!
Your thorax is epistemically nullified, though you resist the attack slightly.
You have been mortally wounded and will die soon if not aided.
You have been stunned by the pain.
The mass of shimmering runes covering your body glows with a fierce blue light that expands out from you to fill the whole area.  When the blinding 
light shrinks and collapses, you look healed.
The subtly-altered fields of probability surrounding you warp back to their original shape.

Nemesys 03:23, 8 February 2010 (EST)

Shield

--You are protected by some shield-like aura. Not sure what it does.


You draw the Shield card from the deck of changes.
You are surrounded by an aura of shimmering silvery light.

Nemesys 03:37, 8 February 2010 (EST)

   You draw the Shield card from the deck of changes.
   You are surrounded by an aura of shimmering silvery light.
   The iron of your iron phantasmal armblade ceases shimmering.
   You stare intently at your golden iron phantasmal armblade.
   Tiny blue scintillae momentarily dance between you and your golden iron phantasmal armblade.
   After a moment, the knowledge that the golden iron phantasmal armblade is composed of

thirty-seven percent dweomer, thirty-six percent lexoth, and twenty-six percent iron drifts into your mind like a long-forgotten memory.

(heres a normal one for reference)

   After a moment, the knowledge that the shimmering iron phantasmal armblade is composed of

fifty-six percent iron and forty-four percent dweomer drifts into your mind like a long-forgotten memory. Pliny 2-23-2021

Skull

--A death appears. You have to kill it. It will teleport to you if you flee.

Star

You feel more perceptive.

You feel stronger-willed.

You feel tougher.

Xailor

You feel more egotistical.

(+7 ego Fungor 20:12, 19 November 2016 (EST))

Sun

Plus one level in XP.

You draw the Sun card from the deck of changes.
You feel a rush of power.
> xp
You currently have 5,580,000 experience, requiring a further 0 experience to  attain the next level.
You draw the Sun card from the deck of changes.
You have advanced to level one hundred forty-three again.

Nemesys 03:21, 8 February 2010 (EST)

You draw the Sun card from the deck of changes.
You have advanced to level one hundred forty-four and gained five attribute points to spend.
You have 76,560,000 experience, requiring a further 1,240,000 experience to attain the next level.

Nemesys 03:55, 10 February 2010 (EST)

Talon

--All your items are stripped from you.

Throne

More charisma. This was 4 points.

You draw the Throne card from the deck of changes.
You feel more charismatic.

Void

--Welcome to Spiritual disjunction: population, you. Lasts quite awhile.

Wolf

--Strips a random number of skills from you.


You draw the Wolf card from the deck of changes.
You feel your abilities at tactics, blindfighting, finance, killer instinct and manipulation somehow stripped from you.

Nemesys 13:09, 25 January 2010 (EST)


Worm

-6 to Willpower on Tapio

Dab squeaks, -=<-worm card gave narish -8 or -10 charishma, it wash a while ago->=- at you from afar in squeakingly-accented Anglic.

random minus to ego -6 on Cheater

Erinyes Card

This card may fall out of the deck and land on the floor (for my red magii this happened when I drew the flame card). You can carry the card, and keep it. If you throw it at someone it summons a demon to attack that person, which uses up the card.

Lens of changes

This item lets you look at the top card and know what it is (so a safe draw, potentially). Really, really rare. Don't give these to Eris! Should highlight, that it is only POTENTIALLY safe. Had a lens of changes, used it, and even though it said throne, drew the fool and lost 8 int points and a talent. USER BEWARE! ~ This was most likely rep'd by #$@hound. lol

End of spoiler information.
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