Talk:Stride Guide

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rough headings breakdown.

Misc Wisdom (link/cleanup into existing wiki pages wherever possible, this is a category probably? headings sorted into beginner/intermediate/advanced guides)

-lenses of insight (write out the speedwalks to yathryn, liathry, disco, leah's hill, hmb magic shops, anywhere else that sells them)
-Lux
-Character size (determine size breakpoints for weapon categories (clawlet, dagger, shortsword, longsword, claymore, greatsword, giant sword), confirm suspicion that size is literally the only check)
  offhand/primary/two-handed
-Kazarilin
  Newbies love these things kaz blades (to be fair, I had exactly the same reaction when I first learned about them)
  they are far easier to manage than they used to be
  but writing out a template page for where to find racefoo would be a good start
-item availability/acquisition
  artefacts, randload/staticload
  useful items that are:
   trivially accessible (stuff you can/should totally ask high level players for)
   semi-very rare, low demand (stuff that is worth hanging on to, pre-make character ideas to keep when they turn up)
   very rare, high demand (endgame economy, not that there really is much of one)
-inventory/equipment management
  keeping, aliasing
  containers and why they are great.
-Nicknames
  how/why, useful interactions with aliases
-stance/start incarnation commands
-filtering
-kill log
  what it means, how to manage it etc.
-Player services
  botting
  Trav, aedarene, garlic, poee, ELF, gatherer, ozm/oia/ovg, psihealer/fixer/mindshielder/soothsayer, whatever else I'm missing
-equipment resizing (write out the speedwalks! confirm that one thing)
-The hitlist (targets of interest)
  maybe spoilers on how to kill stuff
  more likely, general strategies for hard targets
  list of big fatties in vague order of difficulty. need input from others

Quickstart Characters. *write out template for this, make a couple

the goal is to write a series of commands (and simple instructions hopefully) that run the entire gamut of:
 -generating a character (except name/physical features)
 -donning/keeping/selling starting equipment
 -joining guild/assocs.
 -assigning specs
 -getting to level 2 on exploration
 -completing at'lordrith's riddle for level ~10 (branching option to do this manually/skip entirely, quest spoilerz is layme but level 10 newbies less likely to be fukkin shit)
 -return to losthaven
Literal copy/paste lists of commands into the terminal, simple instructions like (wait for foo then do the next paste, or repeat until you see foobar)
maybe commit to storing heaps of gold in a particular place to cover the crucial skill intros, questionable if this is feasible.

Primer

-Sell the game while also managing expectations.
  established characters easy to play, but character setup is complex
  extraordinary depth of character builds is awesome, but there are pitfalls.
  Aim of my wordtexts is to provide enough information to avoid/embrace those pitfalls.
  variance in codebase age and what it implies. Tug of war between simulationism-gamification.
-Asking for help.
-movement/interaction/communication
-link to guides written by not-me, maybe edit them slightly to remove outdated info
-My other guides, when to read them.
-Sell them on quickstart characters

Beginner in depth (getting started)

-Character information
  score, development, show command, combat ratings etc.
  specialties, guilds, associations, all the ohmygodoverwhelming stuff
-skills that stand out as immediately pertinent to new players
-training/ticking
-Melee combat
  momentum! stun/slow, activity
  combat modes, attacks, defenses, ratings
-death/dismemberment

Intermediate (What do I do now?)

-Just keep playing
  Make your own goals, explore the character space, explore the world, get to hero and restart a few times
-WHERE TO DO MURDERS
  This one comes up so frequently. ugh
-Alternative activities that aren't murder
  exploration/quests, challenges, arbitrage, pacifism
-gear/items that actually matter.

Advanced (So you want to be a legendary hero)

-What it takes
  mindset/philosophy, time investment, giving a shit about xp/hour, that kind of thing
  obvious caveats apply
-example kill routes
-Character build examples

Aliases reference (commands outlined elsewhere in guide, but in raw alias form with short writeups, maybe this is a category that is a subset of misc wisdom)

-information
  specs, stats, etc
-speedwalks
-inventory management
  scrollz
-lenses
-stance/start/whatever
-loot
-abilities
-kill routes
-whatever else I find in my aliases that might be useful to other players
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