Scithial bonds (Ordo Zephyrius Mutatoris spell)
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> Ordo Zephyrius Mutatoris Spell: Aer Vincula
Common Name: Scithial Bonds Knowledge Requirement: have at least 220 points among 100% of aeroturgy skill, 100% of ergiphrasty skill, and 50% of conjuration skill Summary: constraints of reified air
This spell conjures constraining bonds of pure elemental air to immobilize a target. The bonds must be maintained by the caster and continually exert their casting cost on him so long as they remain in existence. The bonds will be destroyed either if the caster runs out of spiritual and air energy, or if the victim breaks free or figures out some way to escape. As might be imagined, this spell is less than effective against amorphous or intangible opponents.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) grasp of the wind Type: Gesture Importance: greater Difficulty: easy Skills: hocus-pocus 4) essence of the sky Type: Praxis Importance: great Difficulty: moderate Skills: aeroturgy, jiggery-pokery, and weather-witchery 5) restriction of the wind Type: Gesture Importance: greater Difficulty: easy Skills: hocus-pocus 6) feeling of the currents Type: Praxis Importance: major Difficulty: hard Skills: aeroturgy, sassiness, and stuff-jumbling 7) sealing of the gust Type: Gesture Importance: greater Difficulty: easy Skills: hocus-pocus 8) flicker of a gust Type: Praxis Importance: major Difficulty: hard Skills: aeroturgy, tomfoolery, and woo-woo
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.