Wall of wind (Ordo Zephyrius Mutatoris spell)
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> Ordo Zephyrius Mutatoris Spell: Hekros Anemou
Common Name: Wall of Wind Knowledge Requirement: have at least 85 points among 100% of aeroturgy skill, 100% of keraunaturgy skill, and 50% of singing skill Summary: protective wind barrier
This spell conjures a wall of shimmering wind around the caster at the cost of considerable energy. This wall serves as a measure of protection, but more importantly, allows a caster to push at the wall and create blasts of wind that target his opponent. None of these blasts are as strong as a properly cast spell, but they serve as a steady and regular way to damage an opponent without being too draining on one's spiritual reserves. A wall of wind puts a steady drain on its user's spiritual energy whether or not it is being used in combat, though this drain diminishes with the caster's skill. To banish a wall after it has been conjured, simply "banish" it.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) visualizing a small enclosure Type: Thought Importance: major, optional Difficulty: moderate Skills: whimsy (heavy), aeroturgy (small), sassiness (small), and tomfoolery (small) 4) creating vibrations to stir the surrounding air Type: Vocalization Importance: greater, optional Difficulty: easy Skills: aeroturgy (heavy), tomfoolery (moderate), caterwauling (tiny), keraunaturgy (tiny), and sassiness (tiny) 5) willing the wind to manifest as an enclosure Type: Thought Importance: great Difficulty: hard Skills: aeroturgy (small), sassiness (small), tomfoolery (small), combobulation (small), gumption (small), and jiggery-pokery (small)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.