Numb (Ordo Zephyrius Mutatoris spell)
From LSWiki
Revision as of 14:08, 18 January 2018; Dissonance (Talk | contribs)
(diff) ←Older revision | Current revision | Newer revision→ (diff)
(diff) ←Older revision | Current revision | Newer revision→ (diff)
> Ordo Zephyrius Mutatoris Spell: Torpor
Common Name: Numb Knowledge Requirement: None Summary: analgesia
This spell directs subtle electrical currents at the target's nervous system, causing him to be numbed to all pain. This spell can has its uses on enemies, allies, and even oneself: when one knows one will need to cast spells under distracting circumstances, this spell can be a great boon.
Steps:
1) speaking the winds
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and hullabaloo (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, tomfoolery, and woo-woo
3) gathering of the elements
Type: Gesture
Importance: greater
Difficulty: easy
Skills: hocus-pocus
4) shifting of the winds
Type: Gesture
Importance: greater
Difficulty: easy
Skills: hocus-pocus
5) imbuement of the lightning
Type: Praxis
Importance: great
Difficulty: moderate
Skills: aeroturgy, tomfoolery, and woo-woo
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Wed Jan 17 00:50:37 2018.
