Sylphic pulse (Ordo Zephyrius Mutatoris spell)

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> Ordo Zephyrius Mutatoris Spell: Pneuma Nymphikos

   Common Name: Sylphic Pulse
   Knowledge Requirement: have at least 150 points among 100% of aeroturgy skill, 100% of thaumaturgy skill, and 50% of enchantment skill
   Summary: hasten weapon

This spell enchants a weapon with motive cadence borrowed from a sylph, a wild creature of elemental air. The effect of this spell is to make the weapon much faster and more penetrative. It also pulls one along with it, and while it won't force the wielder to attack someone at random, it will scatter his attacks in combat somewhat, as well as be more taxing on the wielder's endurance. To avoid any accidental injury, the spell must be cast on a weapon that is not currently being wielded.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
   3) enlivening ambient atmospheric energies
       Type: Gesture
       Importance: greater
       Difficulty: hard
       Skills: aeroturgy (moderate), hocus-pocus (moderate), tomfoolery (moderate), and sassiness (tiny)
   4) externalizing and stabilizing energized aether
       Type: Gesture
       Importance: greater, optional
       Difficulty: moderate
       Skills: thaumaturgy (moderate), aeroturgy (small), jiggery-pokery (small), tomfoolery (small), and hocus-pocus (tiny)
   5) imbuing the target with an aetheric pulse
       Type: Gesture
       Importance: greater
       Difficulty: hard
       Skills: sassiness (moderate), aeroturgy (small), hocus-pocus (small), and tomfoolery (small)

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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