Sylphic pulse (Ordo Zephyrius Mutatoris spell)
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> Ordo Zephyrius Mutatoris Spell: Pneuma Nymphikos
Common Name: Sylphic Pulse Knowledge Requirement: have at least 150 points among 100% of aeroturgy skill, 100% of thaumaturgy skill, and 50% of enchantment skill Summary: hasten weapon
This spell enchants a weapon with motive cadence borrowed from a sylph, a wild creature of elemental air. The effect of this spell is to make the weapon much faster and more penetrative. It also pulls one along with it, and while it won't force the wielder to attack someone at random, it will scatter his attacks in combat somewhat, as well as be more taxing on the wielder's endurance. To avoid any accidental injury, the spell must be cast on a weapon that is not currently being wielded.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) enlivening ambient atmospheric energies Type: Gesture Importance: greater Difficulty: hard Skills: aeroturgy (moderate), hocus-pocus (moderate), tomfoolery (moderate), and sassiness (tiny) 4) externalizing and stabilizing energized aether Type: Gesture Importance: greater, optional Difficulty: moderate Skills: thaumaturgy (moderate), aeroturgy (small), jiggery-pokery (small), tomfoolery (small), and hocus-pocus (tiny) 5) imbuing the target with an aetheric pulse Type: Gesture Importance: greater Difficulty: hard Skills: sassiness (moderate), aeroturgy (small), hocus-pocus (small), and tomfoolery (small)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.