Gnome
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Gnomes:
Gnomes are a small, quick people noted for their quickness and wit, their manual dexterity, and their penchant for odd devices; many gnomes seem to be born tinkers, creating all manner of complex, largely incomprehensible inventions. Those who become magicians are noted for talent with illusions, as well. Gnomes can see in the dark, live for an average of 150 years, and speak the Nanomi language. They are most at home in forests and in the burrows they construct beneath those forest, though some groups of gnomes make their homes in the strangest places. Their learning rate is above average, though not as pronounced as that of humans and halflings.
/------------------------------ The Gnome Race -------------------------------\ | Attributes Strength 20 to 60 | | Intellect 70 to 140 | | Vitality 60 to 110 | | Agility 50 to 100 | | Willpower 60 to 100 | | Ego 50 to 100 | | Perception 50 to 100 | | Size 15 to 25 | | Typical Sexes Male | | Female | | Languages Native Nanomi | | Specialty Access Scholarship and available: degree V, | | Hardiness bonus: degree I | | Carving and Sculpture available: degree V | | Artificing and Illusion available: degree V, | | accumulative only | | Resistances Temporal moderate resistance | | Traits Abstraction Yes | | Dreaming Yes | | Euphasia Yes | | Sentience Anthropic | | Assimilativity 8 | | Luck 3 | | Night Vision 1 | | Somatic Adaptability 3 | | Cultures and Homelands Almerian Wildling Almeria | | Freeholder Freehold | | Losthavener Losthaven | | Lowlander Halfmoon Bay | | Sanctuary | | Talantonite the Shadow Tower | | Talaxian Talaxia | | Tenochlani Wildling Tenochlan | | Physical Characteristics Anatomy Anthropoid | | Natural Weaponry Ordinary | \-----------------------------------------------------------------------------/