Cthulhu (ELF Invocation)

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"Ph'nglui mglw'nafh Cthulhu R'lyeh wagn'nagl fhtagn!"

[ Type  : ] gogtzul
[ Portfolio  : ] madness, nightmares, water
[ Disposition  : ] moderately hostile
[ Offerings Desired  : ] anything
[ Spirit Point Cost  : ] eighty to one hundred twenty
[ Requirements to Invoke : ] worships Cthulhu, elder lore skill of 25 or higher or has been in the presence of Great Cthulhu
[ General Information  : ] Highly dangerous, but useful. May be invoked in combat to deal psychic injury to foes, and out of combat for a fortifying, if unpleasant, infusion of his power. Has sometimes been known to grant the service of a lesser gogtzul to particularly talented invokers who call upon him near water.


System Changelog Entry #3447
Revised the most common case of Cthulhu's non-combat ELF invocation, getting rid of the con- 
bonus/healing/luck-penalty and replacing it with some skill training with a tendency to cause  
mental disorders; also added mental disorders to another invoked behavior. 
Result Cthulhu is someone you invoke to bring secret, terrible knowledge accompanied by  
creeping madness, not a con buff. 



Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

Leolla here!

Cthulhu's taint raises constitution. It also -does- make you unluckier, seemingly randomly.

End of spoiler information.
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