Sentinels
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Description
The Sentinels are mercenary warriors with a small loyalty to Leonid of Devonshire, for it is he that makes that suits of steam powered armour that they wear.
Manual for the Operation of Obscure Arcana. volume IV.
If you are reading this, you have decided to aid me in the accumulation of magickal energies. To this end, I have created an interface that when worn will syphon through several channels small amounts of mystical power from your being. In exchange, you will have at your command an array of powers which you may employ however you wish. The particular piece of obscure arcana to which I refer is a suit of steam-powered armour. It is essential that you use this interface as often as you can, so that I can generate enough energy to feed the twins. To do so, you merely need to activate the suits powers. These powers include beam, conversion, shield, flight, and portal. The beam is further defined by its type: blind, stun, slow, and harm. As you'll see, its really quite simple and you should pick up on the mechanics in no time. If no arguments are given for the beam's effects, your attacker will be chosen. One of the most important things to remember about this piece of obscure arcana -- and a generally good rule of thumb -- is to avoid contact with any being with multiple eye-stalks. Have fun, Leonid of Devonshire addendum a) Seek one of the twins if you find your suit sustaining terrific damage. They'll fix it for a little cash.
Joining
Find Leonid in Devonshire and ask him "can I borrow some armour"
Remember to put the armour on.
Required Specialties
- Armour Operation 1
- Machine Operation 1
Specialty Access
Better then Adventurers
Armour Operation 20 Centering 8 Channeling 8 Flight 8 Machine Operation 20 Physics 9 Artificing 1 Mathematics 1
Slightly worse then Adventurers
Armour Adaptation 8 Lack of Weakness 8 Massive Blow 8 Massive Exertion 8 Pain Tolerance 8 Unarmed Combat 8
No Specialty Access
Plant Lore Climbing
Powers
As a sentinel, you have access to one of the best sets of armour in the game, a massive steam powered suit. This set of armour while worn protects every single limb you have and increases your strength by 100. It decreases your dexterity by 50. It weighs 200 Dekans, or enough to heavily encumber most characters. It also provides resistances to most attack types, and a small healing ability while standing in Leonid's workshop.
The suit has a small selection of powers, which use your spirit points to run.
Beam
>activate beam to <type> [<target>/<targets>] >activate beam to stun mouse Your large suit of bronze machinery armour fires a charged bolt of energy at the brown female mouse.
A basic ranged combat attack. Can be used to blind, stun, slow, and harm.
Conversion
>activate conversion You feel an infusion of stamina as you focus your spirit into your large suit of bronze machinery armour.
Converts SP into stamina to let you run massive exertion for longer
Shield
>activate shield A large field of prismatic force expands from your large suit of bronze machinery armour rapidly encompassing it. >deactivate shield The large field of prismatic force around your large suit of bronze machinery armour disperses.
Prevents even more damage. How long the shield stays active depends upon you skills in machine operation.
Flight
>activate flight Tubes on the back of your large suit of bronze machinery armour suddenly begin emitting a downward wash of hot steam, and the large suit of bronze machinery armour rises up.
Lets you fly.
Portal
>activate portal A scintilla of dark energy flares from your large suit of bronze machinery armour spreading into a black portal before it.
Teleports you to Leonid's workshop. Or to random other places.