Spells (Ordo Zephyrius Mutatoris)
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Breath of Air
Relevant Attributes: intelligence Relevant Skills: two parts aeromancy, two parts conjuration, two parts enchantment and one part breath control Rating Requirement: fifty Effective Maximum Rating: three hundred fifty Difficulty: ordinary Form of Evocation: breath of air Base Energy Costs: five points of spiritual energy and three points of elemental air energy This spell sends out a miniscule quantity of elemental air to bind to the respiration apparatus of any nearby allies who can use it, including the caster. This both replenishes their respiration capacity and gives them a measure of improved breath control for a little while. Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.
Breath of Life
Relevant Attributes: two parts intelligence and one part charisma Relevant Skills: three parts evocation, two parts enchantment, two parts symbology, one part aeromancy and one part prestidigitation Rating Requirement: one hundred Effective Maximum Rating: four hundred Difficulty: somewhat difficult Form of Evocation: breath of life <target> Base Energy Costs: ten points of spiritual energy and fifty points of elemental air energy This spell enchants one's own breath with vital healing energies and puts those energies to work mending a target.
This spell won't work if the caster cannot breathe air or if there is no air around for the caster to breathe. Despite the seeming simplicity and fast-acting nature of this spell, it is somewhat alien to the magickal disciplines available to a Frater Zephyrius Mutatoris, and is thus fairly taxing on his energy reserves.
Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.
Call Summons
Relevant Attributes: two parts charisma and one part intelligence Relevant Skills: ten parts summoning, four parts conjuration and one part aeromancy Rating Requirement: fifty Effective Maximum Rating: five hundred Difficulty: ordinary Form of Evocation: call summons Base Energy Costs: seventy-five points of spiritual energy This spell allows the careless Frater Zephyrius Mutatoris who has lost his summons to attempt to call them back to him. Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.
Channel Currents
Relevant Attributes: one part intelligence and one part willpower Relevant Skills: one part aeromancy, one part channeling and one part symbology Rating Requirement: fifty Effective Maximum Rating: eight hundred Difficulty: extraordinarily difficult Forms of Evocation: channel currents channel currents through <target> Base Energy Costs: one hundred fifty-five points of spiritual energy This spell taps into the atmospheric air and attempts to withdraw the latent meteoretic energies floating there -- electrical, chaotic, and elemental air -- and convert them into a form usable by the Frater Zephyrius Mutatoris. A target object can be specified with the spell. The target object should be composed of these energies in some way, and if it is it will greatly aid in the efficiency of the conversion of spiritual to non-spiritual energy. This is a great boon, as this process is intrinisically rather inefficient, especially for the inexperienced spellcaster. If a target is selected, the object will be damaged and possibly be destroyed by the spellcasting process. Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:36 2009.
Chaos Lightning
Relevant Attributes: two parts charisma, one part intelligence, one part dexterity and one part perception Relevant Skills: four parts evocation, two parts aeromancy, one part symbology and one part prestidigitation Rating Requirement: two hundred eighty Effective Maximum Rating: six hundred Difficulty: very difficult Forms of Evocation: chaos lightning chaos lightning <target> Base Energy Costs: thirty points of spiritual energy, fifty points of chaos energy and twenty points of electricity Fusing chaotic forces with electrical, this difficult and unpredictable effect generates a powerful charge of chaos-infused lightning directed at the Frater Zephyrius Mutatoris's command. Development Information: This spell was created by Chaos and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.