Map:Camille
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x | 7+x-8 | x x M ^ | | @ ? x 6 a b c d x T ? | | | | | | | | | | + *-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-* | | | | | | | 1 2 x x>5 x x S | | | | | x | x+? | | | | x-& x>% | | | x-3 4-x | | | x-x x-x x+? | | | | | | x | | x | | | ?+x+? | | | x-x x | | x-x-x-x-x-x-x-x-x-x-x-x-x-x-x | | + | | + + x x ? x-x x ? ? | x-x-x-x-x-x | | | x x x |
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Key |
Coordinates: Celydon (-32, 11, 0) & Global (-32, 11, 0)
Camille Currently 98% Explored; Cathedral Currently 96% Explored
FreshAlacrity 12:55, 23 May 2011 (EDT)
Notes
"There are many warehouses and granaries here! You can buy a scroll of limb regeneration from Curan [see 6]. Also Curan has a back room, which you have to answer a riddle to enter." credit to Wychwethyl; see Camille. (The back room was disabled when I was mapping, bummer.) There were a bunch of thugs in the warehouses in the south. In the furthest southeast, there's some underhanded dealing going on. At the northeast point of the alley near the cathedral and the stables (!) I found a piece of parchment that says "The bearer of this writ is granted entry to Journey Hall, and use of the Mirror. -- Mayor Sandar of Camille" in Anglic, which is nifty. Found the mirror north of Town Hall; goes to (1) Losthaven Adventurer's Guild, (2) Temple of Discordia and (3) Corna There were also Knights Templar in the cathedral; lots of them.
See also: Local Map Template