Giant Spider (Empathic Bond)
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Contents |
Bonding Requirements
A very small amount of insect lore, no more than nine points.
Known Abilities
There are a few varieties of giant spider. It is very physically powerful, attacking with poison spit, exsanguinating bite and webbing, as well as more conventional melee. It breathes air, eats meat, and can see in the dark.
Attribute Bonuses
Bonding to a giant spider grants bonuses to Intelligence, Dexterity and Perception.
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Tier 1
Tier 2
At the middle of "very frail" bond strength:
- Find Weakness
- Riding
- Stealth (war spider from a drow adventurer did not confer stealth)
- Traps
Fourth, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees.
Tier 3
At the middle of "fairly healthy" bond strength:
Tier 4
At "very healthy" bond strength:
- Mounted Combat increased to 2 bonus points.
- Combat Reflexes increased to 2 bonus points.
Fifth, the ability to replenish a depleted webspinning capacity. To do this, concentrate on replenishing the webspinning capacity of the desired person or creature.
Additional Bonuses and Powers
Traits granted
The giant spider grants its consort a luck bonus early in the bond progression, which scales with bond strength.
Furry giant spiders
Furry giant spiders or possibly giant spiders bonded via the dark whisper are different.
First tier specialties for these spiders are
Second tier specialties are: