Microcosm
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What Are They?
Deep within the infinitely chaotic plane of the Exoma, these pockets of personalized safety are generated through various means, and serve as safezone attuned to the person who generated them.
Getting One
- Being a POEE and sublimating to it.
- Having a familiar, as your microcosm is the place sending your familiar to safety puts it.
- Casting the Plane Shift spell as a Devonshire Cleric
- Meditating in the Exoma long enough with enough inexplicable Exoma rapport.
- Being an Aligned
- Being an ELF and having Yog-Sothoth send you to it.
- Using the Xantaras Ringwielder rune.
- Flying through the microcosm generator located in Teryx (Requires the ability to fly and a decent amount of speed)
What do they Do?
Inside your microcosm you get various boosted skills, generally related to regeneration, but your assimilativity is heavily reduced. Your microcosm also has a defensive mechanism that attacks intruders with various energy types based on your affinities and possibly certain magickal skills.
Twists
Microcosms have wildly varying physical and metaphysical features based on the compositions of the owner's mind, body, and soul, and in different intensities based on how apparent said composition is this section will attempt to list all of them, and if possible, their causes. The colors of the microcosm's walls also seems to be based on factors as well. (Editors, please include both the room description and of it and its particular direct look description. If you're not sure what caused it, either make a guess or just summarize it in its heading.)
Imagination
- Lines of colorful energy drift in the air and occasionally solidify into some sort of determinate representation.
- The strings of energy dance in remarkable, hypnotic sequences, forming themselves into now a woman, now a man, now a dragon, now a flower...
Meditation
This doesn't seem to be right. Nerea got the combat mat and has no ability in meditation at all.
- That's because this entire section is set up backwards. Each twist has several skills that feed into it, rather than one skill making a certain twist. Each twist also has varying descriptions to it depending upon which skills are affecting it, and how high those skills are. Some of the twists are also keyed to traits, race, affiliations, and objects held within the inventory cloud of the character.
- For Eris's sake, I'm doing the best I can given this stuff isn't really that documented and the change that made only your 5 most intense twists show up has made this *really* hard to spade and I never said anything about multiple skills *not* affecting it. (Also this whole exchange should have went in the talk page.) --Zaylin 12:16, 9 February 2012 (EST)
- A round, tightly woven straw mat, in the style of a combat training mat, curves along with the bottom of the sphere.
- The straw mat is firm enough to withstand considerable punishment but soft enough to cushion the blow of falling.
Chaos Affinity (Chaoturgy?)
- A ceaseless, swirling storm of motes of multicolored light fills the air.
- The dancing motes of multicolored light swirl about in an unceasing, swirling storm.
- Flickering motes of multicolored light dance in the air. (I have 151 chaos affinity and 166 chaoturgy, dunno which one it is)
- The dancing motes of multicolored light flicker and shift in endless movement.
Symbology
- The wall is dotted with the shimmering runes of magickal symbolism.
- The runes play on and pull at the subconscious, giving objective reality to the hidden presuppositions and potentialities underlying the thousands of years of symbolic practice inherited by all the sentient species.