Ordo Ignis Aeternis Spells

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Brimstone Portal

  • Knowledge Requirement : have at least 30 points among 100% of cosmology skill, 35% of metaphysics skill, and 30 points for being a Stalker of the Gate
  • Rating Formula : 25% of conjuration skill plus 25% of pyraturgy skill plus 25% of cosmology skill plus 25% of spatiophrasty skill
  • Base Energy Costs : twenty points of elemental fire energy
  • Rating Minimum : 75
  • Rating Maximum : 650
  • Spell Type : utility
  • Difficulty : easy
  • Form of Evocation : brimstone portal

Among the many things that has been revealed to Ordo Ignis Aeternis, the Plane of Fire, called so for lack of a better term, holds among the most fascination. Many days have been spent scrying this plane, with very little results. Efforts to transport anything fully to this plane have met with utter failure, but it has been discovered that a doorway can be opened directly through this fiery plane. The exact physics of this is completely unknown, and what happens to unanchored item is complete speculation. One beneficial effect that was found is that the transport room of Schola Fervitus can be set up as an anchor. As such, by casting this spell, a member of the order can transport hirself 'through' the elemental plane and emerge unscathed in Schola Fervitus. Further experiments are being conducted to extend the amount of time spent in the realm of flames, but for now, the amount of time the portal is open is barely long enough to let through a small portion of the brimstone laden atmosphere.

Development Information : This spell was created by Lysator; the source code was last updated Sat Jul 21 21:52:25 2012.

Burnt Offerings

  • Rating Formula : 20% of conjuration skill plus 30% of introspection skill plus 30% of imagination skill plus 30% of concentration skill plus 1% of cosmology skill
  • Base Energy Costs : ten points of spiritual energy
  • Rating Minimum : 0
  • Rating Maximum : 350
  • Spell Type : utility
  • Difficulty : easy
  • Form of Evocation : burnt offerings

During one of the many scrying missions upon the Plane of Fire, a form of sentient flame was discovered. Using a combination of magicks, this being was brought forth to the Prime. Once it fully materialized, it began rampaging, treating the entire plane as a fuel source to be consumed. Seeking to rectify this mistake, the elders of Ordo Ignis Aeternis first attempted to destroy this creature, but since it was immune to even their strongest spells, they imprisoned this creature in a pocket dimension that was being researched for a completely different purpose. Further investigations concerning this creature revealed that as it consumed items from the material plane, it emitted energies beneficial to the Order. Making the best of the situation, the elders tuned these energy emissions to the internal fire found in all members of Ordo Ignis Aeternis. They next devised this spell, which creates a one-way conduit to the pocket dimension that holds the fire entity, sending through any non-living material in the caster's local environment. These items are consumed by the elemental being, and the energies released from this burning are distributed amongst all active members of the Order.

Development Information : This spell was created by Lysator; the source code was last updated Wed Nov 06 17:35:43 2013.

Calm Heartfires

  • Knowledge Requirement : empathy skill of 35 or higher or carousing skill of 38 or higher
  • Rating Formula : 30% of enchantment skill plus 30% of pyraturgy skill plus 50% of empathy skill
  • Base Energy Costs : seventy points of elemental fire energy
  • Rating Minimum : 175
  • Rating Maximum : 775
  • Spell Type : utility
  • Difficulty : difficult
  • Form of Evocation : calm heartfires <target>

Aspects of fire can be found almost everywhere, including in the mortal emotions. Several emotions burn within the hearts of mortals, instilling them with fervor and passion. One of these emotions manifests itself as rage, and can completely overtake the rational mind and reduce a person to raw animal savagery. This spell was crafted to counter these effects and bring the recipient back to the rational realms of thought. It works by affecting the fire within the target, bringing it from a raging inferno that burns the mind and reddes the eyes, to a smaller, more managable flame.

Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.

Candlelight

  • Knowledge Requirement : metaphysics skill of 10 or higher or lumiturgy skill of 10 or higher
  • Rating Formula : 40% of enchantment skill plus 20% of lumiturgy skill plus 30% of conjuration skill
  • Base Energy Costs : five points of elemental fire energy and twenty-five points of amalgamal light energy
  • Rating Minimum : 100
  • Rating Maximum : 500
  • Spell Type : utility
  • Difficulty : ordinary
  • Form of Evocation : candlelight on <target>

Drawing upon the ability of a candle's flame to illuminate the darkness, this spell causes the target to begin glowing with the intensity of a small candle. As with candles, a single candle only produces a small amount of light, but many candles can brightly illuminate an entire room.

Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.

Cauterize

  • Rating Formula : 50% of evocation skill plus 50% of thermaturgy skill plus 60% of anatomy skill plus 100% of first aid skill
  • Base Energy Costs : fifteen points of elemental fire energy and forty-five points of amalgamal heat energy
  • Rating Minimum : 1
  • Rating Maximum : 900
  • Spell Type : elemental
  • Difficulty : ordinary
  • Form of Evocation : cauterize <target>

This spell delivers extreme heat to the site of any fresh, untreated wounds upon a fleshly target's body, stopping bleeding and preventing infection, thereby providing a measure of healing. The effect is extremely painful, however, and usually causes severe scarring. The subject's resistance to heat will reduce the effectiveness of the spell.

Development Information : This spell was created by Chaos and is maintained by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.

Containment Charge

  • Knowledge Requirement : have at least 505 points among 100% of tactics skill, 100% of metaphysics skill, 100% of pyraturgy skill, 100% of evocation skill, 50% of telesmatic weapon skill, 100% of physics skill, 100% of demolition skill, 100% of conjuration skill, 100% of cosmology skill, and 100% of completed quest points
  • Rating Formula : 30% of conjuration skill plus 40% of evocation skill plus 20% of pyraturgy skill plus 30% of enchantment skill
  • Base Energy Costs : forty-five points of elemental fire energy and sixty points of amalgamal heat energy
  • Rating Minimum : 500
  • Rating Maximum : 750
  • Spell Type : containment field
  • Difficulty : extraordinarily difficult
  • Form of Evocation : containment charge

This spell is an extraordinarily complex and dangerous evocation. It requires an inactive containment field to be present to receive the energies summoned by this spell. The energies are sympathetic to the resonance within the containment field, and are able to be contained for a short period of time -- usually just long enough for the caster to vacate the premises before the containment field lapses and releases all of the pent up energy within the sphere. Each energy sphere resonates with a different frequency, so effect vary depending largely on the caster's abilities. Unskilled casters will produce mainly raging fire spheres, forcing them into the resonance fields available, while more refined spellcasters will be able to harness a wider range of destructive potential. As with most fire based spells, sometimes the end result does not match the intended effect, as the fiery energies sometimes work on their own accord.

The spheres currently possible for you are: fire barrage.

Note: please add new sphere types as you find them.

Development Information : This spell was created by Lysator; the source code was last updated Sun Jul 22 21:18:48 2012.

Containment Sphere

  • Knowledge Requirement : have at least 505 points among metaphysics skill, pyraturgy skill, evocation skill, physics skill, scholarship skill, summoning skill, cosmology skill, and completed quest points
  • Rating Formula : 50% of conjuration skill plus 50% of enchantment skill plus 50% of thaumaturgy skill
  • Base Energy Costs : forty-five points of spiritual energy
  • Rating Minimum : 200
  • Rating Maximum : 750
  • Spell Type : containment field
  • Difficulty : extraordinarily difficult
  • Form of Evocation : containment sphere

This utilitarian spell is a basic necessity for several more powerful spells. By itself, the spell is innocuous. It manifests a metaphysical construct known by either the name containment field or containment sphere. The names are interchangeable and its purpose is singular. A containment sphere captures certain keyed energies. These energies typically build up inside of the sphere until either the sphere ruptures, or the casting mage voluntarily collapses the field. At that point, whatever energies are stored within the field erupt violently in all directions.

Development Information     : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.

Disperse Personal Flame

  • Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher
  • Rating Formula : 30% of enchantment skill plus 30% of evocation skill plus 30% of pyraturgy skill plus 40% of abjuration skill
  • Base Energy Costs : twenty points of spiritual energy
  • Rating Minimum : 75
  • Rating Maximum : 375
  • Spell Type : elemental
  • Difficulty : ordinary
  • Form of Evocation : disperse personal flame

This spell lies in contradiction to most of the teachings of Ordo Ignis Aeternis. It channels energy into the personal flame that is the source of power for all other guild spells, and disperses it momentarily. It doesn't destroy the flame or harm it in any way, but causes it to momentarily die down, taking away some of the protective benefits of possessing the flame. This renders the caster much more vulnerable to heat than would normally be expected of one who wields flames. The effect is very temporary as the inner flame will restabilize itself rather quickly. It offers enough respite from heat protection so that a mage can test the temperature as a normal being would, to refresh hir own senses as to what heat feels like, or as a means of self punishment. Some even use it in an aesthetic sense to make their flesh vulnerable enough to heat to be branded or otherwise purposefully cauterizing the flesh. This spell only targets the caster's own personal flame, and cannot be used on an opponent to render them more vulnerable to heat attacks.

Development Information : This spell was created by Lysator; the source code was last updated Sat Oct 08 19:12:18 2011.

Eruption

Feed Inner Flame

Fiery Bolt

Fiery Temper

Fire Bomb

Fire Gem

Fireball

Flame of Knowledge

Flare

Funeral Pyre

Magick Embers

Mark of the Phoenix

Phoenix Talons

Piercing Flame

Protection from Elements

Purging Flame

Pyrax Armour

Pyrax Crystal

Smoke Rings

Therapeutic Heat

Weapon Radiance

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