Ordo Ignis Aeternis Spells
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Brimstone Portal
- Knowledge Requirement : have at least 30 points among 100% of cosmology skill, 35% of metaphysics skill, and 30 points for being a Stalker of the Gate
- Rating Formula : 25% of conjuration skill plus 25% of pyraturgy skill plus 25% of cosmology skill plus 25% of spatiophrasty skill
- Base Energy Costs : twenty points of elemental fire energy
- Rating Minimum : 75
- Rating Maximum : 650
- Spell Type : utility
- Difficulty : easy
- Form of Evocation : brimstone portal
Among the many things that has been revealed to Ordo Ignis Aeternis, the Plane of Fire, called so for lack of a better term, holds among the most fascination. Many days have been spent scrying this plane, with very little results. Efforts to transport anything fully to this plane have met with utter failure, but it has been discovered that a doorway can be opened directly through this fiery plane. The exact physics of this is completely unknown, and what happens to unanchored item is complete speculation. One beneficial effect that was found is that the transport room of Schola Fervitus can be set up as an anchor. As such, by casting this spell, a member of the order can transport hirself 'through' the elemental plane and emerge unscathed in Schola Fervitus. Further experiments are being conducted to extend the amount of time spent in the realm of flames, but for now, the amount of time the portal is open is barely long enough to let through a small portion of the brimstone laden atmosphere.
Development Information : This spell was created by Lysator; the source code was last updated Sat Jul 21 21:52:25 2012.
Burnt Offerings
- Rating Formula : 20% of conjuration skill plus 30% of introspection skill plus 30% of imagination skill plus 30% of concentration skill plus 1% of cosmology skill
- Base Energy Costs : ten points of spiritual energy
- Rating Minimum : 0
- Rating Maximum : 350
- Spell Type : utility
- Difficulty : easy
- Form of Evocation : burnt offerings
During one of the many scrying missions upon the Plane of Fire, a form of sentient flame was discovered. Using a combination of magicks, this being was brought forth to the Prime. Once it fully materialized, it began rampaging, treating the entire plane as a fuel source to be consumed. Seeking to rectify this mistake, the elders of Ordo Ignis Aeternis first attempted to destroy this creature, but since it was immune to even their strongest spells, they imprisoned this creature in a pocket dimension that was being researched for a completely different purpose. Further investigations concerning this creature revealed that as it consumed items from the material plane, it emitted energies beneficial to the Order. Making the best of the situation, the elders tuned these energy emissions to the internal fire found in all members of Ordo Ignis Aeternis. They next devised this spell, which creates a one-way conduit to the pocket dimension that holds the fire entity, sending through any non-living material in the caster's local environment. These items are consumed by the elemental being, and the energies released from this burning are distributed amongst all active members of the Order.
Development Information : This spell was created by Lysator; the source code was last updated Wed Nov 06 17:35:43 2013.
Calm Heartfires
- Knowledge Requirement : empathy skill of 35 or higher or carousing skill of 38 or higher
- Rating Formula : 30% of enchantment skill plus 30% of pyraturgy skill plus 50% of empathy skill
- Base Energy Costs : seventy points of elemental fire energy
- Rating Minimum : 175
- Rating Maximum : 775
- Spell Type : utility
- Difficulty : difficult
- Form of Evocation : calm heartfires <target>
Aspects of fire can be found almost everywhere, including in the mortal emotions. Several emotions burn within the hearts of mortals, instilling them with fervor and passion. One of these emotions manifests itself as rage, and can completely overtake the rational mind and reduce a person to raw animal savagery. This spell was crafted to counter these effects and bring the recipient back to the rational realms of thought. It works by affecting the fire within the target, bringing it from a raging inferno that burns the mind and reddes the eyes, to a smaller, more managable flame.
Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Candlelight
- Knowledge Requirement : metaphysics skill of 10 or higher or lumiturgy skill of 10 or higher
- Rating Formula : 40% of enchantment skill plus 20% of lumiturgy skill plus 30% of conjuration skill
- Base Energy Costs : five points of elemental fire energy and twenty-five points of amalgamal light energy
- Rating Minimum : 100
- Rating Maximum : 500
- Spell Type : utility
- Difficulty : ordinary
- Form of Evocation : candlelight on <target>
Drawing upon the ability of a candle's flame to illuminate the darkness, this spell causes the target to begin glowing with the intensity of a small candle. As with candles, a single candle only produces a small amount of light, but many candles can brightly illuminate an entire room.
Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Cauterize
- Rating Formula : 50% of evocation skill plus 50% of thermaturgy skill plus 60% of anatomy skill plus 100% of first aid skill
- Base Energy Costs : fifteen points of elemental fire energy and forty-five points of amalgamal heat energy
- Rating Minimum : 1
- Rating Maximum : 900
- Spell Type : elemental
- Difficulty : ordinary
- Form of Evocation : cauterize <target>
This spell delivers extreme heat to the site of any fresh, untreated wounds upon a fleshly target's body, stopping bleeding and preventing infection, thereby providing a measure of healing. The effect is extremely painful, however, and usually causes severe scarring. The subject's resistance to heat will reduce the effectiveness of the spell.
Development Information : This spell was created by Chaos and is maintained by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Containment Charge
- Knowledge Requirement : have at least 505 points among 100% of tactics skill, 100% of metaphysics skill, 100% of pyraturgy skill, 100% of evocation skill, 50% of telesmatic weapon skill, 100% of physics skill, 100% of demolition skill, 100% of conjuration skill, 100% of cosmology skill, and 100% of completed quest points
- Rating Formula : 30% of conjuration skill plus 40% of evocation skill plus 20% of pyraturgy skill plus 30% of enchantment skill
- Base Energy Costs : forty-five points of elemental fire energy and sixty points of amalgamal heat energy
- Rating Minimum : 500
- Rating Maximum : 750
- Spell Type : containment field
- Difficulty : extraordinarily difficult
- Form of Evocation : containment charge
This spell is an extraordinarily complex and dangerous evocation. It requires an inactive containment field to be present to receive the energies summoned by this spell. The energies are sympathetic to the resonance within the containment field, and are able to be contained for a short period of time -- usually just long enough for the caster to vacate the premises before the containment field lapses and releases all of the pent up energy within the sphere. Each energy sphere resonates with a different frequency, so effect vary depending largely on the caster's abilities. Unskilled casters will produce mainly raging fire spheres, forcing them into the resonance fields available, while more refined spellcasters will be able to harness a wider range of destructive potential. As with most fire based spells, sometimes the end result does not match the intended effect, as the fiery energies sometimes work on their own accord.
The spheres currently possible for you are: fire barrage.
Note: please add new sphere types as you find them.
Development Information : This spell was created by Lysator; the source code was last updated Sun Jul 22 21:18:48 2012.
Containment Sphere
- Knowledge Requirement : have at least 505 points among metaphysics skill, pyraturgy skill, evocation skill, physics skill, scholarship skill, summoning skill, cosmology skill, and completed quest points
- Rating Formula : 50% of conjuration skill plus 50% of enchantment skill plus 50% of thaumaturgy skill
- Base Energy Costs : forty-five points of spiritual energy
- Rating Minimum : 200
- Rating Maximum : 750
- Spell Type : containment field
- Difficulty : extraordinarily difficult
- Form of Evocation : containment sphere
This utilitarian spell is a basic necessity for several more powerful spells. By itself, the spell is innocuous. It manifests a metaphysical construct known by either the name containment field or containment sphere. The names are interchangeable and its purpose is singular. A containment sphere captures certain keyed energies. These energies typically build up inside of the sphere until either the sphere ruptures, or the casting mage voluntarily collapses the field. At that point, whatever energies are stored within the field erupt violently in all directions.
Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Disperse Personal Flame
- Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher
- Rating Formula : 30% of enchantment skill plus 30% of evocation skill plus 30% of pyraturgy skill plus 40% of abjuration skill
- Base Energy Costs : twenty points of spiritual energy
- Rating Minimum : 75
- Rating Maximum : 375
- Spell Type : elemental
- Difficulty : ordinary
- Form of Evocation : disperse personal flame
This spell lies in contradiction to most of the teachings of Ordo Ignis Aeternis. It channels energy into the personal flame that is the source of power for all other guild spells, and disperses it momentarily. It doesn't destroy the flame or harm it in any way, but causes it to momentarily die down, taking away some of the protective benefits of possessing the flame. This renders the caster much more vulnerable to heat than would normally be expected of one who wields flames. The effect is very temporary as the inner flame will restabilize itself rather quickly. It offers enough respite from heat protection so that a mage can test the temperature as a normal being would, to refresh hir own senses as to what heat feels like, or as a means of self punishment. Some even use it in an aesthetic sense to make their flesh vulnerable enough to heat to be branded or otherwise purposefully cauterizing the flesh. This spell only targets the caster's own personal flame, and cannot be used on an opponent to render them more vulnerable to heat attacks.
Development Information : This spell was created by Lysator; the source code was last updated Sat Oct 08 19:12:18 2011.
Eruption
- Knowledge Requirement : evocation skill of 100 or higher, lumiturgy skill of 50 or higher, pyraturgy skill of 50 or higher, thermaturgy skill of 50 or higher, and typhaturgy skill of 50 or higher
- Rating Formula : 70% of evocation skill plus 40% of lumiturgy skill plus 40% of pyraturgy skill plus 40% of thermaturgy skill plus 40% of typhaturgy skill
- Base Energy Costs : forty-five points of spiritual energy
- Rating Minimum : 200
- Rating Maximum : 800
- Spell Type : area attack
- Difficulty : somewhat difficult
- Form of Evocation : eruption
This spell creates an area-wide eruption that damages multiple opponents in the general vicinity with blasts derived from one or more of the four energies available to the Order. When used in combat, this spell will only seek the caster's opponents. If cast outside of combat, the spell will not be as selective with its targetting, opting to lash out at everyone in the room (often including the caster).
Development Information : This spell was created by Lysator; the source code was last updated Thu Aug 16 11:34:40 2012.
Feed Inner Flame
- Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher
- Rating Formula : 30% of pyraturgy skill
- Base Energy Costs : nine points of elemental fire energy and twenty-five points of amalgamal heat energy
- Rating Minimum : 75
- Rating Maximum : 475
- Spell Type : enchantment
- Difficulty : ordinary
- Form of Evocation : feed inner flame <target>
This simple enchantment performs well beyond what one would expect from its name. Feeding the inner flame makes one more closely aligned with fire energies, but at the same time, it nourishes and sustains the physical body. Once the inner flame has achieved the maximum amount that it can, the excess energy flows over to nourish the body. Although multiple castings will continue to nourish the body, only so much can be done. The inner flame, just like the physical body, can only sustain so much. Anything after this is a waste of a casting.
Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Fiery Bolt
- Knowledge Requirement : metaphysics skill of 10 or higher, pyraturgy skill of 10 or higher, and evocation skill of 30 or higher
- Rating Formula : 80% of evocation skill plus 50% of pyraturgy skill
- Base Energy Costs : ten points of spiritual energy and four points of elemental fire energy
- Rating Minimum : 10
- Rating Maximum : 625
- Spell Type : directed attack
- Difficulty : ordinary
- Forms of Evocation : fiery bolt / fiery bolt <target>
This spell casts a fiery bolt, that can be optionally modified according to the esoteric energies within one's body. The incantation for this spell is 'fiery bolt [of <type>] [on <target>]', with both arguments being optional. Greater levels of proficiency in this spell will cause a large number of bolts to fired simultaneously at the target, and eventually cause the bolts to have a caustic, clinging effect.
The damage types currently available to you are white-hot flame and shadowfire.
Note: please add new damage types as you find them.
Development Information : This spell was created by Lysator; the source code was last updated Sat Aug 18 11:05:44 2012.
Fiery Temper
- Knowledge Requirement : have at least 250 points among 25% of pyraturgy skill, 100% of combat reflexes skill, 100% of imagination skill, 100% of concentration skill, 100% of empathy skill, 100% of killer instinct skill, 100% of find weakness skill, 100% of dirty fighting skill, and 100% of discipline skill
- Rating Formula : 100% of empathy skill plus 40% of discipline skill plus 50% of pyraturgy skill plus 70% of enchantment skill plus 40% of concentration skill
- Base Energy Costs : seventy-five points of elemental fire energy
- Rating Minimum : 200
- Rating Maximum : 950
- Spell Type : enchantment
- Difficulty : very difficult
- Form of Evocation : fiery temper <target>
This spell draws upon the power of fire and heat to stir emotions in a target. By specifically targetting the fire within, this spell increases the passion with which one fights, instilling in them the same fire and zeal as someone who truly believes in what they are fighting for. While the effects can be quite pronounced for a typical mage, some of the effects may not be as pronounced for a zealot or a hardened warrior. It should also be noted that it is not possible to rouse the temper of those who are incapable of emotions.
Development Information : This spell was created by Lysator; the source code was last updated Tue Dec 11 01:20:10 2012.
Fire Bomb
- Knowledge Requirement : have at least 485 points among metaphysics skill, pyraturgy skill, enchantment skill, evocation skill, and demolition skill
- Rating Formula : 30% of pyraturgy skill plus 20% of conjuration skill plus 20% of evocation skill plus 40% of metaphysics skill plus 20% of demolition skill
- Base Energy Costs : fifteen points of elemental fire energy and twenty-five points of amalgamal heat energy
- Rating Minimum : 450
- Rating Maximum : 700
- Spell Type : construct
- Difficulty : ordinary
- Form of Evocation : fire bomb
This spell demonstrates one of the more useful aspects of metaphysics -- how to slow the effects of a spell until a desired condition is met. For this spell, the condition is throwing the ball of fire into a crowd or room. This causes the normally destructive fireball to continue its combustion process, which was initially halted by this spell. An additional benefit to delaying the effect of the spell is that the physical manifestation of this spell can be handled as a normal object, and can be thrown at opponents in adjacent rooms.
Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Fire Gem
- Knowledge Requirement : have at least 200 points among 50% of pyraturgy skill, 400% of gem lore skill, and 20 points for having completed the Power Potion Quest
- Rating Formula : 10% of gem lore skill plus 10% of pyraturgy skill plus 50% of conjuration skill plus 30% of imagination skill plus 40% of enchantment skill
- Base Energy Costs : one hundred points of elemental fire energy
- Rating Minimum : 170
- Rating Maximum : 450
- Spell Type : elemental
- Difficulty : somewhat difficult
- Form of Evocation : fire gem
Management of esoteric energies is paramount for the continued success of any mage. This spell enables a mage to better maintain a steady supply of such energies by manifesting a physical item that stores the energies. This particular vessel is known as a fire gem. Crushing such a gem will release the esoteric energies bound into it. During a slower period of a mage's life, sie can create a supply of these gems, and use them when hir energies run low, allowing for a more evenly sustained flow of energy. These energies can also be transferred to another if they have the capacity to use such energies. These gems can also be used as a spell focus for other spells of the Order.
Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Fireball
- Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher
- Rating Formula : 50% of conjuration skill plus 50% of demolition skill plus 50% of evocation skill plus 50% of pyraturgy skill
- Base Energy Costs : forty points of elemental fire energy and thirty-five points of amalgamal heat energy
- Rating Minimum : 220
- Rating Maximum : 800
- Spell Type : area attack
- Difficulty : difficult
- Form of Evocation : fireball
The fireball is a staple in any Ordo Ignis Aeternis arsenal of area based attacks. Recognizable on sight, even by those outside of the guild, this spell summons a large ball of flame to assail the caster's enemies. Upon impact, the fireball will explode, covering the targets in a caustic blaze of heat and fire.
Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Flame of Knowledge
- Rating Formula : 30% of symbology skill plus 30% of pyraturgy skill plus 60% of divination skill plus 40% of scholarship skill
- Base Energy Costs : eight points of spiritual energy
- Rating Minimum : 1
- Rating Maximum : 400
- Spell Type : utility
- Difficulty : easy
- Form of Evocation : flame of knowledge <target>
Ever since fire was first discovered, many races have gazed into its flames seeking answers to questions which elude their feeble minds, and often times the answer has been found. By gazing into a flame and concentrating on an object in question, an initiate can allow the power of flame to burn away the veil of ignorance and burn an image of the item's true self into the mind of the mage.
Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Flare
- Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher
- Rating Formula : 30% of conjuration skill plus 40% of pyraturgy skill plus 40% of evocation skill plus 30% of prestidigitation skill plus 30% of telesmatic weapon skill
- Base Energy Costs : fifteen points of amalgamal light energy
- Rating Minimum : 100
- Rating Maximum : 500
- Spell Type : directed attack
- Difficulty : ordinary
- Forms of Evocation : flare / flare <target>
By using the power that the Order has over fire and its ability to produce light, this spell creates a rather large flare of very weak fire that glows with such intensity that it blinds the target of the spell. While the damage inflicted is rather small, this spell's ability to reduce the effectiveness of most opponents in combat is very useful.
Development Information : This spell was created by Lysator; the source code was last updated Mon Oct 10 23:01:38 2011.
Funeral Pyre
- Rating Formula : 40% of pyraturgy skill plus 10% of conjuration skill plus 10% of enchantment skill plus 20% of symbology skill plus 10% of evocation skill plus 80% of mortuary skill
- Base Energy Costs : one point of elemental fire energy
- Rating Minimum : 5
- Rating Maximum : 350
- Spell Type : utility
- Difficulty : ordinary
- Form of Evocation : funeral pyre
This spell sets ablaze a funeral pyre that burns any remains in the area. The warmth provided by the pyre rejuvenates the caster, and provides warding against the cold for a time.
Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Magick Embers
- Knowledge Requirement : have at least 60 points among 100% of completed quest points, 100% of scholarship skill, and 125% of divination skill
- Rating Formula : 80% of divination skill plus 50% of enchantment skill plus 40% of symbology skill
- Base Energy Costs : twenty points of spiritual energy
- Rating Minimum : 75
- Rating Maximum : 200
- Spell Type : utility
- Difficulty : ordinary
- Form of Evocation : magick embers
This spell is a very simple cantrip, designed to cause the magickal energies within the environment to glow like the embers of a campfire.
Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Mark of the Phoenix
- Knowledge Requirement : metaphysics skill of 10 or higher or pyraturgy skill of 10 or higher
- Rating Formula : 50% of enchantment skill plus 80% of symbology skill plus 60% of pyraturgy skill plus 50% of conjuration skill
- Base Energy Costs : one hundred twenty-five points of elemental fire energy
- Rating Minimum : 400
- Rating Maximum : 600
- Spell Type : utility
- Difficulty : somewhat difficult
- Form of Evocation : mark of the phoenix on <target>
This spell, though neither flashy nor destructive, is much sought after due to its protective nature. Just as the legendery phoenix was able to rise again from it's ashes after it had died, so too can a sufficiently skilled mage. This spell links to the abilities of the phoenix, granting the mage a portion of their regenerative capabilities and giving them a chance to avoid death completely based on their proficiency with this spell. If successful, the mage is transported to safety within the walls of Schola Fervitus so that they can strike back at their opponent once again after some momentary healing.
Development Information : This spell was created by Lysator; the source code was last updated Tue Aug 21 15:04:35 2012.
Phoenix Talons
- Knowledge Requirement : metaphysics skill of 10 or higher and cosmology skill of 10 or higher
- Rating Formula : 50% of pyraturgy skill plus 50% of enchantment skill
- Base Energy Costs : forty points of elemental fire energy and forty points of amalgamal heat energy
- Rating Minimum : 300
- Rating Maximum : 500
- Spell Type : enchantment
- Difficulty : somewhat difficult
- Form of Evocation : phoenix talons <target>
This spell enhances the damage done by a target's normal unarmed attacks by forming fiery talons over the target's normal hands or claws.
Development Information : This spell was created by Lysator; the source code was last updated Sat Jul 21 23:38:56 2012.
Piercing Flame
- Knowledge Requirement : weapon lore skill of 10 or higher and enchantment skill of 35 or higher
- Rating Formula : 50% of enchantment skill plus 30% of pyraturgy skill plus 50% of weapon lore skill
- Base Energy Costs : fifty-five points of elemental fire energy
- Rating Minimum : 150
- Rating Maximum : 800
- Spell Type : enchantment
- Difficulty : somewhat difficult
- Form of Evocation : piercing flame <target>
This spell envelops a weapon in a corona of fire, which supplements an arsenal of spells with a realm of combat enhancement.
Development Information : This spell was created by Maglor and is maintained by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Protection from Elements
- Rating Formula : 50% of enchantment skill plus 30% of pyraturgy skill plus 30% of typhaturgy skill plus 30% of lumiturgy skill plus 30% of abjuration skill plus 30% of thermaturgy skill
- Base Energy Costs : twenty points of spiritual energy
- Rating Minimum : 10
- Rating Maximum : 500
- Spell Type : enchantment
- Difficulty : ordinary
- Form of Evocation : protection from elements <target>
This simple protection enchantment makes the target very resistant to the esoteric energies used by the Order, depending upon the skills of the caster. More highly skilled casters are able to provide complete immunity.
Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Purging Flame
- Knowledge Requirement : poison lore skill of 20 or higher or first aid skill of 55 or
- Rating Formula : 40% of first aid skill plus 10% of pyraturgy skill plus 30% of poison lore skill
- Base Energy Costs : twenty points of elemental fire energy
- Rating Minimum : 150
- Rating Maximum : 400
- Spell Type : utility
- Difficulty : somewhat difficult
- Form of Evocation : purging flame <target>
This spell calls forth the ability of fire to burn away impurities, in this case, the impurity is poison. Timely use of this spell can sometimes mean the difference between life and death. Due to the use of elemental fire in this spell, it is not the most gentle method of removing poison, so care must be taken when administering this magickal form of antidote to those who are sensitive to the effects of flames.
Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Pyrax Armour
- Knowledge Requirement : have at least 100 points among 25% of armour lore skill, 25% of armour use skill, 50% of pyraturgy skill, and 25% of conjuration skill
- Rating Formula : 50% of pyraturgy skill plus 50% of conjuration skill plus 100% of armour lore skill plus 80% of armour use skill
- Base Energy Costs : twenty points of elemental fire energy and twenty points of amalgamal heat energy
- Rating Minimum : 180
- Rating Maximum : 600
- Spell Type : construct
- Difficulty : difficult
- Form of Evocation : pyrax armour for <target>
This spell conjures an enchanted suit of steel armour infused with energies of solid fire. While Ordo Ignis Aeternis generally can rely on spells to protect them, when combat garb is required, this armour is far superior to that forged by smiths. As part of this armour's enchantment is fire, one will need total fire and heat protection in order to wear it properly. The duration of the armour depends upon the skill of the spellcaster, but until it expires, it can be kept, dropped, etc. This spell requires a fire gem as a focus for the fiery energies, and to give that energy physical form.
Note: the "fire gem" needed is actually a pyrax crystal.
Development Information : This spell was created by Lysator; the source code was last updated Wed Jul 03 02:08:19 2013.
Pyrax Crystal
- Knowledge Requirement : have at least 75 points among 50% of pyraturgy skill, 50% of conjuration skill, 30% of gem lore skill, and 20 points for having completed the Power Potion Quest
- Rating Formula : 50% of pyraturgy skill plus 60% of conjuration skill plus 30% of spatiophrasty skill plus 30% of cosmology skill
- Base Energy Costs : twenty points of elemental fire energy
- Rating Minimum : 120
- Rating Maximum : 200
- Spell Type : elemental
- Difficulty : somewhat difficult
- Form of Evocation : pyrax crystal
One of the first items brought back from a portal to the Plane of Fire was a small gemstone-like item. These are apparently found in abundance on that plane. After much investigation, the substance was determined to be a raw form of pyrax, a substance previously thought to only be able to be manufactured by magick and sorcery. This spell opens a very small portal to the Plane of Fire, just big enough for a single crystal to fall through. These pyrax crystals can be used in a number of other spells as reagents, serving to focus fiery energies and materialize the pyrax substance.
Development Information : This spell was created by Lysator; the source code was last updated Wed Nov 06 13:43:11 2013.
Sirocco
- Knowledge Requirement : have at least 180 points among desert fieldcraft skill, thermaturgy skill, heat affinity skill, and completed quest points
- Rating Formula : 30% of aeroturgy skill plus 40% of evocation skill plus 50% of thermaturgy skill plus 40% of enchantment skill
- Base Energy Costs : sixty points of amalgamal heat energy
- Rating Minimum : 160
- Rating Maximum : 700
- Spell Type : directed attack
- Difficulty : somewhat difficult
- Forms of Evocation : sirocco / sirocco <target>
This spell mimics the dry desert winds that desiccate entire regions. Like the wind it is named after, this spell has varying degrees of strength. At the lowest level, it is simply the dry heat of the desert. At higher levels, the spell effects take on the desiccating effects of the arid winds, draining moisture from everything it blows across. When employed against a living foe, it has the ability to dehydrate them, making them as weak as if they had just crossed the desert. This is a highly useful tactic, especially when employed against a more physically gifted opponent. Since this heat is channeled through the caster's body, any affinities affecting the caster's body may have an affect on the quality of the heat used in this spell.
Development Information : This spell was created by Lysator; the source code was last updated Mon Oct 10 23:04:44 2011.
Smoke Rings
- Knowledge Requirement : metaphysics skill of 10 or higher or typhaturgy skill of 10 or higher
- Rating Formula : 50% of conjuration skill plus 50% of typhaturgy skill plus 20% of prestidigitation skill
- Base Energy Costs : one point of amalgamal smoke energy
- Rating Minimum : 100
- Rating Maximum : 700
- Spell Type : construct
- Difficulty : somewhat difficult
- Form of Evocation : smoke rings around <target>
This spell conjures constraining bonds of smoke to immobilize a target. The rings must be maintained by the caster and continually exert their casting cost on him so long as they remain in existence. The rings will be destroyed either if the caster runs out of spiritual energy, or if the victim breaks free or figures out some way to escape. As might be imagined, this spell is less than effective against amorphous or intangible opponents.
Development Information : This spell was created by Lysator; the source code was last updated Wed Aug 31 19:06:09 2011.
Spark of Intensity
- Knowledge Requirement : complete the Power Potion Quest and fire affinity skill of 140 or higher
- Rating Formula : 50% of evocation skill plus 40% of fire affinity skill plus 50% of pyraturgy skill plus 50% of telesmatic weapon skill
- Base Energy Costs : fifty points of elemental fire energy and fifty points of amalgamal heat energy
- Rating Minimum : 450
- Rating Maximum : 950
- Spell Type : directed attack
- Difficulty : extraordinarily difficult
Forms of Evocation : spark of intensity <target>
With sufficient concentration, a member of Ordo Ignis Aeternis is able to distill a single flame down to its primal essence, and that raw essence is of such intensity that it performs far beyond the capacity of a normal flame. Unfortunately, the amount of energy required to produce such a flame leaves it almost too expensive to be useful.
Development Information : This spell was created by Lysator; the source code was last updated Mon Oct 10 23:05:12 2011.
Therapeutic Heat
- Knowledge Requirement : metaphysics skill of 10 or higher or thermaturgy skill of 10 or higher
- Rating Formula : 100% of recuperation skill plus 50% of evocation skill plus 100% of thermaturgy skill
- Base Energy Costs : forty points of amalgamal heat energy
- Rating Minimum : 100
- Rating Maximum : 775
- Spell Type : utility
- Difficulty : ordinary
- Form of Evocation : therapeutic heat <target>
This spell draws upon the power of heat the penetrate deep within the muscles of the target, bringing with it soothing relaxation. This allows the muscles to replenish themselves much faster, much like paying a visit to a masseuse, hot spa, or other relaxation clinic. The more adept the caster is with this particular spell, the deeper the heat penetrates, drawing out more soreness and fatigue and allowing for a fuller recovery.
Development Information : This spell was created by Lysator; the source code was last updated Sat Aug 18 16:15:39 2012.
Weapon Radiance
- Knowledge Requirement : weapon lore skill of 10 or higher, enchantment skill of 35 or higher, and lumiturgy skill of 35 or higher
- Rating Formula : 50% of enchantment skill plus 30% of lumiturgy skill plus 50% of weapon lore skill
- Base Energy Costs : fifty-five points of amalgamal light energy
- Rating Minimum : 150
- Rating Maximum : 700
- Spell Type : enchantment
- Difficulty : somewhat difficult
- Form of Evocation : weapon radiance <target>
This spell imbues a weapon with light energies. Initially, this causes the weapon to glow, but as the caster becomes more proficient with the spell, the weapon may take on additional abilities.
Development Information : This spell was created by Lysator; the source code was last updated Thu Oct 24 22:38:26 2013.