Man armour types
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Description
The following armour types are valid for set_type() in /obj/armour. Note that using set_type(arg) also adds an ID of 'arg' to the armour.
Areas Covered Types
Head helmet, helm, cap, coif, hat, cowl, glasses Chest breastplate, cuirass, vest Chest, RArm, LArm, RLeg, LLeg hauberk, armour, armor Chest, RArm, LArm, RHand, LHand, RLeg, LLeg, RFoot, LFoot bodysuit, outfit Head, Chest, RArm, LArm, RHand, LHand, RLeg, LLeg, RFoot, LFoot suit, full suit Chest, RArm, LArm shirt, blouse RLeg, LLeg kilt, skirt, pants Chest, RLeg, LLeg apron, corselet, byrnie Tail tailsheath
The following types may be used either in the plural or singular. For example, a type of "right glove" may be set, or "gloves", or "glove" (in which case right/left will be assigned randomly).
Areas Covered Types
Hand glove, gauntlet Arm brassard, bracer, armguard Leg greave Leg, Foot legging Foot boot, shoe
Shields are a special type. They affect the enemy's chance to hit according to their settings and the user's shield skill, rather than absorbing damage.
The last set of types are special armours. These types add their AC to all of the player's limbs, and as such should always have low ACs.
Areas Covered Types
All cloak, amulet, robe, ring, belt, aura