Numb (Ordo Zephyrius Mutatoris spell)
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> Ordo Zephyrius Mutatoris Spell: Torpor
Common Name: Numb Knowledge Requirement: None Summary: analgesia
This spell directs subtle electrical currents at the target's nervous system, causing him to be numbed to all pain. This spell can has its uses on enemies, allies, and even oneself: when one knows one will need to cast spells under distracting circumstances, this spell can be a great boon.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) gathering of the elements Type: Gesture Importance: greater Difficulty: easy Skills: hocus-pocus 4) shifting of the winds Type: Gesture Importance: greater Difficulty: easy Skills: hocus-pocus 5) imbuement of the lightning Type: Praxis Importance: great Difficulty: moderate Skills: aeroturgy, tomfoolery, and woo-woo
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Wed Jan 17 00:50:37 2018.