Essence of the wind (Ordo Zephyrius Mutatoris spell)

From LSWiki

Revision as of 20:40, 3 April 2018; Algordan (Talk | contribs)
(diff) ←Older revision | Current revision | Newer revision→ (diff)
Jump to: navigation, search

> Ordo Zephyrius Mutatoris Spell: Eidos Anemou

   Common Name: Essence of the Wind
   Knowledge Requirement: have at least 400 points among 100% of aeroturgy skill, 100% of cosmology
       skill, 50% of enchantment skill, 50% of sky fieldcraft skill, and 50% of symbology skill
   Summary: invulnerability

This spell makes the target's body one with the winds. The target will be invulnerable to all attacks except those that directly affect one's essence. One is also capable of being affected by unusually potent forms of normal damage, and rather severely by vacuum damage.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
   3) calling to mind the eidetic form of elemental air
       Type: Thought
       Importance: major, optional
       Difficulty: moderate
       Skills: aeroturgy (dominant), combobulation (moderate), hogwash (tiny), and sky fieldcraft (miniscule)
   4) feeling out particularly pure currents of elemental air
       Type: Gesture
       Importance: major
       Difficulty: hard
       Skills: aeroturgy (moderate), jiggery-pokery (moderate), tomfoolery (moderate), and hocus-pocus
          (miniscule)
   5) beginning to channel the elemental air
       Type: Passive Event
       Importance: greater
       Difficulty: very hard
       Skills: aeroturgy (moderate), jiggery-pokery (moderate), tomfoolery (moderate), and gogo (small)
   6) gathering eidetic elemental air into a pool inside one's target
       Type: Passive Event
       Importance: greater
       Difficulty: hard
       Skills: aeroturgy (moderate), sassiness (moderate), tomfoolery (moderate), and mojo (small)
   7) preparing a channel to deliver the eidetic air
       Type: Gesture
       Importance: major, optional
       Difficulty: moderate
       Skills: hocus-pocus (moderate), aeroturgy (small), memetics (small), sassiness (small), and
           tomfoolery (small)
   8) infusing one's target with eidetic air
       Type: Gesture
       Importance: great
       Difficulty: very hard
       Skills: sassiness (moderate), tomfoolery (moderate), aeroturgy (small), and hocus-pocus (miniscule)

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

Personal tools