Ordo zephyrius mutatoris runes
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Runes are utilized heavily in the workings of magick which Ordo Zephyrius Mutatoris control, they are considered to be a fundamental principle of their metaphysical understanding of the weather. Each rune has its own special function when combined in a spell, for more advanced manipulations of esoteric energies multiple runes may be required.
If a spell requires the usage of a rune, one must first be completely familiar with it and its relation to the desired goal. Even though the drawing of the rune is a normally trivial process, it has significant impact on the final effect produced. The runes in which have significance to Ordo Zephyrius Mutatoris are as follows;
Rune Type: the Urwelle Rune Requirements Chaoturgy : one hundred fifteen Symbology : fifty-four Cosmology : one hundred seven Rune Lore : two hundred thirty-three Aeroturgy : one hundred ninety
note - used for Welkin Wings
Rune Type: the Rune of the Storm Requirements Rune Lore : forty-nine Aeroturgy : twenty-eight Symbology : eighty-five
Rune Type: the Dust Devil Rune Requirements Rune Lore : ninety-one Aeroturgy : one hundred eighty-four Symbology : seventy-seven
Rune Type: the Rune of the Couatl Requirements Rune Lore : one hundred nine Theology : sixty-two Aeroturgy : two hundred twelve Symbology : ninety-nine
Rune Type: the Rune of the Osprey Requirements Rune Lore : one hundred nineteen Aeroturgy : eighty-five Symbology : one hundred
Rune Type: the Rune of the Skies Requirements Rune Lore : forty-five Aeroturgy : twenty-five Symbology : ninety
note - used for Welkin Wings
Further information on each individual rune can be found by 'help' followed by the rune name if the caster is familiar with it.