Cthulhu (ELF Invocation)
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"Ph'nglui mglw'nafh Cthulhu R'lyeh wagn'nagl fhtagn!"
- [ Type : ] gogtzul
- [ Portfolio : ] madness, nightmares, water
- [ Disposition : ] moderately hostile
- [ Offerings Desired : ] anything
- [ Spirit Point Cost : ] eighty to one hundred twenty
- [ Requirements to Invoke : ] worships Cthulhu, elder lore skill of 25 or higher or has been in the presence of Great Cthulhu
- [ General Information : ] Highly dangerous, but useful. May be invoked in combat to deal psychic injury to foes, and out of combat for a fortifying, if unpleasant, infusion of his power. Has sometimes been known to grant the service of a lesser gogtzul to particularly talented invokers who call upon him near water.
Revised the most common case of Cthulhu's non-combat ELF invocation, getting rid of the con- bonus/healing/luck-penalty and replacing it with some skill training with a tendency to cause mental disorders; also added mental disorders to another invoked behavior. Result Cthulhu is someone you invoke to bring secret, terrible knowledge accompanied by creeping madness, not a con buff.
Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.
Leolla here!
Cthulhu's taint raises constitution. It also -does- make you unluckier, seemingly randomly.
End of spoiler information.