Lysator's projects

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Lysator

Creations:

  • Losthaven's pet shop
  • Northlands 3d mapping

Current Projects:

  • Avalon – The island nation east of Almeria, roughly equivalent to England. Avalon was once flourished as a colony under Imperial rule, but is now a separate entity, governed over by Camelot. It will include both Camelot and Devonshire. I am speculating whether or not to bring over the Green Chapel, or anything else that would thematically better fit into Avalon.
  • Devonshire- Making it into an actual port city. Slated to be the trade center of Avalon, and will have numerous shops and multiple sidequests. The current quests within Devonshire will have to be revamped, and some of the areas ‘outside' of the city walls will be moved to the main map of Avalon. Devonshire will be fitting a unique niche between the heavily armed and armoured knights that dominate landbased warefare, and the lightly armoured pirates that dominate the high seas. Their preferred meand of armour is lightweight and allows for freedom of movement, and their preferred weaponry is light and quick.
  • Camelot- I am trying not to dig too deep into the Knight code, Camelot is slated to be the military and judicial seat of Avalon. Upgrades include a bigger castle, peasants with actual personalities, a poor quarter, a commercial district, and (if I can manage the coding of it) a tourney region.
  • Wintercrest- Larger arctic region that will be encompassing the current Northlands. Will include a renamed Northlands (name forthcoming), Galcia Casius, Gardagh, and the Lair of Whitewind. Once everything is in place, I'll be adding in region spanning quests and several points of interest. It is a sad day when I hear that no one ever goes to the Northlands because there is nothing to do up there.
  • Lair of Whitewind- The home of a dragon that has made it's lair in the depths of the glacier. The coding basis of this will be for my Lifecycles project, which will enable us to have actual aging within the game. Theoretically, you could be able to buy a puppy, and as both time passes and as it gains levels, it will mature into an adult dog, going through various stages along the way. The dragon, with its voracious appetite, leaves many scraps from his heavy meals. Arctic scavengers are only too happy to help clean up these scraps, and so the dragon's lair has developed its own ecology. This ecology will be based around the Lifecycle subproject, allowing creatures to be born, live their entire existence, and die without ever having to leave the icy caverns.
  • the Hiring Post- a place where players can hire mercenaries to assist them in combat.

Future Projects

  • Gardagh- The vile barbarians from the north that threaten to invade fair Camelot. These barbaric beings have their own culture and their own homeland, rich with tradition and history. Gardagh is an island nation that is split into smaller city-states, each run by a chieftain. The basis of this island is a mix of celtic mythologies, old viking stories, 5th century England, and some norse.scandanvian mythologies. Basically, I took all of the barbarian stories that I liked, filed off the serial numbers, and then mashed them all together in a semi-coherent fashion. Gardagh will be one of the gateways to Avalon.
  • Casius Glacia- An expanse of glacier on the western portion of Wintercrest. It connects the main portion of Wintercrest with the Kalter region.
  • North Sea- I am actually going to code the Sea portion of the north. It will be a necessary barrier to cross in order to get to Gardagh.
  • Knightly Tournaments- Friendly competition events sponsored by various cities across the realms, with prizes varying by region
  • Archery Tournament- A spin-off of Knightly tournaments, but designed more for those with more skill at ranged combat than hand-to-hand.
  • Gladiatorial combat- Three aspects of this. The first aspect is to be able to bet on the outcome of a particular battle or series of battles. An odds broker will calculate the odds and take the bets. The second aspect is to be able to train an independent gladiator and manage his career by entering him into competitions, training him, and equipping him. This can also be done with animal followers. The third, and most complex, aspect is to actually be able to enter into the gladiator games and gain prestige, glory and recognition with each victory.
  • Imperial region- The same Imperial rule that once held Avalon. This is based loosely off of ancient Rome, Greece, and the early European settlements along the Mediterranean coast. The region is heavily Filialtri, but minotaurs, kentaurs, satyrs, dracon and aviar are considered secondary and have limited citizenship, provided that they have served in the Imperial military.
  • Expanded herbs, poisons, diseases, curses, demons, and undead.
  • Update the trivial knowledge quest
  • Staged expansion of the Underdark. By working in smaller sections, this can be parceled out to newer devs and completed in a much more timely manner, giving the players a little bit more to explore at a time rather than just dumping a collosal new region on them. Includes updates to Syllyac, Undersea, a Ygelleth tie-in, drow outposts, a second drow homeland, a duergar establishment, a larger nyloc region, a svirfneblin area, a Harper's area, and more.
  • ST work- give all of the named occupants an actual background. Allow the possibility of a large-scale jail break, and change the Stalkers slightly to allow them the ability to track down and subdue the escapees so that they can be transported back for imprisonment.
  • Individual keeps- Various NPC's can be found throughout the mud that can be influenced to settle in/around your keep, and each npc brings with it different benefits. A guardian will help protect your property, but a guard captain can better train and coordinate several guards, while a trainer can teach the guards even more skills. A teacher can educate your people, while a craftsman can bring commercial value. Eventually, a single keep can be turned into a dynamic town.
  • Rukhan update
  • Togrek 3d map
  • Associations- geomancer, runemasters, alchemists, morphs, necromancers, loremasters, traders, spies, barbarians, barber-surgeons, arcanists, druids, a fey only assoc, warrior monks, conjurors, healers, elemental savants, bards, mercenaries, murmillos, illusionists, evil clerics, various paladins, necromancers, black magi, leximancers, hydromancers, electromancers, plague-lords, force magi, shadow magi, tarot magi, sorcerors, elementalists, amazones, shield maidens, marauders, blood reavers, thieves, and drakarrim.
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