Adventurer's Guild

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(What is it with me and not closing the second brace? My programming professors are crying somewhere.)
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-The Adventurer's is your default [[guilds|guild]]. When you first start, you will be a member of it.+The Adventurer's guild is your default [[guilds|guild]]. When you first start, you will be a member of it.
You don't have to do anything special to leave it. In fact, if you join another [[guilds|guild]] you'll automatically leave this guild and join the new one. You don't have to do anything special to leave it. In fact, if you join another [[guilds|guild]] you'll automatically leave this guild and join the new one.
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And if you leave another [[guilds|guild]], you'll automatically be an Adventurer again. And if you leave another [[guilds|guild]], you'll automatically be an Adventurer again.
-Levelling solely as an Adventure can actually be fairly viable, as the Adventurer's Guild offers fairly high [[Specialties|specialty access]] in many but the most esoteric [[skills|skills].+Levelling solely as an Adventure can actually be a viable choice, as the Adventurer's Guild offers fairly high [[Specialties|specialty access]] in many but the most esoteric [[skills]].
Being the default, there are no requirements to join. Being the default, there are no requirements to join.

Revision as of 21:02, 13 March 2008

The Adventurer's guild is your default guild. When you first start, you will be a member of it.

You don't have to do anything special to leave it. In fact, if you join another guild you'll automatically leave this guild and join the new one.

And if you leave another guild, you'll automatically be an Adventurer again.

Levelling solely as an Adventure can actually be a viable choice, as the Adventurer's Guild offers fairly high specialty access in many but the most esoteric skills.

Being the default, there are no requirements to join.

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