Arkonaad

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Revision as of 19:21, 29 October 2007

         [ = Arkonaad = ]
\      /    [ Type                    : ] attack
 \    /     [ Description             : ] detonate
  \  /      [ Significance            : ] trivial
  (  )      [ Activity Cost           : ] fifteen
   \/       [ Activation Spirit Cost  : ] three
   /\       [ Control Skills          : ] three parts power direction, three
   \/         parts power focusing, three parts power generation, three parts
              pyromancy, three parts telesmatic weapon, two parts power
              tuning, one part anatomy and one part physics
            [ Specialty Access        : ] pyromancy and telesmatic weapon
              degree I access
            [ Requirements to Know    : ] have a total of rune lore skill,
               pyromancy skill and physics skill of 100 or higher
            [ Requirements to Use     : ] have a total of pyromancy skill,
              anatomy skill, physics skill, demolition skill and plus 50 if
              has completed the Power Potion Quest of 200 or higher
            [ Possessed               : ] no
The rune arkonaad is used to infuse a living being with a small measure of
pyromantic energy.  While such a tiny amount is used so as to be, in most
circumstances, completely ineffective, when provided with a mortally wounded
opponent the energy will be be able to penetrate fully into their body to grow
and swell until the mortal vessel can no longer contain it.  As one might
expect, this typically results in a rather crude and violent end for the
victim in question.
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