Armour Dev

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Revision as of 16:26, 31 July 2008 (edit)
Arafelis (Talk | contribs)

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Current revision (16:27, 31 July 2008) (edit)
Arafelis (Talk | contribs)

 
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-[14:49] Arafelis: Ok, hmm. I had thought armor granted resistances applied only to the limb the armor was worn on. <br>+[14:49] Arafelis: Ok, hmm. I had thought armor granted resistances applied only to the limb the armor was worn on. <br />
-[14:50] Joku: heh no limbs dont have their own resistances<br>+[14:50] Joku: heh no limbs dont have their own resistances<br />
[14:51] Arafelis: So any armor that's supposed to only protect where it's worn is going to need mod_absorb_damage for [14:51] Arafelis: So any armor that's supposed to only protect where it's worn is going to need mod_absorb_damage for
-every resistance type you want to give it?<br>+every resistance type you want to give it?<br />
-[14:51] Joku: you are trying to make a piece of armour resist a damage type only on the limb its worn?<br>+[14:51] Joku: you are trying to make a piece of armour resist a damage type only on the limb its worn?<br />
-[14:52] Arafelis: Sensibly, yes. It's not a field_effect object.<br>+[14:52] Arafelis: Sensibly, yes. It's not a field_effect object.<br />
-[14:52] Chaos: armour()->set_type_absorption(([ "heat" : 20, "cold" : -10 ]))<br>+[14:52] Chaos: armour()->set_type_absorption(([ "heat" : 20, "cold" : -10 ]))<br />
-[14:52] Chaos: absorption modifiers vs tyep<br>+[14:52] Chaos: absorption modifiers vs tyep<br />
-[14:52] Joku: hmm interesting didnt know we had that<br>+[14:52] Joku: hmm interesting didnt know we had that<br />
-[14:52] Arafelis: Will that work on the target limb?<br>+[14:52] Arafelis: Will that work on the target limb?<br />
[14:52] Chaos: they're in widespread use but people don't know they exist because resistances cause messaging and [14:52] Chaos: they're in widespread use but people don't know they exist because resistances cause messaging and
-these don't<br>+these don't<br />
-[14:53] Chaos: it modifies the absorption capacity of the armour<br>+[14:53] Chaos: it modifies the absorption capacity of the armour<br />
-[14:53] Arafelis: Ahh, ok.<br>+[14:53] Arafelis: Ahh, ok.<br />
-[14:54] Arafelis: Is the type absorption modifier a percentage or an amount?<br>+[14:54] Arafelis: Is the type absorption modifier a percentage or an amount?<br />
-[14:54] Chaos: amount<br>+[14:54] Chaos: amount<br />
-[14:55] Chaos: same numbers as armour absorption ("AC")<br>+[14:55] Chaos: same numbers as armour absorption ("AC")<br />
-[14:55] Arafelis: Yeah. Hmm.<br>+[14:55] Arafelis: Yeah. Hmm.<br />
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-[16:08] Chaos: properties are object-as-a-whole+[16:08] Chaos: properties are object-as-a-whole<br />
-[16:09] Arafelis: hmm. When I do query_properties on an armour piece, it returns an empty array unless I've manually+[16:09] Arafelis: hmm. When I do query_properties on an armour piece, it returns an empty array unless I've manually<br />
-set a property to the entire object.+set a property to the entire object.<br />
-[16:09] Chaos: that's useless+[16:09] Chaos: that's useless<br />
-[16:09] Arafelis: k.+[16:09] Arafelis: k.<br />
-[16:10] Chaos: query_property_proportion() is the only thing that tells you anything meaningful+[16:10] Chaos: query_property_proportion() is the only thing that tells you anything meaningful<br />
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[[Category:Dev_Notes]] [[Category:Dev_Notes]]

Current revision

I'm going to take notes as I develop the Sentinels armour, since I'll hopefully be diving into all sorts of esoteric functions and weird principles and properties. When I'm done, I may format this into a coherent manual on armorcrafting, or I may just get bored and move on to the next project. By the way, feel free to contribute -- you can put in snippits from a log, your own insights or knowledge, or example code. Shared knowledge makes us all better.

-- Arafelis, Jun 31 2008

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[14:49] Arafelis: Ok, hmm. I had thought armor granted resistances applied only to the limb the armor was worn on.
[14:50] Joku: heh no limbs dont have their own resistances
[14:51] Arafelis: So any armor that's supposed to only protect where it's worn is going to need mod_absorb_damage for every resistance type you want to give it?
[14:51] Joku: you are trying to make a piece of armour resist a damage type only on the limb its worn?
[14:52] Arafelis: Sensibly, yes. It's not a field_effect object.
[14:52] Chaos: armour()->set_type_absorption(([ "heat" : 20, "cold" : -10 ]))
[14:52] Chaos: absorption modifiers vs tyep
[14:52] Joku: hmm interesting didnt know we had that
[14:52] Arafelis: Will that work on the target limb?
[14:52] Chaos: they're in widespread use but people don't know they exist because resistances cause messaging and these don't
[14:53] Chaos: it modifies the absorption capacity of the armour
[14:53] Arafelis: Ahh, ok.
[14:54] Arafelis: Is the type absorption modifier a percentage or an amount?
[14:54] Chaos: amount
[14:55] Chaos: same numbers as armour absorption ("AC")
[14:55] Arafelis: Yeah. Hmm.

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I said "Hmm" because since the absorption properties are thematically going to be inherent in the armor's material, I think I want armor size to affect the absorption process. I may scratch that as a nod to equality, or I may have to write in a function that determines the armour's thickness and generates ints for the type_absorption fields based on that.

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[16:08] Chaos: properties are object-as-a-whole
[16:09] Arafelis: hmm. When I do query_properties on an armour piece, it returns an empty array unless I've manually
set a property to the entire object.
[16:09] Chaos: that's useless
[16:09] Arafelis: k.
[16:10] Chaos: query_property_proportion() is the only thing that tells you anything meaningful

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