Break Fall

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Revision as of 16:38, 29 May 2007 (edit)
Chaos (Talk | contribs)
(The techniques of breaking falls moved to Break fall)
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Revision as of 17:13, 30 January 2008 (edit)
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-Break Fall -- the techniques of breaking falls+ Class: Movement Skills
 + Attribute: [[Dexterity]]
 + Pedagogy: Physical Training
 +
 + The ability to reduce the harm caused by a fall by a combination of techniques such as
 + rolling with the impact, increasing one's air resistance, going limp, dispersing kinetic
 + energy by beating at the ground or throwing objects, and so on. Those skilled at this
 + will experience significantly less injury from falling than others.
- Class: Movement Skills+* '''Notes'''
- Attribute: Dexterity+
- Pedagogy: Physical Training+
-The ability to reduce the harm caused by a fall by a combination of techniques such as rolling with the impact, increasing one's air resistance, going limp, dispersing kinetic energy by beating at the ground or throwing objects, and so on. Those skilled at this will experience significantly less injury from falling than others.+[[Category: Skills]]
- +[[Category: Movement Skills]]
-Development Information: The break fall skill was created by Chaos; the source code was last updated Wed Jan 31 04:34:13 2007.+

Revision as of 17:13, 30 January 2008

Class: Movement Skills
Attribute: Dexterity
Pedagogy: Physical Training

The ability to reduce the harm caused by a fall by a combination of techniques such as 
rolling with the impact, increasing one's air resistance, going limp, dispersing kinetic 
energy by beating at the ground or throwing objects, and so on.  Those skilled at this 
will experience significantly less injury from falling than others.
  • Notes
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