Call summons (Ordo Zephyrius Mutatoris spell)

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-> '''Ordo Zephyrius Mutatoris Spell: Call Summons'''+> '''Ordo Zephyrius Mutatoris Spell: Convocatione Vocabunt'''
- Relevant Attributes: two parts charisma and one part intelligence+ Common Name: Call Summons
- Relevant Skills: ten parts [[summoning]], four parts [[conjuration]] and one part [[aeromancy]]+ Knowledge Requirement: None
- Rating Requirement: fifty+ Summary: gather existing summons
- Effective Maximum Rating: five hundred+
- Difficulty: ordinary+
- Form of Evocation:+
- call summons+
- Base Energy Costs: seventy-five points of spiritual energy+
- This spell allows the careless Frater Zephyrius Mutatoris who has lost his summons to attempt to call them back to him.+This spell allows the careless Frater Zephyrius Mutatoris who has lost his summons to attempt to call them back to him.
- Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[vocalization]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]]
 + 3) calling of the wind
 + Type: Gesture
 + Importance: greater
 + Difficulty: easy
 + Skills: [[prestidigitation]]
 + 4) gusts of summoning
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: [[thaumaturgy]], [[summoning]], and [[spatiophrasty]]
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Current revision

> Ordo Zephyrius Mutatoris Spell: Convocatione Vocabunt

   Common Name: Call Summons
   Knowledge Requirement: None
   Summary: gather existing summons

This spell allows the careless Frater Zephyrius Mutatoris who has lost his summons to attempt to call them back to him.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) calling of the wind
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: prestidigitation
   4) gusts of summoning
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: thaumaturgy, summoning, and spatiophrasty

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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