Call summons (Ordo Zephyrius Mutatoris spell)

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Relevant Attributes: two parts charisma and one part intelligence Relevant Attributes: two parts charisma and one part intelligence
- Relevant Skills: ten parts summoning, four parts conjuration and one part aeromancy+ Relevant Skills: ten parts [[summoning]], four parts [[conjuration]] and one part [[aeromancy]]
Rating Requirement: fifty Rating Requirement: fifty
Effective Maximum Rating: five hundred Effective Maximum Rating: five hundred

Revision as of 11:47, 5 February 2015

> Ordo Zephyrius Mutatoris Spell: Call Summons

   Relevant Attributes: two parts charisma and one part intelligence
   Relevant Skills: ten parts summoning, four parts conjuration and one part aeromancy
   Rating Requirement: fifty
   Effective Maximum Rating: five hundred
   Difficulty: ordinary
   Form of Evocation:
       call summons
   Base Energy Costs: seventy-five points of spiritual energy
   This spell allows the careless Frater Zephyrius Mutatoris who has lost his summons to attempt to call them back to him.
   Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.
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