Category talk:Areas

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I have to admit I've wanted to see some hives for insect races at some point but the other areas sound neat to. This may fit in well to the chasm, but we might be waiting on the Almeria 3D update for this. I would be curious to know what we need to make Almeria 3D a reality or if it isn't possible with our current server for some time to come. I have to admit I've wanted to see some hives for insect races at some point but the other areas sound neat to. This may fit in well to the chasm, but we might be waiting on the Almeria 3D update for this. I would be curious to know what we need to make Almeria 3D a reality or if it isn't possible with our current server for some time to come.
 +
 +----
 +Working to get Almeria to be 3d is a giant jigsaw puzzle. You can't move one piece directly to where you want it without first moving twelve other pieces. To move forward, sometimes you have to move backwards. Running the 3d version causes a lot of lag, taking input from log Movement from ~7k to just over 14k. At around 8.3k, lag kicks in very noticeably. At 15k, Chaos intervenes, and is not happy when he does so. By working backwards into Avalon and Gardagh, and setting them up more efficiently (particularly due to Chaos's recent work on the wander realms and earlier work with the preload lists), I was able to load more of the newer regions in before hitting the 9k mark. Trying to find what is using up the resources is a crap shoot, though through scientific methods, we can start eliminating some of the possibilities and address the ones we come across. Every time Chaos clears up some older code that is useless, or updates codes to be more standardized, more resources become available.
 +
 +As it stands, I am working through some fundamental in coding to figure out how to better optimize my own stuff. I have another 9-10 tricks I can use for better optimization, and after that, further investigation into root causes of lag.
 +
 +The regions are up and able to be run. I have loaded up individual areas one at a time with no issues, and several of the players have had a tour through Mordo on the continent of Esartur. In the mean time, while the optimization work is going on, I can start work on some adjacent region, which is why I have opened the topic up for discussion. It takes several minutes for a region to load and for the metrics to stabilize, so I can either sit around and watch that, or I can focus my productivity elsewhere.--[[User:Bladestorm|Bladestorm]] 12:10, 30 March 2009 (EDT)

Revision as of 12:10, 30 March 2009

Somehow I have been helmed as driving force behind regional expansion and 3d mappings. To that end, I have several directions I can go in as far as active development. The mapping of Almeria into a 3d realm won't be happening for a while due to many issues involved with the server, lag, players bitching about the lag, and the fact that most other areas connect to Almeria, so I am basically running a duplication of everything on the mud while setting it up. While I am fixing those issues, I can start on a smaller project with a completely different flavour. I am not going to do either Amber or the Courts, since I think both are already claimed by far superior talent. What I can do would be something like an Oriental themed area to flesh out more of the Hanoma/Nihon aspect, or an Arabian themed area, a swamp themed area, a small moon, a cave expansion for the Underdark, an elven wooded glade, a tropical island somewhere, an underwater realm, the Plane of Fire, an expansion of the frozen north, the Plane of Negative Energy with all of its undeath, a desert continent like Tyr from the Dark Sun setting, an island chain similar to Earth Sea, a large island like Jurassic Park, a peninsula region like the Roman Empire, and Egyptian desert....there is a lot that can be added. Anyone have any input before I create another region that is 'completely useless'?--Bladestorm 14:29, 27 March 2009 (EDT)

Plane of negative energy. If you could fit in the undeath updates you were talking about a while back at the same time, it would be completely cool. --Esmene 17:03, 27 March 2009 (EDT)

I would love to see (not on your list) a desert homeland for the various insect-based races, either in and around the Gap (hives built extending down into the crevice) or in a desert area on one of the new continents. If on a new desert continent, the area could also include several of your suggested areas: Egyptian, Arabian, etc. You could also do a desert based tribe to compete with Spearmaidens, sandmages, (glass shards, sandstorms and the like) and a bunch of other stuff. -- Kabal 01:18, 28 March 2009 (EDT)

Voodoo's Current Projects

Just wanted to give you the heads up that Voodoo is currently coding a cavern system for the underdark (/w/voodoo/Sphongos_Caverns) and after than I wanted to code a slaan homeland on an island/plateau with a Lostworld theme. I'm sure you could code these up faster and you have every right as a more senior developer to take these projects. If you do, perhaps you may want to give me tips and I could work under you as an apprentice on these areas? I am always up to learning more coding tricks and methods. Thanks

I have to admit I've wanted to see some hives for insect races at some point but the other areas sound neat to. This may fit in well to the chasm, but we might be waiting on the Almeria 3D update for this. I would be curious to know what we need to make Almeria 3D a reality or if it isn't possible with our current server for some time to come.


Working to get Almeria to be 3d is a giant jigsaw puzzle. You can't move one piece directly to where you want it without first moving twelve other pieces. To move forward, sometimes you have to move backwards. Running the 3d version causes a lot of lag, taking input from log Movement from ~7k to just over 14k. At around 8.3k, lag kicks in very noticeably. At 15k, Chaos intervenes, and is not happy when he does so. By working backwards into Avalon and Gardagh, and setting them up more efficiently (particularly due to Chaos's recent work on the wander realms and earlier work with the preload lists), I was able to load more of the newer regions in before hitting the 9k mark. Trying to find what is using up the resources is a crap shoot, though through scientific methods, we can start eliminating some of the possibilities and address the ones we come across. Every time Chaos clears up some older code that is useless, or updates codes to be more standardized, more resources become available.

As it stands, I am working through some fundamental in coding to figure out how to better optimize my own stuff. I have another 9-10 tricks I can use for better optimization, and after that, further investigation into root causes of lag.

The regions are up and able to be run. I have loaded up individual areas one at a time with no issues, and several of the players have had a tour through Mordo on the continent of Esartur. In the mean time, while the optimization work is going on, I can start work on some adjacent region, which is why I have opened the topic up for discussion. It takes several minutes for a region to load and for the metrics to stabilize, so I can either sit around and watch that, or I can focus my productivity elsewhere.--Bladestorm 12:10, 30 March 2009 (EDT)

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