Direction of the winds (Ordo Zephyrius Mutatoris spell)

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Base Energy Costs: ten points of spiritual energy Base Energy Costs: ten points of spiritual energy
- This simple spell is a relative staple of Ordo Zephyrius Mutatoris; allowing the caster to magickally detect the slightest currents and eddies in the ambient air around them. The knowledge imparte lets the skilled caster know where the wind has been, and ultimately, where they are.+ This simple spell is a relative staple of Ordo Zephyrius Mutatoris; allowing the caster to magickally detect the slightest currents and eddies in the ambient air around them.
 +The knowledge imparte lets the skilled caster know where the wind has been, and ultimately, where they are.
Development Information: This spell was created by Erebus and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. Development Information: This spell was created by Erebus and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.

Revision as of 13:06, 16 August 2009

Ordo Zephyrius Mutatoris Spell: Direction of the Winds

   Relevant Attributes: two parts perception and one part intelligence
   Relevant Skills: two parts aeromancy, two parts divination and one part prestidigitation
   Rating Requirement: ten
   Effective Maximum Rating: one hundred fifty
   Difficulty: ordinary
   Form of Evocation:
       direction of the winds
   Base Energy Costs: ten points of spiritual energy
   This simple spell is a relative staple of Ordo Zephyrius Mutatoris; allowing the caster to magickally detect the slightest currents and eddies in the ambient air around them.  

The knowledge imparte lets the skilled caster know where the wind has been, and ultimately, where they are.

   Development Information: This spell was created by Erebus and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.
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