Drake (Empathic Bond)

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Line 21: Line 21:
* 1 [[Eructation]] * 1 [[Eructation]]
* 1 [[Flight]] * 1 [[Flight]]
-* 4 [[Hardiness]]+* 4 [[Hardiness]] (Skill Bonus +20)
* 1 [[Intimidation]] * 1 [[Intimidation]]
* 3 [[Load Bearing]] * 3 [[Load Bearing]]
Line 36: Line 36:
====At Somewhat Frail==== ====At Somewhat Frail====
-* 1 [[Hardiness]]+* 1 [[Hardiness]] (Skill Bonus +25)
* 1 [[Killer Instinct]] * 1 [[Killer Instinct]]
-* 1 [[Load Bearing]]+* 1 [[Load Bearing]] (Skill Bonus +20)
-* 1 [[Massive Blow]]+* 1 [[Massive Blow]] (Skill Bonus +20
-* 1 [[Massive Exertion]]+* 1 [[Massive Exertion]] (Skill Bonus +20)
-* 1 [[Recuperation]]+* 1 [[Recuperation]] (Skill Bonus +20)
-* 1 [[Resilience]]+* 1 [[Resilience]] (Skill Bonus +20)
-* 1 [[Stamina]]+* 1 [[Stamina]] (Skill Bonus +20)
-* 1 [[Steadiness]]+* 1 [[Steadiness]] (Skill Bonus +20)
====At Fairly Healthy==== ====At Fairly Healthy====
* 1 [[Eructation]] * 1 [[Eructation]]
-* 2 [[Hardiness]]+* 2 [[Hardiness]] (Skill Bonus +35)
* 1 [[Intimidation]] * 1 [[Intimidation]]
-* 1 [[Load Bearing]]+* 1 [[Load Bearing]] (Skill Bonus +25)
-* 1 [[Massive Blow]]+* 1 [[Massive Blow]] (Skill Bonus +25)
-* 1 [[Massive Exertion]]+* 1 [[Massive Exertion]] (Skill Bonus +25)
* 1 [[Pain Tolerance]] * 1 [[Pain Tolerance]]
-* 1 [[Recuperation]]+* 1 [[Recuperation]] (Skill Bonus +25)
-* 1 [[Resilience]]+* 1 [[Resilience]] (Skill Bonus +25)
* 1 [[Sky Fieldcraft]] * 1 [[Sky Fieldcraft]]
-* 1 [[Stamina]]+* 1 [[Stamina]] (Skill Bonus +25)
-* 1 [[Steadiness]]+* 1 [[Steadiness]] (Skill Bonus +25)
====At Very Healthy==== ====At Very Healthy====
-*+* 1 [[Hardiness]] (Skill Bonus +40)
 +* 1 [[Killer Instinct]] (Skill Bonus +20)
 +* 1 [[Load Bearing]] (Skill Bonus +30)
 +* 1 [[Massive Blow]] (Skill Bonus +30)
 +* 1 [[Massive Exertion]] (Skill Bonus +30)
 +* 1 [[Recuperation]] (Skill Bonus +30)
 +* 1 [[Resilience]] (Skill Bonus +30)
 +* 1 [[Stamina]] (Skill Bonus +30)
 +* 1 [[Steadiness]] (Skill Bonus +30)
====At Robust==== ====At Robust====

Revision as of 20:07, 9 March 2015

Contents

Bonding

Drakes are large reptilian creatures, wild cousins of the dragons. They can be found roaming the wilderness in many different terrains. There are several types, each with a different type of breath attack.

Some amount of courage and intimidation, approximately 60 in each, is required to bond a drake.

Imagining the bond

You imagine what it would be like to have a deep bond with the giant dark green winged lizard, and you 
feel a distinct echo from within it.
You experience feelings of hunger, might, ferocity, bravery, and strange inner warmth.

Known Abilities

Attribute Bonuses

 A drake familiar grants its consort bonuses to their strength and constitution.

Specialty Access Gained

Upon Bonding

At Somewhat Frail

At Fairly Healthy

At Very Healthy

At Robust

At Resilient

At Deep

At Very Deep

At Intimate

At Nearing Completion

At Complete

charms

 Initially on bonding:
 Shortly after:
 Midway into Very Frail:

Special Abilities

Rysas: Apart from the specialty access in eructation, Drake familiars provide the Breath attack maneuver. In my case, this happened as soon as I reached a bond strength of resilient. At resilient, I also received 1 extra bonus spec in load bearing, resilience, steadiness, massive blow, massive exertion, recuperation and stamina.

Nemesys's Drake Familiar complete bond list of charms

You sense that you have one method by which you can form an empathic bond: a full essence bond via spiritual germination,  
a means provided by the Verynvelyrae.  This bond is fulfilled by <§> Meg <§>, with whom your connection is complete.  You  
sense that he is thoroughly satiated and thoroughly quenched.  You may break your empathic bond with him byconcentrating   
on doing so.
   You sense that this bond is enabling you to perform several charms, arcane feats accomplished by simple mental acts.
   First, the ability to call your familiar to your side.  To do this, concentrate on calling your familiar.
   Second, the ability to urge your familiar to specific action.  This ability can be used even if you do not know where 
   your familiar is.  To do this, concentrate on urging your familiar to undertake the desired action.
   Third, the ability to see through your familiar's eyes.  This ability can be used even if you do not know where your 
   familiar is.  To do this, concentrate on seeing what your familiar sees.
   Fourth, the ability to send your familiar to safety.  This ability can be used even if you do not know where your 
   familiar is.  To do this, concentrate on sending your familiar to safety.
   Fifth, the ability to refresh a gland depleted of hormones.  To do this, concentrate on replenishing the glands of the 
   desired person or creature.
Nemesys 07:45, 20 January 2011 (EST)
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